Refactor
This commit is contained in:
316
apps/LoopThroughWithOpenGLCompositing/gl/TextRasterizer.cpp
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316
apps/LoopThroughWithOpenGLCompositing/gl/TextRasterizer.cpp
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#include "TextRasterizer.h"
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#include <windows.h>
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#include <algorithm>
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#include <cmath>
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#include <cstring>
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#include <fstream>
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#include <gdiplus.h>
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#include <memory>
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#include <sstream>
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namespace
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{
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constexpr int kTextSdfSpread = 20;
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constexpr unsigned kTextSdfBlurPasses = 1;
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constexpr float kTextFontPixelSize = 144.0f;
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constexpr float kTextLayoutPadding = 48.0f;
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class GdiplusSession
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{
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public:
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GdiplusSession()
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{
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Gdiplus::GdiplusStartupInput startupInput;
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mStarted = Gdiplus::GdiplusStartup(&mToken, &startupInput, NULL) == Gdiplus::Ok;
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}
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~GdiplusSession()
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{
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if (mStarted)
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Gdiplus::GdiplusShutdown(mToken);
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}
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GdiplusSession(const GdiplusSession&) = delete;
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GdiplusSession& operator=(const GdiplusSession&) = delete;
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bool started() const { return mStarted; }
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private:
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ULONG_PTR mToken = 0;
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bool mStarted = false;
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};
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std::wstring Utf8ToWide(const std::string& text)
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{
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if (text.empty())
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return std::wstring();
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const int required = MultiByteToWideChar(CP_UTF8, 0, text.c_str(), -1, NULL, 0);
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if (required <= 1)
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return std::wstring();
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std::wstring wide(static_cast<std::size_t>(required - 1), L'\0');
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MultiByteToWideChar(CP_UTF8, 0, text.c_str(), -1, wide.data(), required);
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return wide;
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}
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std::vector<unsigned char> BuildLocalSdf(const std::vector<unsigned char>& alpha, unsigned width, unsigned height)
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{
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std::vector<unsigned char> sdf(static_cast<std::size_t>(width) * height * 4, 0);
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for (unsigned y = 0; y < height; ++y)
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{
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for (unsigned x = 0; x < width; ++x)
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{
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const bool inside = alpha[static_cast<std::size_t>(y) * width + x] > 127;
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int bestDistanceSq = kTextSdfSpread * kTextSdfSpread;
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for (int oy = -kTextSdfSpread; oy <= kTextSdfSpread; ++oy)
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{
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const int sy = static_cast<int>(y) + oy;
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if (sy < 0 || sy >= static_cast<int>(height))
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continue;
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for (int ox = -kTextSdfSpread; ox <= kTextSdfSpread; ++ox)
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{
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const int sx = static_cast<int>(x) + ox;
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if (sx < 0 || sx >= static_cast<int>(width))
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continue;
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const bool sampleInside = alpha[static_cast<std::size_t>(sy) * width + sx] > 127;
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if (sampleInside == inside)
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continue;
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const int distanceSq = ox * ox + oy * oy;
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if (distanceSq < bestDistanceSq)
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bestDistanceSq = distanceSq;
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}
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}
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const float distance = std::sqrt(static_cast<float>(bestDistanceSq));
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const float signedDistance = (inside ? 1.0f : -1.0f) * distance;
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float normalized = 0.5f + signedDistance / static_cast<float>(kTextSdfSpread * 2);
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const unsigned char sourceAlpha = alpha[static_cast<std::size_t>(y) * width + x];
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if (sourceAlpha > 0 && sourceAlpha < 255)
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normalized = static_cast<float>(sourceAlpha) / 255.0f;
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if (normalized < 0.0f)
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normalized = 0.0f;
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if (normalized > 1.0f)
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normalized = 1.0f;
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const unsigned char value = static_cast<unsigned char>(normalized * 255.0f + 0.5f);
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const std::size_t out = (static_cast<std::size_t>(y) * width + x) * 4;
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sdf[out + 0] = value;
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sdf[out + 1] = value;
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sdf[out + 2] = value;
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sdf[out + 3] = value;
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}
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}
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return sdf;
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}
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std::vector<unsigned char> BuildTextCoverageTexture(const std::vector<unsigned char>& alpha, unsigned width, unsigned height)
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{
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std::vector<unsigned char> coverage(static_cast<std::size_t>(width) * height * 4, 0);
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for (unsigned y = 0; y < height; ++y)
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{
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for (unsigned x = 0; x < width; ++x)
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{
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const unsigned char value = alpha[static_cast<std::size_t>(y) * width + x];
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const std::size_t out = (static_cast<std::size_t>(y) * width + x) * 4;
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coverage[out + 0] = value;
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coverage[out + 1] = value;
