Refactor
This commit is contained in:
206
apps/LoopThroughWithOpenGLCompositing/gl/GLExtensions.cpp
Normal file
206
apps/LoopThroughWithOpenGLCompositing/gl/GLExtensions.cpp
Normal file
@@ -0,0 +1,206 @@
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/* -LICENSE-START-
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** Copyright (c) 2012 Blackmagic Design
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**
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** Permission is hereby granted, free of charge, to any person or organization
|
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** obtaining a copy of the software and accompanying documentation (the
|
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** "Software") to use, reproduce, display, distribute, sub-license, execute,
|
||||
** and transmit the Software, and to prepare derivative works of the Software,
|
||||
** and to permit third-parties to whom the Software is furnished to do so, in
|
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** accordance with:
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**
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** (1) if the Software is obtained from Blackmagic Design, the End User License
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** Agreement for the Software Development Kit ("EULA") available at
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** https://www.blackmagicdesign.com/EULA/DeckLinkSDK; or
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**
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** (2) if the Software is obtained from any third party, such licensing terms
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** as notified by that third party,
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**
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** and all subject to the following:
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**
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** (3) the copyright notices in the Software and this entire statement,
|
||||
** including the above license grant, this restriction and the following
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||||
** disclaimer, must be included in all copies of the Software, in whole or in
|
||||
** part, and all derivative works of the Software, unless such copies or
|
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** derivative works are solely in the form of machine-executable object code
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** generated by a source language processor.
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**
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** (4) THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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** FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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** SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
|
||||
** FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
|
||||
** ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
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** DEALINGS IN THE SOFTWARE.
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**
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** A copy of the Software is available free of charge at
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** https://www.blackmagicdesign.com/desktopvideo_sdk under the EULA.
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**
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** -LICENSE-END-
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*/
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//
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// GLExtensions.cpp
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// LoopThroughWithOpenGLCompositing
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//
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#include "GLExtensions.h"
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PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
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PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
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PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
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PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
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PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
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PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
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PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
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PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
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PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
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PFNGLFENCESYNCPROC glFenceSync;
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PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
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PFNGLDELETESYNCPROC glDeleteSync;
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PFNGLGENBUFFERSPROC glGenBuffers;
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PFNGLDELETEBUFFERSPROC glDeleteBuffers;
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PFNGLBINDBUFFERPROC glBindBuffer;
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PFNGLBUFFERDATAPROC glBufferData;
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PFNGLBUFFERSUBDATAPROC glBufferSubData;
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PFNGLBINDBUFFERBASEPROC glBindBufferBase;
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PFNGLACTIVETEXTUREPROC glActiveTexture;
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PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
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PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
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PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
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PFNGLCREATESHADERPROC glCreateShader;
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PFNGLDELETESHADERPROC glDeleteShader;
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PFNGLDELETEPROGRAMPROC glDeleteProgram;
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PFNGLSHADERSOURCEPROC glShaderSource;
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PFNGLCOMPILESHADERPROC glCompileShader;
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PFNGLGETSHADERIVPROC glGetShaderiv;
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PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
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PFNGLCREATEPROGRAMPROC glCreateProgram;
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PFNGLATTACHSHADERPROC glAttachShader;
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PFNGLLINKPROGRAMPROC glLinkProgram;
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PFNGLGETPROGRAMIVPROC glGetProgramiv;
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PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
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PFNGLUSEPROGRAMPROC glUseProgram;
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PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
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PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
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PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
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PFNGLUNIFORM1IPROC glUniform1i;
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PFNGLUNIFORM1FPROC glUniform1f;
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PFNGLUNIFORM2FPROC glUniform2f;
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PFNGLUNIFORM4FPROC glUniform4f;
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bool ResolveGLExtensions()
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{
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glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) wglGetProcAddress("glGenFramebuffers");
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if (!glGenFramebuffers)
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glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) wglGetProcAddress("glGenFramebuffersEXT");
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glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) wglGetProcAddress("glGenRenderbuffers");
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if (!glGenRenderbuffers)
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glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) wglGetProcAddress("glGenRenderbuffersEXT");
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glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) wglGetProcAddress("glBindRenderbuffer");
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if (!glBindRenderbuffer)
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glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) wglGetProcAddress("glBindRenderbufferEXT");
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glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) wglGetProcAddress("glRenderbufferStorage");
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if (!glRenderbufferStorage)
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glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) wglGetProcAddress("glRenderbufferStorageEXT");
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glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) wglGetProcAddress("glDeleteFramebuffers");
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if (!glDeleteFramebuffers)
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glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) wglGetProcAddress("glDeleteFramebuffersEXT");
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glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) wglGetProcAddress("glDeleteRenderbuffers");
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if (!glDeleteRenderbuffers)
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glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) wglGetProcAddress("glDeleteRenderbuffersEXT");
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glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) wglGetProcAddress("glBindFramebuffer");
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if (!glBindFramebuffer)
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glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) wglGetProcAddress("glBindFramebufferEXT");
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glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) wglGetProcAddress("glFramebufferTexture2D");
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if (!glFramebufferTexture2D)
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glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) wglGetProcAddress("glFramebufferTexture2DEXT");
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glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) wglGetProcAddress("glFramebufferRenderbuffer");
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if (!glFramebufferRenderbuffer)
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glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) wglGetProcAddress("glFramebufferRenderbufferEXT");
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glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) wglGetProcAddress("glCheckFramebufferStatus");
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if (!glCheckFramebufferStatus)
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glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) wglGetProcAddress("glCheckFramebufferStatusEXT");
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glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) wglGetProcAddress("glBlitFramebuffer");
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if (!glBlitFramebuffer)
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glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) wglGetProcAddress("glBlitFramebufferEXT");
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glFenceSync = (PFNGLFENCESYNCPROC) wglGetProcAddress("glFenceSync");
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glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) wglGetProcAddress("glClientWaitSync");
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glDeleteSync = (PFNGLDELETESYNCPROC) wglGetProcAddress("glDeleteSync");
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glGenBuffers = (PFNGLGENBUFFERSPROC) wglGetProcAddress("glGenBuffers");
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glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) wglGetProcAddress("glDeleteBuffers");
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glBindBuffer = (PFNGLBINDBUFFERPROC) wglGetProcAddress("glBindBuffer");
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glBufferData = (PFNGLBUFFERDATAPROC) wglGetProcAddress("glBufferData");
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glBufferSubData = (PFNGLBUFFERSUBDATAPROC) wglGetProcAddress("glBufferSubData");
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glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) wglGetProcAddress("glBindBufferBase");
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glActiveTexture = (PFNGLACTIVETEXTUREPROC) wglGetProcAddress("glActiveTexture");
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glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) wglGetProcAddress("glGenVertexArrays");
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glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) wglGetProcAddress("glDeleteVertexArrays");
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glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) wglGetProcAddress("glBindVertexArray");
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glCreateShader = (PFNGLCREATESHADERPROC) wglGetProcAddress("glCreateShader");
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glDeleteShader = (PFNGLDELETESHADERPROC) wglGetProcAddress("glDeleteShader");
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glDeleteProgram = (PFNGLDELETEPROGRAMPROC) wglGetProcAddress("glDeleteProgram");
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glShaderSource = (PFNGLSHADERSOURCEPROC) wglGetProcAddress("glShaderSource");
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glCompileShader = (PFNGLCOMPILESHADERPROC) wglGetProcAddress("glCompileShader");
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glGetShaderiv = (PFNGLGETSHADERIVPROC) wglGetProcAddress("glGetShaderiv");
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glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) wglGetProcAddress("glGetShaderInfoLog");
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glCreateProgram = (PFNGLCREATEPROGRAMPROC) wglGetProcAddress("glCreateProgram");
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glAttachShader = (PFNGLATTACHSHADERPROC) wglGetProcAddress("glAttachShader");
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glLinkProgram = (PFNGLLINKPROGRAMPROC) wglGetProcAddress("glLinkProgram");
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glGetProgramiv = (PFNGLGETPROGRAMIVPROC) wglGetProcAddress("glGetProgramiv");
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glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) wglGetProcAddress("glGetProgramInfoLog");
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glUseProgram = (PFNGLUSEPROGRAMPROC) wglGetProcAddress("glUseProgram");
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glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) wglGetProcAddress("glGetUniformLocation");
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glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) wglGetProcAddress("glGetUniformBlockIndex");
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glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) wglGetProcAddress("glUniformBlockBinding");
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glUniform1i = (PFNGLUNIFORM1IPROC) wglGetProcAddress("glUniform1i");
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glUniform1f = (PFNGLUNIFORM1FPROC) wglGetProcAddress("glUniform1f");
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glUniform2f = (PFNGLUNIFORM2FPROC) wglGetProcAddress("glUniform2f");
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glUniform4f = (PFNGLUNIFORM4FPROC) wglGetProcAddress("glUniform4f");
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return glGenFramebuffers
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&& glGenRenderbuffers
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&& glBindRenderbuffer
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&& glRenderbufferStorage
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&& glDeleteFramebuffers
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&& glDeleteRenderbuffers
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&& glBindFramebuffer
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&& glFramebufferTexture2D
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&& glFramebufferRenderbuffer
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&& glCheckFramebufferStatus
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&& glBlitFramebuffer
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&& glFenceSync
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&& glClientWaitSync
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&& glDeleteSync
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&& glGenBuffers
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&& glDeleteBuffers
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&& glBindBuffer
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&& glBufferData
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&& glBufferSubData
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&& glBindBufferBase
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&& glActiveTexture
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&& glGenVertexArrays
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&& glDeleteVertexArrays
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&& glBindVertexArray
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&& glCreateShader
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&& glDeleteShader
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&& glDeleteProgram
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&& glShaderSource
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&& glCompileShader
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&& glGetShaderiv
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&& glGetShaderInfoLog
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&& glCreateProgram
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&& glAttachShader
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&& glLinkProgram
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&& glGetProgramiv
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&& glGetProgramInfoLog
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&& glUseProgram
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&& glGetUniformLocation
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&& glGetUniformBlockIndex
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&& glUniformBlockBinding
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&& glUniform1i
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&& glUniform1f
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&& glUniform2f
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&& glUniform4f
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;
