Refactor
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64
apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeJson.h
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64
apps/LoopThroughWithOpenGLCompositing/runtime/RuntimeJson.h
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#pragma once
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#include <map>
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#include <string>
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#include <vector>
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class JsonValue
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{
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public:
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enum class Type
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{
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Null,
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Boolean,
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Number,
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String,
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Array,
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Object
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};
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JsonValue();
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explicit JsonValue(bool value);
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explicit JsonValue(double value);
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explicit JsonValue(const char* value);
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explicit JsonValue(const std::string& value);
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static JsonValue MakeArray();
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static JsonValue MakeObject();
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Type type() const { return mType; }
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bool isNull() const { return mType == Type::Null; }
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bool isBoolean() const { return mType == Type::Boolean; }
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bool isNumber() const { return mType == Type::Number; }
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bool isString() const { return mType == Type::String; }
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bool isArray() const { return mType == Type::Array; }
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bool isObject() const { return mType == Type::Object; }
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bool asBoolean(bool fallback = false) const;
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double asNumber(double fallback = 0.0) const;
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const std::string& asString() const;
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const std::vector<JsonValue>& asArray() const;
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const std::map<std::string, JsonValue>& asObject() const;
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std::vector<JsonValue>& array();
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std::map<std::string, JsonValue>& object();
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void pushBack(const JsonValue& value);
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void set(const std::string& key, const JsonValue& value);
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const JsonValue* find(const std::string& key) const;
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private:
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void reset(Type type);
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Type mType;
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bool mBooleanValue;
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double mNumberValue;
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std::string mStringValue;
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std::vector<JsonValue> mArrayValue;
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std::map<std::string, JsonValue> mObjectValue;
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};
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bool ParseJson(const std::string& text, JsonValue& value, std::string& error);
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std::string SerializeJson(const JsonValue& value, bool pretty = false);
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