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coverage[out + 2] = value;
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coverage[out + 3] = value;
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}
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}
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return coverage;
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}
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std::vector<unsigned char> FlipTextTextureForShaderUv(const std::vector<unsigned char>& pixels, unsigned width, unsigned height)
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{
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std::vector<unsigned char> flipped(pixels.size(), 0);
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const std::size_t stride = static_cast<std::size_t>(width) * 4;
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for (unsigned y = 0; y < height; ++y)
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{
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const std::size_t srcOffset = static_cast<std::size_t>(y) * stride;
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const std::size_t dstOffset = static_cast<std::size_t>(height - 1 - y) * stride;
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std::memcpy(flipped.data() + dstOffset, pixels.data() + srcOffset, stride);
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}
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return flipped;
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}
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std::vector<unsigned char> BlurTextSdf(const std::vector<unsigned char>& pixels, unsigned width, unsigned height, unsigned passes)
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{
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std::vector<unsigned char> current = pixels;
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std::vector<unsigned char> next(pixels.size(), 0);
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for (unsigned pass = 0; pass < passes; ++pass)
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{
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for (unsigned y = 0; y < height; ++y)
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{
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for (unsigned x = 0; x < width; ++x)
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{
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unsigned weightedTotal = 0;
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unsigned weightSum = 0;
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for (int oy = -1; oy <= 1; ++oy)
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{
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const int sy = static_cast<int>(y) + oy;
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if (sy < 0 || sy >= static_cast<int>(height))
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continue;
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for (int ox = -1; ox <= 1; ++ox)
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{
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const int sx = static_cast<int>(x) + ox;
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if (sx < 0 || sx >= static_cast<int>(width))
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continue;
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const unsigned weight = (ox == 0 && oy == 0) ? 4u : ((ox == 0 || oy == 0) ? 2u : 1u);
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const std::size_t sample = (static_cast<std::size_t>(sy) * width + sx) * 4;
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weightedTotal += static_cast<unsigned>(current[sample]) * weight;
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weightSum += weight;
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}
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}
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const unsigned char value = static_cast<unsigned char>((weightedTotal + weightSum / 2) / weightSum);
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const std::size_t out = (static_cast<std::size_t>(y) * width + x) * 4;
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next[out + 0] = value;
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next[out + 1] = value;
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next[out + 2] = value;
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next[out + 3] = value;
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}
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}
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current.swap(next);
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}
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return current;
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}
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void WriteTextMaskDebugDump(const std::string& text, const std::vector<unsigned char>& alpha, const std::vector<unsigned char>& sdf, unsigned width, unsigned height)
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{
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try
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{
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std::filesystem::path debugDir = std::filesystem::current_path() / "runtime";
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std::filesystem::create_directories(debugDir);
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auto writePgm = [width, height](const std::filesystem::path& path, const std::vector<unsigned char>& gray, std::size_t stride)
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{
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std::ofstream out(path, std::ios::binary);
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if (!out)
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return;
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out << "P5\n" << width << " " << height << "\n255\n";
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for (unsigned y = 0; y < height; ++y)
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{
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for (unsigned x = 0; x < width; ++x)
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out.put(static_cast<char>(gray[(static_cast<std::size_t>(y) * width + x) * stride]));
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}
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};
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writePgm(debugDir / "text-mask-alpha-debug.pgm", alpha, 1);
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writePgm(debugDir / "text-mask-sdf-debug.pgm", sdf, 4);
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unsigned alphaMin = 255;
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unsigned alphaMax = 0;
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unsigned sdfMin = 255;
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unsigned sdfMax = 0;
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std::size_t alphaLit = 0;
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std::size_t sdfLit = 0;
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for (unsigned char value : alpha)
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{
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alphaMin = std::min<unsigned>(alphaMin, value);
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alphaMax = std::max<unsigned>(alphaMax, value);
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if (value > 0)
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++alphaLit;
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}
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for (std::size_t index = 0; index < sdf.size(); index += 4)
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{
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const unsigned char value = sdf[index];
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sdfMin = std::min<unsigned>(sdfMin, value);
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sdfMax = std::max<unsigned>(sdfMax, value);
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if (value > 127)
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++sdfLit;
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}
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std::ostringstream message;
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message << "Text mask debug for '" << text << "': alpha min/max/lit=" << alphaMin << "/" << alphaMax << "/" << alphaLit
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<< ", sdf min/max/gt127=" << sdfMin << "/" << sdfMax << "/" << sdfLit << "\n";
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OutputDebugStringA(message.str().c_str());
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}
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catch (...)