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}
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186
apps/LoopThroughWithOpenGLCompositing/gl/GLExtensions.h
Normal file
186
apps/LoopThroughWithOpenGLCompositing/gl/GLExtensions.h
Normal file
@@ -0,0 +1,186 @@
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/* -LICENSE-START-
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||||
** Copyright (c) 2012 Blackmagic Design
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person or organization
|
||||
** obtaining a copy of the software and accompanying documentation (the
|
||||
** "Software") to use, reproduce, display, distribute, sub-license, execute,
|
||||
** and transmit the Software, and to prepare derivative works of the Software,
|
||||
** and to permit third-parties to whom the Software is furnished to do so, in
|
||||
** accordance with:
|
||||
**
|
||||
** (1) if the Software is obtained from Blackmagic Design, the End User License
|
||||
** Agreement for the Software Development Kit ("EULA") available at
|
||||
** https://www.blackmagicdesign.com/EULA/DeckLinkSDK; or
|
||||
**
|
||||
** (2) if the Software is obtained from any third party, such licensing terms
|
||||
** as notified by that third party,
|
||||
**
|
||||
** and all subject to the following:
|
||||
**
|
||||
** (3) the copyright notices in the Software and this entire statement,
|
||||
** including the above license grant, this restriction and the following
|
||||
** disclaimer, must be included in all copies of the Software, in whole or in
|
||||
** part, and all derivative works of the Software, unless such copies or
|
||||
** derivative works are solely in the form of machine-executable object code
|
||||
** generated by a source language processor.
|
||||
**
|
||||
** (4) THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
** FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
|
||||
** SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
|
||||
** FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
|
||||
** ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
** DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** A copy of the Software is available free of charge at
|
||||
** https://www.blackmagicdesign.com/desktopvideo_sdk under the EULA.
|
||||
**
|
||||
** -LICENSE-END-
|
||||
*/
|
||||
//
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// GLExtensions.h
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// LoopThroughWithOpenGLCompositing
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//
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#ifndef __GLEXTENSIONS_H__
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#define __GLEXTENSIONS_H__
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#include <windows.h>
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#include <gl/gl.h>
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#ifndef APIENTRYP
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#define APIENTRYP APIENTRY *
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#endif
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#define GL_BGRA 0x80E1
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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#define GL_STREAM_DRAW 0x88E0
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#define GL_STREAM_READ 0x88E1
|
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#define GL_STREAM_COPY 0x88E2
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#define GL_DYNAMIC_DRAW 0x88E8
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#define GL_UNIFORM_BUFFER 0x8A11
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#define GL_RGBA8 0x8058
|
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_PIXEL_PACK_BUFFER 0x88EB
|
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
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#define GL_FRAGMENT_SHADER 0x8B30
|
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#define GL_VERTEX_SHADER 0x8B31
|
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#define GL_COMPILE_STATUS 0x8B81
|
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#define GL_LINK_STATUS 0x8B82
|
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#define GL_RENDERBUFFER_EXT 0x8D41
|
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#define GL_FRAMEBUFFER_EXT 0x8D40
|
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#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
|
||||
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
|
||||
#define GL_READ_FRAMEBUFFER 0x8CA8
|
||||
#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
||||
#define GL_RENDERBUFFER 0x8D41
|
||||
#define GL_FRAMEBUFFER 0x8D40
|
||||
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
||||
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
||||
#define GL_DEPTH_COMPONENT24 0x81A6
|
||||
#define GL_CLAMP_TO_EDGE 0x812F
|
||||
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
|
||||
#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
|
||||
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
||||
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
||||
|
||||
typedef struct __GLsync *GLsync;
|
||||
typedef unsigned __int64 GLuint64;
|
||||
typedef ptrdiff_t GLintptr;
|
||||
typedef ptrdiff_t GLsizeiptr;
|
||||
typedef char GLchar;
|
||||
|
||||
typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
|
||||
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
|
||||
typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
|
||||
typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
|
||||
typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
|
||||
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
|
||||
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
|
||||
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
|
||||
typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
|
||||
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
|
||||
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
|
||||
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
|
||||
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
|
||||
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
|
||||
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
|
||||
typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName);
|
||||
typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
||||
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
|
||||
typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
|
||||
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
|
||||
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
|
||||
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);
|
||||
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
|
||||
typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
|
||||
typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
|
||||
typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
||||
typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
|
||||
typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
|
||||
typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
|
||||
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
|
||||
typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
|
||||
typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
|
||||
typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
|
||||
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
|
||||
extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
|
||||
extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
|
||||
extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
|
||||
extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
|
||||
extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
|
||||
extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
|
||||
extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
|
||||
extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
|
||||
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
|
||||
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
|
||||
extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
|
||||
extern PFNGLFENCESYNCPROC glFenceSync;
|
||||
extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
|
||||
extern PFNGLDELETESYNCPROC glDeleteSync;
|
||||
extern PFNGLGENBUFFERSPROC glGenBuffers;
|
||||
extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
|
||||
extern PFNGLBINDBUFFERPROC glBindBuffer;
|
||||
extern PFNGLBUFFERDATAPROC glBufferData;
|
||||
extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
|
||||
extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
|
||||
extern PFNGLACTIVETEXTUREPROC glActiveTexture;
|
||||
extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
|
||||
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
|
||||
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
|
||||
extern PFNGLCREATESHADERPROC glCreateShader;
|
||||
extern PFNGLDELETESHADERPROC glDeleteShader;
|
||||
extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
|
||||
extern PFNGLSHADERSOURCEPROC glShaderSource;
|
||||
extern PFNGLCOMPILESHADERPROC glCompileShader;
|
||||
extern PFNGLGETSHADERIVPROC glGetShaderiv;
|
||||
extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
|
||||
extern PFNGLCREATEPROGRAMPROC glCreateProgram;
|
||||
extern PFNGLATTACHSHADERPROC glAttachShader;
|
||||
extern PFNGLLINKPROGRAMPROC glLinkProgram;
|
||||
extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
|
||||
extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
|
||||
extern PFNGLUSEPROGRAMPROC glUseProgram;
|
||||
extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
|
||||
extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
|
||||
extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
|
||||
extern PFNGLUNIFORM1IPROC glUniform1i;
|
||||
extern PFNGLUNIFORM1FPROC glUniform1f;
|
||||
extern PFNGLUNIFORM2FPROC glUniform2f;
|
||||
extern PFNGLUNIFORM4FPROC glUniform4f;
|
||||
|
||||
bool ResolveGLExtensions();
|
||||
|
||||
#endif // __GLEXTENSIONS_H__
|
||||
|
||||
57
apps/LoopThroughWithOpenGLCompositing/gl/GlScopedObjects.h
Normal file
57
apps/LoopThroughWithOpenGLCompositing/gl/GlScopedObjects.h
Normal file
@@ -0,0 +1,57 @@
|
||||
#pragma once
|
||||
|
||||
#include <gl/gl.h>
|
||||
|
||||
class ScopedGlShader
|
||||
{
|
||||
public:
|
||||
explicit ScopedGlShader(GLuint shader = 0) : mShader(shader) {}
|
||||
~ScopedGlShader() { reset(); }
|
||||
|
||||
ScopedGlShader(const ScopedGlShader&) = delete;
|
||||
ScopedGlShader& operator=(const ScopedGlShader&) = delete;
|
||||
|
||||
GLuint get() const { return mShader; }
|
||||
GLuint release()
|
||||
{
|
||||
GLuint shader = mShader;
|
||||
mShader = 0;
|
||||
return shader;
|
||||
}
|
||||
void reset(GLuint shader = 0)
|
||||
{
|
||||
if (mShader != 0)
|
||||
glDeleteShader(mShader);
|
||||
mShader = shader;
|
||||
}
|
||||
|
||||
private:
|
||||
GLuint mShader;
|
||||
};
|
||||
|
||||
class ScopedGlProgram
|
||||
{
|
||||
public:
|
||||
explicit ScopedGlProgram(GLuint program = 0) : mProgram(program) {}
|
||||
~ScopedGlProgram() { reset(); }
|
||||
|
||||
ScopedGlProgram(const ScopedGlProgram&) = delete;
|
||||
ScopedGlProgram& operator=(const ScopedGlProgram&) = delete;
|
||||
|
||||
GLuint get() const { return mProgram; }
|
||||
GLuint release()
|
||||
{
|
||||
GLuint program = mProgram;
|
||||
mProgram = 0;
|
||||
return program;
|
||||
}
|
||||
void reset(GLuint program = 0)
|
||||
{
|
||||
if (mProgram != 0)
|
||||
glDeleteProgram(mProgram);
|
||||
mProgram = program;
|
||||
}
|
||||
|
||||
private:
|
||||
GLuint mProgram;
|
||||
};
