Refactor
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#pragma once
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#include <windows.h>
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#include <gl/gl.h>
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#include <atlbase.h>
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#include <atomic>
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#include <map>
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#include <memory>
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#include <vector>
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#include "DeckLinkAPI_h.h"
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#include "VideoFrameTransfer.h"
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extern "C" const IID IID_PinnedMemoryAllocator;
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class OpenGLComposite;
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////////////////////////////////////////////
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// PinnedMemoryAllocator
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////////////////////////////////////////////
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class PinnedMemoryAllocator : public IDeckLinkVideoBufferAllocator
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{
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public:
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PinnedMemoryAllocator(HDC hdc, HGLRC hglrc, VideoFrameTransfer::Direction direction, unsigned cacheSize, unsigned bufferSize);
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virtual ~PinnedMemoryAllocator();
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bool transferFrame(void* address, GLuint gpuTexture);
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void waitForTransferComplete(void* address);
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unsigned bufferSize() { return mBufferSize; }
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// IUnknown methods
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virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid, LPVOID* ppv) override;
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virtual ULONG STDMETHODCALLTYPE AddRef(void) override;
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virtual ULONG STDMETHODCALLTYPE Release(void) override;
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// IDeckLinkVideoBufferAllocator methods
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virtual HRESULT STDMETHODCALLTYPE AllocateVideoBuffer(IDeckLinkVideoBuffer** allocatedBuffer) override;
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private:
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void unPinAddress(void* address);
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private:
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HDC mHGLDC;
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HGLRC mHGLRC;
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std::atomic<ULONG> mRefCount;
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VideoFrameTransfer::Direction mDirection;
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std::map<void*, VideoFrameTransfer*> mFrameTransfer;
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unsigned mBufferSize;
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std::vector<void*> mFrameCache;
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unsigned mFrameCacheSize;
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};
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////////////////////////////////////////////
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// InputAllocatorPool
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////////////////////////////////////////////
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class InputAllocatorPool : public IDeckLinkVideoBufferAllocatorProvider
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{
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public:
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InputAllocatorPool(HDC hdc, HGLRC hglrc);
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// IUnknown interface
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ULONG STDMETHODCALLTYPE AddRef() override;
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ULONG STDMETHODCALLTYPE Release() override;
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HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid, void** ppv) override;
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// IDeckLinkVideoBufferAllocatorProvider interface
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HRESULT STDMETHODCALLTYPE GetVideoBufferAllocator(
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/* [in] */ unsigned int bufferSize,
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/* [in] */ unsigned int width,
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/* [in] */ unsigned int height,
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/* [in] */ unsigned int rowBytes,
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/* [in] */ BMDPixelFormat pixelFormat,
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/* [out] */ IDeckLinkVideoBufferAllocator** allocator) override;
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private:
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std::atomic<ULONG> mRefCount;
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std::map<unsigned int, CComPtr<PinnedMemoryAllocator> > mAllocatorBySize;
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HDC mHDC;
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HGLRC mHGLRC;
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};
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////////////////////////////////////////////
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// DeckLinkVideoBuffer
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////////////////////////////////////////////
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class DeckLinkVideoBuffer : public IDeckLinkVideoBuffer
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{
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public:
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explicit DeckLinkVideoBuffer(std::shared_ptr<void>& buffer, PinnedMemoryAllocator* parent);
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virtual ~DeckLinkVideoBuffer() = default;
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// IUnknown interface
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virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject) override;
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virtual ULONG STDMETHODCALLTYPE AddRef(void) override;
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virtual ULONG STDMETHODCALLTYPE Release(void) override;
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// IDeckLinkVideoBuffer interface
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virtual HRESULT STDMETHODCALLTYPE GetBytes(void** buffer) override;
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virtual HRESULT STDMETHODCALLTYPE GetSize(uint64_t* size) override;
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virtual HRESULT STDMETHODCALLTYPE StartAccess(BMDBufferAccessFlags flags) override;
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virtual HRESULT STDMETHODCALLTYPE EndAccess(BMDBufferAccessFlags flags) override;
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private:
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CComPtr<PinnedMemoryAllocator> mParentAllocator;
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std::atomic<ULONG> mRefCount;
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std::shared_ptr<void> mBuffer;
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};
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////////////////////////////////////////////
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// Capture Delegate Class
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////////////////////////////////////////////
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class CaptureDelegate : public IDeckLinkInputCallback
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{
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OpenGLComposite* m_pOwner;
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LONG mRefCount;
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public:
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CaptureDelegate(OpenGLComposite* pOwner);
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// IUnknown needs only a dummy implementation
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virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid, LPVOID* ppv);
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virtual ULONG STDMETHODCALLTYPE AddRef();
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virtual ULONG STDMETHODCALLTYPE Release();
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virtual HRESULT STDMETHODCALLTYPE VideoInputFrameArrived(IDeckLinkVideoInputFrame* videoFrame, IDeckLinkAudioInputPacket* audioPacket);
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virtual HRESULT STDMETHODCALLTYPE VideoInputFormatChanged(BMDVideoInputFormatChangedEvents notificationEvents, IDeckLinkDisplayMode* newDisplayMode, BMDDetectedVideoInputFormatFlags detectedSignalFlags);
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};
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////////////////////////////////////////////
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// Render Delegate Class
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////////////////////////////////////////////
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class PlayoutDelegate : public IDeckLinkVideoOutputCallback
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{
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OpenGLComposite* m_pOwner;
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LONG mRefCount;
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public:
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PlayoutDelegate(OpenGLComposite* pOwner);
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// IUnknown needs only a dummy implementation
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virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID iid, LPVOID* ppv);
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virtual ULONG STDMETHODCALLTYPE AddRef();
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virtual ULONG STDMETHODCALLTYPE Release();
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virtual HRESULT STDMETHODCALLTYPE ScheduledFrameCompleted(IDeckLinkVideoFrame* completedFrame, BMDOutputFrameCompletionResult result);
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virtual HRESULT STDMETHODCALLTYPE ScheduledPlaybackHasStopped();
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};
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