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{
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OutputDebugStringA("Failed to write text mask debug dump.\n");
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}
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}
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}
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bool RasterizeTextSdf(const std::string& text, const std::filesystem::path& fontPath, std::vector<unsigned char>& sdf, std::string& error)
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{
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GdiplusSession gdiplus;
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if (!gdiplus.started())
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{
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error = "Could not start GDI+ for text rendering.";
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return false;
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}
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Gdiplus::PrivateFontCollection fontCollection;
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Gdiplus::FontFamily fallbackFamily(L"Arial");
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Gdiplus::FontFamily* fontFamily = &fallbackFamily;
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std::unique_ptr<Gdiplus::FontFamily[]> families;
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const std::wstring wideFontPath = fontPath.empty() ? std::wstring() : fontPath.wstring();
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if (!wideFontPath.empty())
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{
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if (fontCollection.AddFontFile(wideFontPath.c_str()) != Gdiplus::Ok)
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{
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error = "Could not load packaged font file for text rendering: " + fontPath.string();
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return false;
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}
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const INT familyCount = fontCollection.GetFamilyCount();
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if (familyCount <= 0)
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{
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error = "Packaged font did not contain a usable font family: " + fontPath.string();
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return false;
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}
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families.reset(new Gdiplus::FontFamily[familyCount]);
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INT found = 0;
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if (fontCollection.GetFamilies(familyCount, families.get(), &found) != Gdiplus::Ok || found <= 0)
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{
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error = "Could not read the packaged font family: " + fontPath.string();
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return false;
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}
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fontFamily = &families[0];
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}
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Gdiplus::Bitmap bitmap(kTextTextureWidth, kTextTextureHeight, PixelFormat32bppARGB);
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Gdiplus::Graphics graphics(&bitmap);
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graphics.SetCompositingMode(Gdiplus::CompositingModeSourceCopy);
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graphics.Clear(Gdiplus::Color(255, 0, 0, 0));
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graphics.SetCompositingMode(Gdiplus::CompositingModeSourceOver);
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graphics.SetTextRenderingHint(Gdiplus::TextRenderingHintAntiAlias);
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graphics.SetSmoothingMode(Gdiplus::SmoothingModeHighQuality);
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Gdiplus::Font font(fontFamily, kTextFontPixelSize, Gdiplus::FontStyleRegular, Gdiplus::UnitPixel);
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Gdiplus::SolidBrush brush(Gdiplus::Color(255, 255, 255, 255));
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Gdiplus::StringFormat format;
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format.SetAlignment(Gdiplus::StringAlignmentNear);
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format.SetLineAlignment(Gdiplus::StringAlignmentCenter);
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format.SetFormatFlags(Gdiplus::StringFormatFlagsNoWrap | Gdiplus::StringFormatFlagsMeasureTrailingSpaces);
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const Gdiplus::RectF layout(
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kTextLayoutPadding,
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0.0f,
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static_cast<Gdiplus::REAL>(kTextTextureWidth) - (kTextLayoutPadding * 2.0f),
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static_cast<Gdiplus::REAL>(kTextTextureHeight));
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const std::wstring wideText = Utf8ToWide(text);
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graphics.DrawString(wideText.c_str(), -1, &font, layout, &format, &brush);
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std::vector<unsigned char> alpha(static_cast<std::size_t>(kTextTextureWidth) * kTextTextureHeight, 0);
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for (unsigned y = 0; y < kTextTextureHeight; ++y)
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{
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for (unsigned x = 0; x < kTextTextureWidth; ++x)
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{
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Gdiplus::Color pixel;
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bitmap.GetPixel(x, y, &pixel);
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BYTE luminance = pixel.GetRed();
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if (pixel.GetGreen() > luminance)
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luminance = pixel.GetGreen();
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if (pixel.GetBlue() > luminance)
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luminance = pixel.GetBlue();
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alpha[static_cast<std::size_t>(y) * kTextTextureWidth + x] = static_cast<unsigned char>(luminance);
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}
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}
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sdf = BuildTextCoverageTexture(alpha, kTextTextureWidth, kTextTextureHeight);
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sdf = BlurTextSdf(sdf, kTextTextureWidth, kTextTextureHeight, kTextSdfBlurPasses);
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sdf = FlipTextTextureForShaderUv(sdf, kTextTextureWidth, kTextTextureHeight);
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WriteTextMaskDebugDump(text, alpha, sdf, kTextTextureWidth, kTextTextureHeight);
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return true;
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}
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