|
||||
2047
apps/LoopThroughWithOpenGLCompositing/gl/OpenGLComposite.cpp
Normal file
2047
apps/LoopThroughWithOpenGLCompositing/gl/OpenGLComposite.cpp
Normal file
File diff suppressed because it is too large
Load Diff
240
apps/LoopThroughWithOpenGLCompositing/gl/OpenGLComposite.h
Normal file
240
apps/LoopThroughWithOpenGLCompositing/gl/OpenGLComposite.h
Normal file
@@ -0,0 +1,240 @@
|
||||
/* -LICENSE-START-
|
||||
** Copyright (c) 2012 Blackmagic Design
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person or organization
|
||||
** obtaining a copy of the software and accompanying documentation (the
|
||||
** "Software") to use, reproduce, display, distribute, sub-license, execute,
|
||||
** and transmit the Software, and to prepare derivative works of the Software,
|
||||
** and to permit third-parties to whom the Software is furnished to do so, in
|
||||
** accordance with:
|
||||
**
|
||||
** (1) if the Software is obtained from Blackmagic Design, the End User License
|
||||
** Agreement for the Software Development Kit ("EULA") available at
|
||||
** https://www.blackmagicdesign.com/EULA/DeckLinkSDK; or
|
||||
**
|
||||
** (2) if the Software is obtained from any third party, such licensing terms
|
||||
** as notified by that third party,
|
||||
**
|
||||
** and all subject to the following:
|
||||
**
|
||||
** (3) the copyright notices in the Software and this entire statement,
|
||||
** including the above license grant, this restriction and the following
|
||||
** disclaimer, must be included in all copies of the Software, in whole or in
|
||||
** part, and all derivative works of the Software, unless such copies or
|
||||
** derivative works are solely in the form of machine-executable object code
|
||||
** generated by a source language processor.
|
||||
**
|
||||
** (4) THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
** FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
|
||||
** SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
|
||||
** FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
|
||||
** ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
** DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** A copy of the Software is available free of charge at
|
||||
** https://www.blackmagicdesign.com/desktopvideo_sdk under the EULA.
|
||||
**
|
||||
** -LICENSE-END-
|
||||
*/
|
||||
|
||||
#ifndef __OPENGL_COMPOSITE_H__
|
||||
#define __OPENGL_COMPOSITE_H__
|
||||
|
||||
#include <windows.h>
|
||||
#include <process.h>
|
||||
#include <tchar.h>
|
||||
#include <gl/gl.h>
|
||||
#include <gl/glu.h>
|
||||
|
||||
#include <objbase.h>
|
||||
#include <atlbase.h>
|
||||
#include <comutil.h>
|
||||
#include "DeckLinkAPI_h.h"
|
||||
|
||||
#include "GLExtensions.h"
|
||||
#include "RuntimeHost.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <deque>
|
||||
|
||||
class PlayoutDelegate;
|
||||
class CaptureDelegate;
|
||||
class PinnedMemoryAllocator;
|
||||
class ControlServer;
|
||||
class OscServer;
|
||||
|
||||
|
||||
class OpenGLComposite
|
||||
{
|
||||
public:
|
||||
OpenGLComposite(HWND hWnd, HDC hDC, HGLRC hRC);
|
||||
~OpenGLComposite();
|
||||
|
||||
bool InitDeckLink();
|
||||
bool Start();
|
||||
bool Stop();
|
||||
bool ReloadShader();
|
||||
std::string GetRuntimeStateJson() const;
|
||||
bool AddLayer(const std::string& shaderId, std::string& error);
|
||||
bool RemoveLayer(const std::string& layerId, std::string& error);
|
||||
bool MoveLayer(const std::string& layerId, int direction, std::string& error);
|
||||
bool MoveLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error);
|
||||
bool SetLayerBypass(const std::string& layerId, bool bypassed, std::string& error);
|
||||
bool SetLayerShader(const std::string& layerId, const std::string& shaderId, std::string& error);
|
||||
bool UpdateLayerParameterJson(const std::string& layerId, const std::string& parameterId, const std::string& valueJson, std::string& error);
|
||||
bool UpdateLayerParameterByControlKeyJson(const std::string& layerKey, const std::string& parameterKey, const std::string& valueJson, std::string& error);
|
||||
bool ResetLayerParameters(const std::string& layerId, std::string& error);
|
||||
bool SaveStackPreset(const std::string& presetName, std::string& error);
|
||||
bool LoadStackPreset(const std::string& presetName, std::string& error);
|
||||
|
||||
void resizeGL(WORD width, WORD height);
|
||||
void paintGL();
|
||||
|
||||
void VideoFrameArrived(IDeckLinkVideoInputFrame* inputFrame, bool hasNoInputSource);
|
||||
void PlayoutFrameCompleted(IDeckLinkVideoFrame* completedFrame, BMDOutputFrameCompletionResult result);
|
||||
|
||||
private:
|
||||
void resizeWindow(int width, int height);
|
||||
bool CheckOpenGLExtensions();
|
||||
|
||||
CaptureDelegate* mCaptureDelegate;
|
||||
PlayoutDelegate* mPlayoutDelegate;
|
||||
HWND hGLWnd;
|
||||
HDC hGLDC;
|
||||
HGLRC hGLRC;
|
||||
CRITICAL_SECTION pMutex;
|
||||
|
||||
// DeckLink
|
||||
IDeckLinkInput* mDLInput;
|
||||
IDeckLinkOutput* mDLOutput;
|
||||
IDeckLinkKeyer* mDLKeyer;
|
||||
std::deque<IDeckLinkMutableVideoFrame*> mDLOutputVideoFrameQueue;
|
||||
PinnedMemoryAllocator* mPlayoutAllocator;
|
||||
BMDTimeValue mFrameDuration;
|
||||
BMDTimeScale mFrameTimescale;
|
||||
unsigned mTotalPlayoutFrames;
|
||||
unsigned mInputFrameWidth;
|
||||
unsigned mInputFrameHeight;
|
||||
unsigned mOutputFrameWidth;
|
||||
unsigned mOutputFrameHeight;
|
||||
std::string mInputDisplayModeName;
|
||||
std::string mOutputDisplayModeName;
|
||||
bool mHasNoInputSource;
|
||||
std::string mDeckLinkOutputModelName;
|
||||
bool mDeckLinkSupportsInternalKeying;
|
||||
bool mDeckLinkSupportsExternalKeying;
|
||||
bool mDeckLinkKeyerInterfaceAvailable;
|
||||
bool mDeckLinkExternalKeyingActive;
|
||||
std::string mDeckLinkStatusMessage;
|
||||
|
||||
// OpenGL data
|
||||
bool mFastTransferExtensionAvailable;
|
||||
GLuint mCaptureTexture;
|
||||
GLuint mDecodedTexture;
|
||||
GLuint mLayerTempTexture;
|
||||
GLuint mFBOTexture;
|
||||
GLuint mOutputTexture;
|
||||
GLuint mUnpinnedTextureBuffer;
|
||||
GLuint mDecodeFrameBuf;
|
||||
GLuint mLayerTempFrameBuf;
|
||||
GLuint mIdFrameBuf;
|
||||
GLuint mOutputFrameBuf;
|
||||
GLuint mIdColorBuf;
|
||||
GLuint mIdDepthBuf;
|
||||
GLuint mFullscreenVAO;
|
||||
GLuint mGlobalParamsUBO;
|
||||
GLuint mDecodeProgram;
|
||||
GLuint mDecodeVertexShader;
|
||||
GLuint mDecodeFragmentShader;
|
||||
GLsizeiptr mGlobalParamsUBOSize;
|
||||
int mViewWidth;
|
||||
int mViewHeight;
|
||||
std::unique_ptr<RuntimeHost> mRuntimeHost;
|
||||
std::unique_ptr<ControlServer> mControlServer;
|
||||
std::unique_ptr<OscServer> mOscServer;
|
||||
|
||||
struct LayerProgram
|
||||
{
|
||||
struct TextureBinding
|
||||
{
|
||||
std::string samplerName;
|
||||
std::filesystem::path sourcePath;
|
||||
GLuint texture = 0;
|
||||
};
|
||||
|
||||
struct TextBinding
|
||||
{
|
||||
std::string parameterId;
|
||||
std::string samplerName;
|
||||
std::string fontId;
|
||||
GLuint texture = 0;
|
||||
std::string renderedText;
|
||||
unsigned renderedWidth = 0;
|
||||
unsigned renderedHeight = 0;
|
||||
};
|
||||
|
||||
std::string layerId;
|
||||
std::string shaderId;
|
||||
GLuint shaderTextureBase = 0;
|
||||
GLuint program = 0;
|
||||
GLuint vertexShader = 0;
|
||||
GLuint fragmentShader = 0;
|
||||
std::vector<TextureBinding> textureBindings;
|
||||
std::vector<TextBinding> textBindings;
|
||||
};
|
||||
std::vector<LayerProgram> mLayerPrograms;
|
||||
|
||||
struct HistorySlot
|
||||
{
|
||||
GLuint texture = 0;
|
||||
GLuint framebuffer = 0;
|
||||
};
|
||||
|
||||
struct HistoryRing
|
||||
{
|
||||
std::vector<HistorySlot> slots;
|
||||
std::size_t nextWriteIndex = 0;
|
||||
std::size_t filledCount = 0;
|
||||
unsigned effectiveLength = 0;
|
||||
TemporalHistorySource historySource = TemporalHistorySource::None;
|
||||
};
|
||||
|
||||
HistoryRing mSourceHistoryRing;
|
||||
std::map<std::string, HistoryRing> mPreLayerHistoryByLayerId;
|
||||
bool mTemporalHistoryNeedsReset;
|
||||
|
||||
bool InitOpenGLState();
|
||||
bool compileLayerPrograms(int errorMessageSize, char* errorMessage);
|
||||
bool compileSingleLayerProgram(const RuntimeRenderState& state, LayerProgram& layerProgram, int errorMessageSize, char* errorMessage);
|
||||
bool compileDecodeShader(int errorMessageSize, char* errorMessage);
|
||||
void destroyLayerPrograms();
|
||||
void destroySingleLayerProgram(LayerProgram& layerProgram);
|
||||
