Refactor
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52
apps/LoopThroughWithOpenGLCompositing/control/OscServer.h
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52
apps/LoopThroughWithOpenGLCompositing/control/OscServer.h
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#pragma once
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#include "NativeSockets.h"
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#include <winsock2.h>
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#include <atomic>
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#include <functional>
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#include <string>
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#include <thread>
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class OscServer
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{
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public:
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struct Callbacks
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{
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std::function<bool(const std::string&, const std::string&, const std::string&, std::string&)> updateParameter;
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};
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OscServer();
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~OscServer();
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bool Start(unsigned short port, const Callbacks& callbacks, std::string& error);
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void Stop();
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unsigned short GetPort() const { return mPort; }
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private:
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friend struct OscServerTestAccess;
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struct OscMessage
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{
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std::string address;
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std::string valueJson;
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};
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void ServerLoop();
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bool DecodeMessage(const char* data, int byteCount, OscMessage& message, std::string& error) const;
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bool DispatchMessage(const OscMessage& message, std::string& error) const;
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static bool DecodeArgument(const char* data, int byteCount, int& offset, char valueType, std::string& valueJson);
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static bool ReadPaddedString(const char* data, int byteCount, int& offset, std::string& value);
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static bool ReadInt32(const char* data, int byteCount, int& offset, int& value);
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static bool ReadFloat32(const char* data, int byteCount, int& offset, double& value);
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static bool ReadFloat64(const char* data, int byteCount, int& offset, double& value);
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static std::string BuildJsonString(const std::string& value);
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Callbacks mCallbacks;
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UniqueSocket mSocket;
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unsigned short mPort;
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std::thread mThread;
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std::atomic<bool> mRunning;
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};
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