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@@ -362,7 +362,11 @@ Target split:
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- persisted config
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- persisted layer stack
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- preset persistence
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- `RuntimeSnapshot`
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- `RuntimeCoordinator`
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- mutation validation and classification
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- committed-live versus transient policy
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- snapshot and persistence requests
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- `RuntimeSnapshotProvider`
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- render-facing immutable or near-immutable snapshots
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- parameter values prepared for the render path
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- `ControlServices`
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@@ -376,7 +380,7 @@ Target split:
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- `VideoBackend`
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- DeckLink input/output lifecycle
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- pacing and scheduling
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- `Health/Telemetry`
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- `HealthTelemetry`
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- logging
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- counters
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- timing traces
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@@ -395,6 +399,8 @@ Suggested deliverables:
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- a list of allowed dependencies between subsystems
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- a dedicated Phase 1 design note:
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- [PHASE_1_SUBSYSTEM_BOUNDARIES_DESIGN.md](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/docs/PHASE_1_SUBSYSTEM_BOUNDARIES_DESIGN.md)
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- a subsystem design bundle index:
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- [docs/subsystems/README.md](/c:/Users/Aiden/Documents/GitHub/video-shader-toys/docs/subsystems/README.md)
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### Phase 2. Introduce an internal event model
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