void destroyDecodeShaderProgram();
|
||||
void renderDecodePass();
|
||||
void renderShaderProgram(GLuint sourceTexture, GLuint destinationFrameBuffer, LayerProgram& layerProgram, const RuntimeRenderState& state);
|
||||
bool loadTextureAsset(const ShaderTextureAsset& textureAsset, GLuint& textureId, std::string& error);
|
||||
bool renderTextBindingTexture(const RuntimeRenderState& state, LayerProgram::TextBinding& textBinding, std::string& error);
|
||||
void bindLayerTextureAssets(const LayerProgram& layerProgram);
|
||||
void renderEffect();
|
||||
bool PollRuntimeChanges();
|
||||
void broadcastRuntimeState();
|
||||
bool updateGlobalParamsBuffer(const RuntimeRenderState& state, unsigned availableSourceHistoryLength, unsigned availableTemporalHistoryLength);
|
||||
bool validateTemporalTextureUnitBudget(const std::vector<RuntimeRenderState>& layerStates, std::string& error) const;
|
||||
bool ensureTemporalHistoryResources(const std::vector<RuntimeRenderState>& layerStates, std::string& error);
|
||||
bool createHistoryRing(HistoryRing& ring, unsigned effectiveLength, TemporalHistorySource historySource, std::string& error);
|
||||
void destroyHistoryRing(HistoryRing& ring);
|
||||
void destroyTemporalHistoryResources();
|
||||
void resetTemporalHistoryState();
|
||||
void pushFramebufferToHistoryRing(GLuint sourceFramebuffer, HistoryRing& ring);
|
||||
void bindHistorySamplers(const RuntimeRenderState& state, GLuint currentSourceTexture);
|
||||
GLuint resolveHistoryTexture(const HistoryRing& ring, GLuint fallbackTexture, std::size_t framesAgo) const;
|
||||
unsigned sourceHistoryAvailableCount() const;
|
||||
unsigned temporalHistoryAvailableCountForLayer(const std::string& layerId) const;
|
||||
};
|
||||
|
||||
#endif // __OPENGL_COMPOSITE_H__
|
||||
@@ -0,0 +1,127 @@
|
||||
#include "OpenGLComposite.h"
|
||||
|
||||
std::string OpenGLComposite::GetRuntimeStateJson() const
|
||||
{
|
||||
return mRuntimeHost ? mRuntimeHost->BuildStateJson() : "{}";
|
||||
}
|
||||
|
||||
bool OpenGLComposite::AddLayer(const std::string& shaderId, std::string& error)
|
||||
{
|
||||
if (!mRuntimeHost->AddLayer(shaderId, error))
|
||||
return false;
|
||||
|
||||
ReloadShader();
|
||||
resetTemporalHistoryState();
|
||||
broadcastRuntimeState();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLComposite::RemoveLayer(const std::string& layerId, std::string& error)
|
||||
{
|
||||
if (!mRuntimeHost->RemoveLayer(layerId, error))
|
||||
return false;
|
||||
|
||||
ReloadShader();
|
||||
resetTemporalHistoryState();
|
||||
broadcastRuntimeState();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLComposite::MoveLayer(const std::string& layerId, int direction, std::string& error)
|
||||
{
|
||||
if (!mRuntimeHost->MoveLayer(layerId, direction, error))
|
||||
return false;
|
||||
|
||||
ReloadShader();
|
||||
resetTemporalHistoryState();
|
||||
broadcastRuntimeState();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLComposite::MoveLayerToIndex(const std::string& layerId, std::size_t targetIndex, std::string& error)
|
||||
{
|
||||
if (!mRuntimeHost->MoveLayerToIndex(layerId, targetIndex, error))
|
||||
return false;
|
||||
|
||||
ReloadShader();
|
||||
resetTemporalHistoryState();
|
||||
broadcastRuntimeState();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLComposite::SetLayerBypass(const std::string& layerId, bool bypassed, std::string& error)
|
||||
{
|
||||
if (!mRuntimeHost->SetLayerBypass(layerId, bypassed, error))
|
||||
return false;
|
||||
|
||||
ReloadShader();
|
||||
resetTemporalHistoryState();
|
||||
broadcastRuntimeState();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLComposite::SetLayerShader(const std::string& layerId, const std::string& shaderId, std::string& error)
|
||||
{
|
||||
if (!mRuntimeHost->SetLayerShader(layerId, shaderId, error))
|
||||
return false;
|
||||
|
||||
ReloadShader();
|
||||
resetTemporalHistoryState();
|
||||
broadcastRuntimeState();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLComposite::UpdateLayerParameterJson(const std::string& layerId, const std::string& parameterId, const std::string& valueJson, std::string& error)
|
||||
{
|
||||
JsonValue parsedValue;
|
||||
if (!ParseJson(valueJson, parsedValue, error))
|
||||
return false;
|
||||
|
||||
if (!mRuntimeHost->UpdateLayerParameter(layerId, parameterId, parsedValue, error))
|
||||
return false;
|
||||
|
||||
broadcastRuntimeState();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLComposite::UpdateLayerParameterByControlKeyJson(const std::string& layerKey, const std::string& parameterKey, const std::string& valueJson, std::string& error)
|
||||
{
|
||||
JsonValue parsedValue;
|
||||
if (!ParseJson(valueJson, parsedValue, error))
|
||||
return false;
|
||||
|
||||
if (!mRuntimeHost->UpdateLayerParameterByControlKey(layerKey, parameterKey, parsedValue, error))
|
||||
return false;
|
||||
|
||||
broadcastRuntimeState();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLComposite::ResetLayerParameters(const std::string& layerId, std::string& error)
|
||||
{
|
||||
if (!mRuntimeHost->ResetLayerParameters(layerId, error))
|
||||
return false;
|
||||
|
||||
broadcastRuntimeState();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLComposite::SaveStackPreset(const std::string& presetName, std::string& error)
|
||||
{
|
||||
if (!mRuntimeHost->SaveStackPreset(presetName, error))
|
||||
return false;
|
||||
|
||||
broadcastRuntimeState();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OpenGLComposite::LoadStackPreset(const std::string& presetName, std::string& error)
|
||||
{
|
||||
if (!mRuntimeHost->LoadStackPreset(presetName, error))
|
||||
return false;
|
||||
|
||||
ReloadShader();
|
||||
resetTemporalHistoryState();
|
||||
broadcastRuntimeState();
|
||||
return true;
|
||||
}
|
||||
48
apps/LoopThroughWithOpenGLCompositing/gl/Std140Buffer.h
Normal file
48
apps/LoopThroughWithOpenGLCompositing/gl/Std140Buffer.h
Normal file
@@ -0,0 +1,48 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
|
||||
inline std::size_t AlignStd140(std::size_t offset, std::size_t alignment)
|
||||
{
|
||||
const std::size_t mask = alignment - 1;
|
||||
return (offset + mask) & ~mask;
|
||||
}
|
||||
|
||||
template <typename TValue>
|
||||
inline void AppendStd140Value(std::vector<unsigned char>& buffer, std::size_t alignment, const TValue& value)
|
||||
{
|
||||
const std::size_t offset = AlignStd140(buffer.size(), alignment);
|
||||
if (buffer.size() < offset + sizeof(TValue))
|
||||
buffer.resize(offset + sizeof(TValue), 0);
|
||||
std::memcpy(buffer.data() + offset, &value, sizeof(TValue));
|
||||
}
|
||||
|
||||
inline void AppendStd140Float(std::vector<unsigned char>& buffer, float value)
|
||||
{
|
||||
AppendStd140Value(buffer, 4, value);
|
||||
}
|
||||
|
||||
inline void AppendStd140Int(std::vector<unsigned char>& buffer, int value)
|
||||
{
|
||||
AppendStd140Value(buffer, 4, value);
|
||||
}
|
||||
|
||||
inline void AppendStd140Vec2(std::vector<unsigned char>& buffer, float x, float y)
|
||||
{
|
||||
const std::size_t offset = AlignStd140(buffer.size(), 8);
|
||||
if (buffer.size() < offset + sizeof(float) * 2)
|
||||
buffer.resize(offset + sizeof(float) * 2, 0);
|
||||
float values[2] = { x, y };
|
||||
std::memcpy(buffer.data() + offset, values, sizeof(values));
|
||||
}
|
||||
|
||||
inline void AppendStd140Vec4(std::vector<unsigned char>& buffer, float x, float y, float z, float w)
|
||||
{
|
||||
const std::size_t offset = AlignStd140(buffer.size(), 16);
|
||||
if (buffer.size() < offset + sizeof(float) * 4)
|
||||
buffer.resize(offset + sizeof(float) * 4, 0);
|
||||
float values[4] = { x, y, z, w };
|
||||
std::memcpy(buffer.data() + offset, values, sizeof(values));
|
||||
}
|
||||
316
apps/LoopThroughWithOpenGLCompositing/gl/TextRasterizer.cpp
Normal file
316
apps/LoopThroughWithOpenGLCompositing/gl/TextRasterizer.cpp
Normal file
@@ -0,0 +1,316 @@
|
||||
#include "TextRasterizer.h"
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
#include <fstream>
|
||||
#include <gdiplus.h>
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
|
||||
namespace
|
||||
{
|
||||
constexpr int kTextSdfSpread = 20;
|
||||
constexpr unsigned kTextSdfBlurPasses = 1;
|
||||
constexpr float kTextFontPixelSize = 144.0f;
|
||||
constexpr float kTextLayoutPadding = 48.0f;
|
||||
|
||||
class GdiplusSession
|
||||
{
|
||||
public:
|
||||
GdiplusSession()
|
||||
{
|
||||
Gdiplus::GdiplusStartupInput startupInput;
