Phase 4 step 2a
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#pragma once
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#include <cstddef>
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#include <cstdint>
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#include <mutex>
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enum class RenderCommandResetScope
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{
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None,
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ShaderFeedbackOnly,
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TemporalHistoryOnly,
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TemporalHistoryAndFeedback
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};
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struct RenderPreviewPresentRequest
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{
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unsigned outputFrameWidth = 0;
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unsigned outputFrameHeight = 0;
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};
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struct RenderScreenshotCaptureRequest
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{
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unsigned width = 0;
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unsigned height = 0;
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};
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struct RenderCommandQueueMetrics
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{
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std::size_t depth = 0;
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uint64_t enqueuedCount = 0;
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uint64_t coalescedCount = 0;
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};
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class RenderCommandQueue
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{
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public:
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void RequestPreviewPresent(const RenderPreviewPresentRequest& request);
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bool TryTakePreviewPresent(RenderPreviewPresentRequest& request);
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void RequestScreenshotCapture(const RenderScreenshotCaptureRequest& request);
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bool TryTakeScreenshotCapture(RenderScreenshotCaptureRequest& request);
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void RequestRenderReset(RenderCommandResetScope scope);
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bool TryTakeRenderReset(RenderCommandResetScope& scope);
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RenderCommandQueueMetrics GetMetrics() const;
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private:
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static RenderCommandResetScope MergeResetScopes(RenderCommandResetScope current, RenderCommandResetScope requested);
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mutable std::mutex mMutex;
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bool mHasPreviewPresentRequest = false;
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RenderPreviewPresentRequest mPreviewPresentRequest;
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bool mHasScreenshotCaptureRequest = false;
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RenderScreenshotCaptureRequest mScreenshotCaptureRequest;
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RenderCommandResetScope mRenderResetScope = RenderCommandResetScope::None;
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uint64_t mEnqueuedCount = 0;
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uint64_t mCoalescedCount = 0;
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};
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