|
||||
mStarted = Gdiplus::GdiplusStartup(&mToken, &startupInput, NULL) == Gdiplus::Ok;
|
||||
}
|
||||
|
||||
~GdiplusSession()
|
||||
{
|
||||
if (mStarted)
|
||||
Gdiplus::GdiplusShutdown(mToken);
|
||||
}
|
||||
|
||||
GdiplusSession(const GdiplusSession&) = delete;
|
||||
GdiplusSession& operator=(const GdiplusSession&) = delete;
|
||||
|
||||
bool started() const { return mStarted; }
|
||||
|
||||
private:
|
||||
ULONG_PTR mToken = 0;
|
||||
bool mStarted = false;
|
||||
};
|
||||
|
||||
std::wstring Utf8ToWide(const std::string& text)
|
||||
{
|
||||
if (text.empty())
|
||||
return std::wstring();
|
||||
const int required = MultiByteToWideChar(CP_UTF8, 0, text.c_str(), -1, NULL, 0);
|
||||
if (required <= 1)
|
||||
return std::wstring();
|
||||
std::wstring wide(static_cast<std::size_t>(required - 1), L'\0');
|
||||
MultiByteToWideChar(CP_UTF8, 0, text.c_str(), -1, wide.data(), required);
|
||||
return wide;
|
||||
}
|
||||
|
||||
std::vector<unsigned char> BuildLocalSdf(const std::vector<unsigned char>& alpha, unsigned width, unsigned height)
|
||||
{
|
||||
std::vector<unsigned char> sdf(static_cast<std::size_t>(width) * height * 4, 0);
|
||||
for (unsigned y = 0; y < height; ++y)
|
||||
{
|
||||
for (unsigned x = 0; x < width; ++x)
|
||||
{
|
||||
const bool inside = alpha[static_cast<std::size_t>(y) * width + x] > 127;
|
||||
int bestDistanceSq = kTextSdfSpread * kTextSdfSpread;
|
||||
for (int oy = -kTextSdfSpread; oy <= kTextSdfSpread; ++oy)
|
||||
{
|
||||
const int sy = static_cast<int>(y) + oy;
|
||||
if (sy < 0 || sy >= static_cast<int>(height))
|
||||
continue;
|
||||
for (int ox = -kTextSdfSpread; ox <= kTextSdfSpread; ++ox)
|
||||
{
|
||||
const int sx = static_cast<int>(x) + ox;
|
||||
if (sx < 0 || sx >= static_cast<int>(width))
|
||||
continue;
|
||||
const bool sampleInside = alpha[static_cast<std::size_t>(sy) * width + sx] > 127;
|
||||
if (sampleInside == inside)
|
||||
continue;
|
||||
const int distanceSq = ox * ox + oy * oy;
|
||||
if (distanceSq < bestDistanceSq)
|
||||
bestDistanceSq = distanceSq;
|
||||
}
|
||||
}
|
||||
|
||||
const float distance = std::sqrt(static_cast<float>(bestDistanceSq));
|
||||
const float signedDistance = (inside ? 1.0f : -1.0f) * distance;
|
||||
float normalized = 0.5f + signedDistance / static_cast<float>(kTextSdfSpread * 2);
|
||||
const unsigned char sourceAlpha = alpha[static_cast<std::size_t>(y) * width + x];
|
||||
if (sourceAlpha > 0 && sourceAlpha < 255)
|
||||
normalized = static_cast<float>(sourceAlpha) / 255.0f;
|
||||
if (normalized < 0.0f)
|
||||
normalized = 0.0f;
|
||||
if (normalized > 1.0f)
|
||||
normalized = 1.0f;
|
||||
const unsigned char value = static_cast<unsigned char>(normalized * 255.0f + 0.5f);
|
||||
const std::size_t out = (static_cast<std::size_t>(y) * width + x) * 4;
|
||||
sdf[out + 0] = value;
|
||||
sdf[out + 1] = value;
|
||||
sdf[out + 2] = value;
|
||||
sdf[out + 3] = value;
|
||||
}
|
||||
}
|
||||
return sdf;
|
||||
}
|
||||
|
||||
std::vector<unsigned char> BuildTextCoverageTexture(const std::vector<unsigned char>& alpha, unsigned width, unsigned height)
|
||||
{
|
||||
std::vector<unsigned char> coverage(static_cast<std::size_t>(width) * height * 4, 0);
|
||||
for (unsigned y = 0; y < height; ++y)
|
||||
{
|
||||
for (unsigned x = 0; x < width; ++x)
|
||||
{
|
||||
const unsigned char value = alpha[static_cast<std::size_t>(y) * width + x];
|
||||
const std::size_t out = (static_cast<std::size_t>(y) * width + x) * 4;
|
||||
coverage[out + 0] = value;
|
||||
coverage[out + 1] = value;
|
||||
coverage[out + 2] = value;
|
||||
coverage[out + 3] = value;
|
||||
}
|
||||
}
|
||||
return coverage;
|
||||
}
|
||||
|
||||
std::vector<unsigned char> FlipTextTextureForShaderUv(const std::vector<unsigned char>& pixels, unsigned width, unsigned height)
|
||||
{
|
||||
std::vector<unsigned char> flipped(pixels.size(), 0);
|
||||
const std::size_t stride = static_cast<std::size_t>(width) * 4;
|
||||
for (unsigned y = 0; y < height; ++y)
|
||||
{
|
||||
const std::size_t srcOffset = static_cast<std::size_t>(y) * stride;
|
||||
const std::size_t dstOffset = static_cast<std::size_t>(height - 1 - y) * stride;
|
||||
std::memcpy(flipped.data() + dstOffset, pixels.data() + srcOffset, stride);
|
||||
}
|
||||
return flipped;
|
||||
}
|
||||
|
||||
std::vector<unsigned char> BlurTextSdf(const std::vector<unsigned char>& pixels, unsigned width, unsigned height, unsigned passes)
|
||||
{
|
||||
std::vector<unsigned char> current = pixels;
|
||||
std::vector<unsigned char> next(pixels.size(), 0);
|
||||
for (unsigned pass = 0; pass < passes; ++pass)
|
||||
{
|
||||
for (unsigned y = 0; y < height; ++y)
|
||||
{
|
||||
for (unsigned x = 0; x < width; ++x)
|
||||
{
|
||||
unsigned weightedTotal = 0;
|
||||
unsigned weightSum = 0;
|
||||
for (int oy = -1; oy <= 1; ++oy)
|
||||
{
|
||||
const int sy = static_cast<int>(y) + oy;
|
||||
if (sy < 0 || sy >= static_cast<int>(height))
|
||||
continue;
|
||||
for (int ox = -1; ox <= 1; ++ox)
|
||||
{
|
||||
const int sx = static_cast<int>(x) + ox;
|
||||
if (sx < 0 || sx >= static_cast<int>(width))
|
||||
continue;
|
||||
const unsigned weight = (ox == 0 && oy == 0) ? 4u : ((ox == 0 || oy == 0) ? 2u : 1u);
|
||||
const std::size_t sample = (static_cast<std::size_t>(sy) * width + sx) * 4;
|
||||
weightedTotal += static_cast<unsigned>(current[sample]) * weight;
|
||||
weightSum += weight;
|
||||
}
|
||||
}
|
||||
|
||||
const unsigned char value = static_cast<unsigned char>((weightedTotal + weightSum / 2) / weightSum);
|
||||
const std::size_t out = (static_cast<std::size_t>(y) * width + x) * 4;
|
||||
next[out + 0] = value;
|
||||
next[out + 1] = value;
|
||||
next[out + 2] = value;
|
||||
next[out + 3] = value;
|
||||
}
|
||||
}
|
||||
current.swap(next);
|
||||
}
|
||||
return current;
|
||||
}
|
||||
|
||||
void WriteTextMaskDebugDump(const std::string& text, const std::vector<unsigned char>& alpha, const std::vector<unsigned char>& sdf, unsigned width, unsigned height)
|
||||
{
|
||||
try
|
||||
{
|
||||
std::filesystem::path debugDir = std::filesystem::current_path() / "runtime";
|
||||
std::filesystem::create_directories(debugDir);
|
||||
|
||||
auto writePgm = [width, height](const std::filesystem::path& path, const std::vector<unsigned char>& gray, std::size_t stride)
|
||||
{
|
||||
std::ofstream out(path, std::ios::binary);
|
||||
if (!out)
|
||||
return;
|
||||
out << "P5\n" << width << " " << height << "\n255\n";
|
||||
for (unsigned y = 0; y < height; ++y)
|
||||
{
|
||||
for (unsigned x = 0; x < width; ++x)
|
||||
out.put(static_cast<char>(gray[(static_cast<std::size_t>(y) * width + x) * stride]));
|
||||
}
|
||||
};
|
||||
|
||||
writePgm(debugDir / "text-mask-alpha-debug.pgm", alpha, 1);
|
||||
writePgm(debugDir / "text-mask-sdf-debug.pgm", sdf, 4);
|
||||
|
||||
unsigned alphaMin = 255;
|
||||
unsigned alphaMax = 0;
|
||||
unsigned sdfMin = 255;
|
||||
unsigned sdfMax = 0;
|
||||
std::size_t alphaLit = 0;
|
||||
std::size_t sdfLit = 0;
|
||||
for (unsigned char value : alpha)
|
||||
{
|
||||
alphaMin = std::min<unsigned>(alphaMin, value);
|
||||
alphaMax = std::max<unsigned>(alphaMax, value);
|
||||
if (value > 0)
|
||||
++alphaLit;
|
||||
}
|
||||
for (std::size_t index = 0; index < sdf.size(); index += 4)
|
||||
{
|
||||
const unsigned char value = sdf[index];
|
||||
sdfMin = std::min<unsigned>(sdfMin, value);
|
||||
sdfMax = std::max<unsigned>(sdfMax, value);
|
||||
if (value > 127)
|
||||
++sdfLit;
|
||||
}
|
||||
|
||||
std::ostringstream message;
|
||||
message << "Text mask debug for '" << text << "': alpha min/max/lit=" << alphaMin << "/" << alphaMax << "/" << alphaLit
|
||||
<< ", sdf min/max/gt127=" << sdfMin << "/" << sdfMax << "/" << sdfLit << "\n";
|
||||
OutputDebugStringA(message.str().c_str());
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
OutputDebugStringA("Failed to write text mask debug dump.\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool RasterizeTextSdf(const std::string& text, const std::filesystem::path& fontPath, std::vector<unsigned char>& sdf, std::string& error)
|
||||
{
|
||||
GdiplusSession gdiplus;
|
||||
if (!gdiplus.started())
|
||||
{
|
||||
error = "Could not start GDI+ for text rendering.";
|
||||
return false;
|
||||
}
|
||||
|
||||
Gdiplus::PrivateFontCollection fontCollection;
|
||||
Gdiplus::FontFamily fallbackFamily(L"Arial");
|
||||
Gdiplus::FontFamily* fontFamily = &fallbackFamily;
|
||||
std::unique_ptr<Gdiplus::FontFamily[]> families;
|
||||
const std::wstring wideFontPath = fontPath.empty() ? std::wstring() : fontPath.wstring();
|
||||
if (!wideFontPath.empty())
|
||||
{
|
||||
if (fontCollection.AddFontFile(wideFontPath.c_str()) != Gdiplus::Ok)
|
||||
{
|
||||
error = "Could not load packaged font file for text rendering: " + fontPath.string();
|
||||
return false;
|
||||
}
|
||||
|
||||
const INT familyCount = fontCollection.GetFamilyCount();
|
||||
if (familyCount <= 0)
|
||||
{
|
||||
error = "Packaged font did not contain a usable font family: " + fontPath.string();
|
||||
return false;
|
||||
}
|
||||
|
||||
families.reset(new Gdiplus::FontFamily[familyCount]);
|
||||
INT found = 0;
|
||||
if (fontCollection.GetFamilies(familyCount, families.get(), &found) != Gdiplus::Ok || found <= 0)
|
||||
{
|
||||
error = "Could not read the packaged font family: " + fontPath.string();
|
||||
return false;
|
||||
}
|
||||
fontFamily = &families[0];
|
||||
}
|
||||
|
||||
Gdiplus::Bitmap bitmap(kTextTextureWidth, kTextTextureHeight, PixelFormat32bppARGB);
|
||||
Gdiplus::Graphics graphics(&bitmap);
|
||||
graphics.SetCompositingMode(Gdiplus::CompositingModeSourceCopy);
|
||||
graphics.Clear(Gdiplus::Color(255, 0, 0, 0));
|
||||
graphics.SetCompositingMode(Gdiplus::CompositingModeSourceOver);
|
||||
graphics.SetTextRenderingHint(Gdiplus::TextRenderingHintAntiAlias);
|
||||
graphics.SetSmoothingMode(Gdiplus::SmoothingModeHighQuality);
|
||||
Gdiplus::Font font(fontFamily, kTextFontPixelSize, Gdiplus::FontStyleRegular, Gdiplus::UnitPixel);
|
||||
Gdiplus::SolidBrush brush(Gdiplus::Color(255, 255, 255, 255));
|
||||
Gdiplus::StringFormat format;
|
||||
format.SetAlignment(Gdiplus::StringAlignmentNear);
|
||||
format.SetLineAlignment(Gdiplus::StringAlignmentCenter);
|
||||
format.SetFormatFlags(Gdiplus::StringFormatFlagsNoWrap | Gdiplus::StringFormatFlagsMeasureTrailingSpaces);
|
||||
const Gdiplus::RectF layout(
|
||||
kTextLayoutPadding,
|
||||
0.0f,
|
||||
static_cast<Gdiplus::REAL>(kTextTextureWidth) - (kTextLayoutPadding * 2.0f),
|
||||
static_cast<Gdiplus::REAL>(kTextTextureHeight));
|
||||
const std::wstring wideText = Utf8ToWide(text);
|
||||
graphics.DrawString(wideText.c_str(), -1, &font, layout, &format, &brush);
|
||||
|
||||
std::vector<unsigned char> alpha(static_cast<std::size_t>(kTextTextureWidth) * kTextTextureHeight, 0);
|
||||
for (unsigned y = 0; y < kTextTextureHeight; ++y)
|
||||
{
|
||||
for (unsigned x = 0; x < kTextTextureWidth; ++x)
|
||||
{
|
||||
Gdiplus::Color pixel;
|
||||
bitmap.GetPixel(x, y, &pixel);
|
||||
BYTE luminance = pixel.GetRed();
|
||||
if (pixel.GetGreen() > luminance)
|
||||
luminance = pixel.GetGreen();
|
||||
if (pixel.GetBlue() > luminance)
|
||||
luminance = pixel.GetBlue();
|
||||
alpha[static_cast<std::size_t>(y) * kTextTextureWidth + x] = static_cast<unsigned char>(luminance);
|
||||
}
|
||||
}
|
||||
sdf = BuildTextCoverageTexture(alpha, kTextTextureWidth, kTextTextureHeight);
|
||||
sdf = BlurTextSdf(sdf, kTextTextureWidth, kTextTextureHeight, kTextSdfBlurPasses);
|
||||
sdf = FlipTextTextureForShaderUv(sdf, kTextTextureWidth, kTextTextureHeight);
|
||||
WriteTextMaskDebugDump(text, alpha, sdf, kTextTextureWidth, kTextTextureHeight);
|
||||
return true;
|
||||
}
|
||||
10
apps/LoopThroughWithOpenGLCompositing/gl/TextRasterizer.h
Normal file
10
apps/LoopThroughWithOpenGLCompositing/gl/TextRasterizer.h
Normal file
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
constexpr unsigned kTextTextureWidth = 2048;
|
||||
constexpr unsigned kTextTextureHeight = 256;
|
||||
|
||||
bool RasterizeTextSdf(const std::string& text, const std::filesystem::path& fontPath, std::vector<unsigned char>& sdf, std::string& error);
|
||||
114
apps/LoopThroughWithOpenGLCompositing/gl/TextureAssetLoader.cpp
Normal file
114
apps/LoopThroughWithOpenGLCompositing/gl/TextureAssetLoader.cpp
Normal file
@@ -0,0 +1,114 @@
|
||||
#include "TextureAssetLoader.h"
|
||||
|
||||
#include <windows.h>
|
||||
#include <wincodec.h>
|
||||
|
||||
#include <atlbase.h>
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
|
||||
bool LoadTextureAsset(const ShaderTextureAsset& textureAsset, GLuint& textureId, std::string& error)
|
||||
{
|
||||
textureId = 0;
|
||||
|
||||
HRESULT comInitResult = CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
||||
const bool shouldUninitializeCom = (comInitResult == S_OK || comInitResult == S_FALSE);
|
||||
if (FAILED(comInitResult) && comInitResult != RPC_E_CHANGED_MODE)
|
||||
{
|
||||
error = "Could not initialize COM to load shader texture assets.";
|
||||
return false;
|
||||
}
|
||||
|
||||
CComPtr<IWICImagingFactory> imagingFactory;
|
||||
HRESULT result = CoCreateInstance(CLSID_WICImagingFactory, NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&imagingFactory));
|
||||
if (FAILED(result) || !imagingFactory)
|
||||
{
|
||||
if (shouldUninitializeCom)
|
||||
CoUninitialize();
|
||||
error = "Could not create a WIC imaging factory to load shader texture assets.";
|
||||
return false;
|
||||
}
|
||||
|
||||
CComPtr<IWICBitmapDecoder> bitmapDecoder;
|
||||
result = imagingFactory->CreateDecoderFromFilename(textureAsset.path.wstring().c_str(), NULL, GENERIC_READ, WICDecodeMetadataCacheOnLoad, &bitmapDecoder);
|
||||
if (FAILED(result) || !bitmapDecoder)
|
||||
{
|
||||
if (shouldUninitializeCom)
|
||||
CoUninitialize();
|
||||
error = "Could not open shader texture asset: " + textureAsset.path.string();
|
||||
return false;
|
||||
}
|
||||
|
||||
CComPtr<IWICBitmapFrameDecode> bitmapFrame;
|
||||
result = bitmapDecoder->GetFrame(0, &bitmapFrame);
|
||||
if (FAILED(result) || !bitmapFrame)
|
||||
{
|
||||
if (shouldUninitializeCom)
|
||||
CoUninitialize();
|
||||
error = "Could not decode the first frame of shader texture asset: " + textureAsset.path.string();
|
||||
return false;
|
||||
}
|
||||
|
||||
CComPtr<IWICFormatConverter> formatConverter;
|
||||
result = imagingFactory->CreateFormatConverter(&formatConverter);
|
||||
if (FAILED(result) || !formatConverter)
|
||||
{
|
||||
if (shouldUninitializeCom)
|
||||
CoUninitialize();
|
||||
error = "Could not create a WIC format converter for shader texture asset: " + textureAsset.path.string();
|
||||
return false;
|
||||
}
|
||||
|
||||
result = formatConverter->Initialize(bitmapFrame, GUID_WICPixelFormat32bppBGRA, WICBitmapDitherTypeNone, NULL, 0.0, WICBitmapPaletteTypeCustom);
|
||||
if (FAILED(result))
|
||||
{
|
||||
if (shouldUninitializeCom)
|
||||
CoUninitialize();
|
||||
error = "Could not convert shader texture asset to BGRA: " + textureAsset.path.string();
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT width = 0;
|
||||
UINT height = 0;
|
||||
result = formatConverter->GetSize(&width, &height);
|
||||
if (FAILED(result) || width == 0 || height == 0)
|
||||
{
|
||||
if (shouldUninitializeCom)
|
||||
CoUninitialize();
|
||||
error = "Shader texture asset has an invalid size: " + textureAsset.path.string();
|
||||
return false;
|
||||
}
|
||||
|
||||
const UINT stride = width * 4;
|
||||
std::vector<unsigned char> pixels(static_cast<std::size_t>(stride) * static_cast<std::size_t>(height));
|
||||
result = formatConverter->CopyPixels(NULL, stride, static_cast<UINT>(pixels.size()), pixels.data());
|
||||
if (FAILED(result))
|
||||
{
|
||||
if (shouldUninitializeCom)
|
||||
CoUninitialize();
|
||||
error = "Could not read shader texture pixels: " + textureAsset.path.string();
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<unsigned char> flippedPixels(pixels.size());
|
||||
for (UINT row = 0; row < height; ++row)
|
||||
{
|
||||
const std::size_t srcOffset = static_cast<std::size_t>(row) * stride;
|
||||
const std::size_t dstOffset = static_cast<std::size_t>(height - 1 - row) * stride;
|
||||
std::memcpy(flippedPixels.data() + dstOffset, pixels.data() + srcOffset, stride);
|
||||
}
|
||||
|
||||
glGenTextures(1, &textureId);
|
||||
glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, static_cast<GLsizei>(width), static_cast<GLsizei>(height), 0, GL_BGRA, GL_UNSIGNED_BYTE, flippedPixels.data());
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
if (shouldUninitializeCom)
|
||||
CoUninitialize();
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "ShaderTypes.h"
|
||||
|
||||
#include <windows.h>
|
||||
#include <gl/gl.h>
|
||||
|
||||
#include <string>
|
||||
|
||||
bool LoadTextureAsset(const ShaderTextureAsset& textureAsset, GLuint& textureId, std::string& error);
|
||||
377
apps/LoopThroughWithOpenGLCompositing/gl/VideoFrameTransfer.cpp
Normal file
377
apps/LoopThroughWithOpenGLCompositing/gl/VideoFrameTransfer.cpp
Normal file
@@ -0,0 +1,377 @@
|
||||
/* -LICENSE-START-
|
||||
** Copyright (c) 2012 Blackmagic Design
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person or organization
|
||||
** obtaining a copy of the software and accompanying documentation (the
|
||||
** "Software") to use, reproduce, display, distribute, sub-license, execute,
|
||||
** and transmit the Software, and to prepare derivative works of the Software,
|
||||
** and to permit third-parties to whom the Software is furnished to do so, in
|
||||
** accordance with:
|
||||
**
|
||||
** (1) if the Software is obtained from Blackmagic Design, the End User License
|
||||
** Agreement for the Software Development Kit ("EULA") available at
|
||||
** https://www.blackmagicdesign.com/EULA/DeckLinkSDK; or
|
||||
**
|
||||
** (2) if the Software is obtained from any third party, such licensing terms
|
||||
** as notified by that third party,
|
||||
**
|
||||
** and all subject to the following:
|
||||
**
|
||||
** (3) the copyright notices in the Software and this entire statement,
|
||||
** including the above license grant, this restriction and the following
|
||||
** disclaimer, must be included in all copies of the Software, in whole or in
|
||||
** part, and all derivative works of the Software, unless such copies or
|
||||
** derivative works are solely in the form of machine-executable object code
|
||||
** generated by a source language processor.
|
||||
**
|
||||
** (4) THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
** FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
|
||||
** SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
|
||||
** FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
|
||||
** ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
** DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** A copy of the Software is available free of charge at
|
||||
** https://www.blackmagicdesign.com/desktopvideo_sdk under the EULA.
|
||||
**
|
||||
** -LICENSE-END-
|
||||
*/
|
||||
|
||||
#include "VideoFrameTransfer.h"
|
||||
#include "NativeHandles.h"
|
||||
|
||||
|
||||
#define DVP_CHECK(cmd) { \
|
||||
DVPStatus hr = (cmd); \
|
||||
if (DVP_STATUS_OK != hr) { \
|
||||
OutputDebugStringA( #cmd " failed\n" ); \
|
||||
ExitProcess(hr); \
|
||||
} \
|
||||
}
|
||||
|
||||
|
||||
// Initialise static members
|
||||
bool VideoFrameTransfer::mInitialized = false;
|
||||
bool VideoFrameTransfer::mUseDvp = false;
|
||||
unsigned VideoFrameTransfer::mWidth = 0;
|
||||
unsigned VideoFrameTransfer::mHeight = 0;
|
||||
GLuint VideoFrameTransfer::mCaptureTexture = 0;
|
||||
|
||||
// NVIDIA specific static members
|
||||
DVPBufferHandle VideoFrameTransfer::mDvpCaptureTextureHandle = 0;
|
||||
DVPBufferHandle VideoFrameTransfer::mDvpPlaybackTextureHandle = 0;
|
||||
uint32_t VideoFrameTransfer::mBufferAddrAlignment = 0;
|
||||
uint32_t VideoFrameTransfer::mBufferGpuStrideAlignment = 0;
|
||||
uint32_t VideoFrameTransfer::mSemaphoreAddrAlignment = 0;
|
||||
uint32_t VideoFrameTransfer::mSemaphoreAllocSize = 0;
|
||||
uint32_t VideoFrameTransfer::mSemaphorePayloadOffset = 0;
|
||||
uint32_t VideoFrameTransfer::mSemaphorePayloadSize = 0;
|
||||
|
||||
|
||||
bool VideoFrameTransfer::isNvidiaDvpAvailable()
|
||||
{
|
||||
// Look for supported graphics boards
|
||||
const GLubyte* renderer = glGetString(GL_RENDERER);
|
||||
if (renderer == NULL)
|
||||
return false;
|
||||
|
||||
bool hasDvp = (strstr((char*)renderer, "Quadro") != NULL);
|
||||
return hasDvp;
|
||||
}
|
||||
|
||||
bool VideoFrameTransfer::isAMDPinnedMemoryAvailable()
|
||||
{
|
||||
// GL_AMD_pinned_memory presence indicates GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD buffer target is supported
|
||||
const GLubyte* strExt = glGetString(GL_EXTENSIONS);
|
||||
if (strExt == NULL)
|
||||
{
|
||||
// In a core profile context GL_EXTENSIONS is no longer queryable via glGetString().
|
||||
// Treat this as "extension unavailable" for now; the fast-transfer path is optional.
|
||||
return false;
|
||||
}
|
||||
|
||||
bool hasAMDPinned = (strstr((char*)strExt, "GL_AMD_pinned_memory") != NULL);
|
||||
return hasAMDPinned;
|
||||
}
|
||||
|
||||
bool VideoFrameTransfer::checkFastMemoryTransferAvailable()
|
||||
{
|
||||
return (isNvidiaDvpAvailable() || isAMDPinnedMemoryAvailable());
|
||||
}
|
||||
|
||||
bool VideoFrameTransfer::initialize(unsigned width, unsigned height, GLuint captureTexture, GLuint playbackTexture)
|
||||
{
|
||||
if (mInitialized)
|
||||
return false;
|
||||
|
||||
bool hasDvp = isNvidiaDvpAvailable();
|
||||
bool hasAMDPinned = isAMDPinnedMemoryAvailable();
|
||||
|
||||
if (!hasDvp && !hasAMDPinned)
|
||||
return false;
|
||||
|
||||
mUseDvp = hasDvp;
|
||||
mWidth = width;
|
||||
mHeight = height;
|
||||
mCaptureTexture = captureTexture;
|
||||
|
||||
if (! initializeMemoryLocking(mWidth * mHeight * 4)) // BGRA uses 4 bytes per pixel
|
||||
return false;
|
||||
|
||||
if (mUseDvp)
|
||||
{
|
||||
// DVP initialisation
|
||||
DVP_CHECK(dvpInitGLContext(DVP_DEVICE_FLAGS_SHARE_APP_CONTEXT));
|
||||
DVP_CHECK(dvpGetRequiredConstantsGLCtx( &mBufferAddrAlignment, &mBufferGpuStrideAlignment,
|
||||
&mSemaphoreAddrAlignment, &mSemaphoreAllocSize,
|
||||
&mSemaphorePayloadOffset, &mSemaphorePayloadSize));
|
||||
|
||||
// Register textures with DVP
|
||||
DVP_CHECK(dvpCreateGPUTextureGL(captureTexture, &mDvpCaptureTextureHandle));
|
||||
DVP_CHECK(dvpCreateGPUTextureGL(playbackTexture, &mDvpPlaybackTextureHandle));
|
||||
}
|
||||
|
||||
mInitialized = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool VideoFrameTransfer::initializeMemoryLocking(unsigned memSize)
|
||||
{
|
||||
// Increase the process working set size to allow pinning of memory.
|
||||
static SIZE_T dwMin = 0, dwMax = 0;
|
||||
UniqueHandle processHandle(OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_SET_QUOTA, FALSE, GetCurrentProcessId()));
|
||||
if (!processHandle.valid())
|
||||
return false;
|
||||
|
||||
// Retrieve the working set size of the process.
|
||||
if (!dwMin && !GetProcessWorkingSetSize(processHandle.get(), &dwMin, &dwMax))
|
||||
return false;
|
||||
|
||||
// Allow for 80 frames to be locked
|
||||
BOOL res = SetProcessWorkingSetSize(processHandle.get(), memSize * 80 + dwMin, memSize * 80 + (dwMax-dwMin));
|
||||
if (!res)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// SyncInfo sets up a semaphore which is shared between the GPU and CPU and used to
|
||||
// synchronise access to DVP buffers.
|
||||
struct SyncInfo
|
||||
{
|
||||
SyncInfo(uint32_t semaphoreAllocSize, uint32_t semaphoreAddrAlignment);
|
||||
~SyncInfo();
|
||||
|
||||
volatile uint32_t* mSem;
|
||||
volatile uint32_t mReleaseValue;
|
||||
volatile uint32_t mAcquireValue;
|
||||
DVPSyncObjectHandle mDvpSync;
|
||||
};
|
||||
|
||||
SyncInfo::SyncInfo(uint32_t semaphoreAllocSize, uint32_t semaphoreAddrAlignment)
|
||||
{
|
||||
mSem = (uint32_t*)_aligned_malloc(semaphoreAllocSize, semaphoreAddrAlignment);
|
||||
|
||||
// Initialise
|
||||
mSem[0] = 0;
|
||||
mReleaseValue = 0;
|
||||
mAcquireValue = 0;
|
||||
|
||||
// Setup DVP sync object and import it
|
||||
DVPSyncObjectDesc syncObjectDesc;
|
||||
syncObjectDesc.externalClientWaitFunc = NULL;
|
||||
syncObjectDesc.sem = (uint32_t*)mSem;
|
||||
|
||||
DVP_CHECK(dvpImportSyncObject(&syncObjectDesc, &mDvpSync));
|
||||
}
|
||||
|
||||
SyncInfo::~SyncInfo()
|
||||
{
|
||||
DVP_CHECK(dvpFreeSyncObject(mDvpSync));
|
||||
_aligned_free((void*)mSem);
|
||||
}
|
||||
|
||||
VideoFrameTransfer::VideoFrameTransfer(unsigned long memSize, void* address, Direction direction) :
|
||||
mBuffer(address),
|
||||
mMemSize(memSize),
|
||||
mDirection(direction),
|
||||
mExtSync(NULL),
|
||||
mGpuSync(NULL),
|
||||
mDvpSysMemHandle(0),
|
||||
mBufferHandle(0)
|
||||
{
|
||||
if (mUseDvp)
|
||||
{
|
||||
// Pin the memory
|
||||
if (! VirtualLock(mBuffer, mMemSize))
|
||||
throw std::runtime_error("Error pinning memory with VirtualLock");
|
||||
|
||||
// Create necessary sysmem and gpu sync objects
|
||||
mExtSync = new SyncInfo(mSemaphoreAllocSize, mSemaphoreAddrAlignment);
|
||||
mGpuSync = new SyncInfo(mSemaphoreAllocSize, mSemaphoreAddrAlignment);
|
||||
|
||||
// Register system memory buffers with DVP
|
||||
DVPSysmemBufferDesc sysMemBuffersDesc;
|
||||
sysMemBuffersDesc.width = mWidth;
|
||||
sysMemBuffersDesc.height = mHeight;
|
||||
sysMemBuffersDesc.stride = mWidth * 4;
|
||||
sysMemBuffersDesc.format = DVP_BGRA;
|
||||
sysMemBuffersDesc.type = DVP_UNSIGNED_BYTE;
|
||||
sysMemBuffersDesc.size = mMemSize;
|
||||
sysMemBuffersDesc.bufAddr = mBuffer;
|
||||
|
||||
if (mDirection == CPUtoGPU)
|
||||
{
|
||||
// A UYVY 4:2:2 frame is transferred to the GPU, rather than RGB 4:4:4, so width is halved
|
||||
sysMemBuffersDesc.width /= 2;
|
||||
sysMemBuffersDesc.stride /= 2;
|
||||
}
|
||||
|
||||
DVP_CHECK(dvpCreateBuffer(&sysMemBuffersDesc, &mDvpSysMemHandle));
|
||||
DVP_CHECK(dvpBindToGLCtx(mDvpSysMemHandle));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Create an OpenGL buffer handle to use for pinned memory
|
||||
GLuint bufferHandle;
|
||||
glGenBuffers(1, &bufferHandle);
|
||||
|
||||
// Pin memory by binding buffer to special AMD target.
|
||||
glBindBuffer(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, bufferHandle);
|
||||
|
||||
// glBufferData() sets up the address so any OpenGL operation on this buffer will use system memory directly
|
||||
// (assumes address is aligned to 4k boundary).
|
||||
glBufferData(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, mMemSize, address, GL_STREAM_DRAW);
|
||||
GLenum result = glGetError();
|
||||
if (result != GL_NO_ERROR)
|
||||
{
|
||||
throw std::runtime_error("Error pinning memory with glBufferData(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, ...)");
|
||||
}
|
||||
glBindBuffer(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, 0); // Unbind buffer to target
|
||||
|
||||
mBufferHandle = bufferHandle;
|
||||
}
|
||||
}
|
||||
|
||||
VideoFrameTransfer::~VideoFrameTransfer()
|
||||
{
|
||||
if (mUseDvp)
|
||||
{
|
||||
DVP_CHECK(dvpUnbindFromGLCtx(mDvpSysMemHandle));
|
||||
DVP_CHECK(dvpDestroyBuffer(mDvpSysMemHandle));
|
||||
|
||||
delete mExtSync;
|
||||
delete mGpuSync;
|
||||
|
||||
VirtualUnlock(mBuffer, mMemSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
// The buffer is un-pinned by the GPU when the buffer is deleted
|
||||
glDeleteBuffers(1, &mBufferHandle);
|
||||
}
|
||||
}
|
||||
|
||||
bool VideoFrameTransfer::performFrameTransfer()
|
||||
{
|
||||
if (mUseDvp)
|
||||
{
|
||||
// NVIDIA DVP transfers
|
||||
DVPStatus status;
|
||||
|
||||
mGpuSync->mReleaseValue++;
|
||||
|
||||
dvpBegin();
|
||||
if (mDirection == CPUtoGPU)
|
||||
{
|
||||
// Copy from system memory to GPU texture
|
||||
dvpMapBufferWaitDVP(mDvpCaptureTextureHandle);
|
||||
status = dvpMemcpyLined( mDvpSysMemHandle, mExtSync->mDvpSync, mExtSync->mAcquireValue, DVP_TIMEOUT_IGNORED,
|
||||
mDvpCaptureTextureHandle, mGpuSync->mDvpSync, mGpuSync->mReleaseValue, 0, mHeight);
|
||||
dvpMapBufferEndDVP(mDvpCaptureTextureHandle);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Copy from GPU texture to system memory
|
||||
dvpMapBufferWaitDVP(mDvpPlaybackTextureHandle);
|
||||
status = dvpMemcpyLined( mDvpPlaybackTextureHandle, mExtSync->mDvpSync, mExtSync->mReleaseValue, DVP_TIMEOUT_IGNORED,
|
||||
mDvpSysMemHandle, mGpuSync->mDvpSync, mGpuSync->mReleaseValue, 0, mHeight);
|
||||
dvpMapBufferEndDVP(mDvpPlaybackTextureHandle);
|
||||
}
|
||||
dvpEnd();
|
||||
|
||||
return (status == DVP_STATUS_OK);
|
||||
}
|
||||
else
|
||||
{
|
||||
// AMD pinned memory transfers
|
||||
if (mDirection == CPUtoGPU)
|
||||
{
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
// Use a pinned buffer for the GL_PIXEL_UNPACK_BUFFER target
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, mBufferHandle);
|
||||
glBindTexture(GL_TEXTURE_2D, mCaptureTexture);
|
||||
|
||||
// NULL for last arg indicates use current GL_PIXEL_UNPACK_BUFFER target as texture data
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, mWidth/2, mHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
||||
|
||||
// Ensure pinned texture has been transferred to GPU before we draw with it
|
||||
GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
glClientWaitSync(fence, GL_SYNC_FLUSH_COMMANDS_BIT, 40 * 1000 * 1000); // timeout in nanosec
|
||||
glDeleteSync(fence);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use a PIXEL PACK BUFFER to read back pixels
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, mBufferHandle);
|
||||
glReadPixels(0, 0, mWidth, mHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
||||
|
||||
// Ensure GPU has processed all commands in the pipeline up to this point, before memory is read by the CPU
|
||||
GLsync fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
glClientWaitSync(fence, GL_SYNC_FLUSH_COMMANDS_BIT, 40 * 1000 * 1000); // timeout in nanosec
|
||||
glDeleteSync(fence);
|
||||
}
|
||||
|
||||
return (glGetError() == GL_NO_ERROR);
|
||||
}
|
||||
}
|
||||
|
||||
void VideoFrameTransfer::waitForTransferComplete()
|
||||
{
|
||||
if (!mUseDvp)
|
||||
return;
|
||||
|
||||
// Block until buffer has completely transferred between GPU and CPU buffer
|
||||
dvpBegin();
|
||||
dvpSyncObjClientWaitComplete(mGpuSync->mDvpSync, DVP_TIMEOUT_IGNORED);
|
||||
dvpEnd();
|
||||
}
|
||||
|
||||
void VideoFrameTransfer::beginTextureInUse(Direction direction)
|
||||
{
|
||||
if (!mUseDvp)
|
||||
return;
|
||||
|
||||
if (direction == CPUtoGPU)
|
||||
dvpMapBufferWaitAPI(mDvpCaptureTextureHandle);
|
||||
else
|
||||
dvpMapBufferWaitAPI(mDvpPlaybackTextureHandle);
|
||||
}
|
||||
|
||||
void VideoFrameTransfer::endTextureInUse(Direction direction)
|
||||
{
|
||||
if (!mUseDvp)
|
||||
return;
|
||||
|
||||
if (direction == CPUtoGPU)
|
||||
dvpMapBufferEndAPI(mDvpCaptureTextureHandle);
|
||||
else
|
||||
dvpMapBufferEndAPI(mDvpPlaybackTextureHandle);
|
||||
}
|
||||
109
apps/LoopThroughWithOpenGLCompositing/gl/VideoFrameTransfer.h
Normal file
109
apps/LoopThroughWithOpenGLCompositing/gl/VideoFrameTransfer.h
Normal file
@@ -0,0 +1,109 @@
|
||||
/* -LICENSE-START-
|
||||
** Copyright (c) 2012 Blackmagic Design
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person or organization
|
||||
** obtaining a copy of the software and accompanying documentation (the
|
||||
** "Software") to use, reproduce, display, distribute, sub-license, execute,
|
||||
** and transmit the Software, and to prepare derivative works of the Software,
|
||||
** and to permit third-parties to whom the Software is furnished to do so, in
|
||||
** accordance with:
|
||||
**
|
||||
** (1) if the Software is obtained from Blackmagic Design, the End User License
|
||||
** Agreement for the Software Development Kit ("EULA") available at
|
||||
** https://www.blackmagicdesign.com/EULA/DeckLinkSDK; or
|
||||
**
|
||||
** (2) if the Software is obtained from any third party, such licensing terms
|
||||
** as notified by that third party,
|
||||
**
|
||||
** and all subject to the following:
|
||||
**
|
||||
** (3) the copyright notices in the Software and this entire statement,
|
||||
** including the above license grant, this restriction and the following
|
||||
** disclaimer, must be included in all copies of the Software, in whole or in
|
||||
** part, and all derivative works of the Software, unless such copies or
|
||||
** derivative works are solely in the form of machine-executable object code
|
||||
** generated by a source language processor.
|
||||
**
|
||||
** (4) THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
** FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
|
||||
** SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
|
||||
** FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
|
||||
** ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
** DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** A copy of the Software is available free of charge at
|
||||
** https://www.blackmagicdesign.com/desktopvideo_sdk under the EULA.
|
||||
**
|
||||
** -LICENSE-END-
|
||||
*/
|
||||
#ifndef __VIDEO_FRAME_TRANSFER_H__
|
||||
#define __VIDEO_FRAME_TRANSFER_H__
|
||||
|
||||
#include "GLExtensions.h"
|
||||
#include <stdexcept>
|
||||
#include <map>
|
||||
|
||||
// NVIDIA GPU Direct For Video with OpenGL requires the following two headers.
|
||||
// See the NVIDIA website to check if your graphics card is supported.
|
||||
#include <DVPAPI.h>
|
||||
#include <dvpapi_gl.h>
|
||||
|
||||
struct SyncInfo;
|
||||
|
||||
|
||||
// Class for performing efficient frame memory transfers between the CPU and GPU,
|
||||
// using NVIDIA and AMD extensions.
|
||||
class VideoFrameTransfer
|
||||
{
|
||||
public:
|
||||
enum Direction
|
||||
{
|
||||
CPUtoGPU,
|
||||
GPUtoCPU
|
||||
};
|
||||
|
||||
VideoFrameTransfer(unsigned long memSize, void* address, Direction direction);
|
||||
~VideoFrameTransfer();
|
||||
|
||||
static bool checkFastMemoryTransferAvailable();
|
||||
static bool initialize(unsigned width, unsigned height, GLuint captureTexture, GLuint playbackTexture);
|
||||
static void beginTextureInUse(Direction direction);
|
||||
static void endTextureInUse(Direction direction);
|
||||
|
||||
bool performFrameTransfer();
|
||||
void waitForTransferComplete();
|
||||
|
||||
private:
|
||||
static bool isNvidiaDvpAvailable();
|
||||
static bool isAMDPinnedMemoryAvailable();
|
||||
static bool initializeMemoryLocking(unsigned memSize);
|
||||
|
||||
void* mBuffer;
|
||||
unsigned long mMemSize;
|
||||
Direction mDirection;
|
||||
static bool mInitialized;
|
||||
static bool mUseDvp;
|
||||
static unsigned mWidth;
|
||||
static unsigned mHeight;
|
||||
static GLuint mCaptureTexture;
|
||||
|
||||
// NVIDIA GPU Direct for Video support
|
||||
SyncInfo* mExtSync;
|
||||
SyncInfo* mGpuSync;
|
||||
DVPBufferHandle mDvpSysMemHandle;
|
||||
|
||||
static DVPBufferHandle mDvpCaptureTextureHandle;
|
||||
static DVPBufferHandle mDvpPlaybackTextureHandle;
|
||||
static uint32_t mBufferAddrAlignment;
|
||||
static uint32_t mBufferGpuStrideAlignment;
|
||||
static uint32_t mSemaphoreAddrAlignment;
|
||||
static uint32_t mSemaphoreAllocSize;
|
||||
static uint32_t mSemaphorePayloadOffset;
|
||||
static uint32_t mSemaphorePayloadSize;
|
||||
|
||||
// GPU buffer bound to the target GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD for pinned memory
|
||||
GLuint mBufferHandle;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user