Refactor
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This commit is contained in:
2026-05-06 09:28:46 +10:00
parent 437199f3f0
commit 0bfffa6552
41 changed files with 1592 additions and 1368 deletions

View File

@@ -89,7 +89,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\3rdParty\Blackmagic DeckLink SDK 16.0\Win\Samples\NVIDIA_GPUDirect\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>.;control;decklink;gl;..\..\3rdParty\Blackmagic DeckLink SDK 16.0\Win\Samples\NVIDIA_GPUDirect\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
@@ -115,7 +115,7 @@
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\3rdParty\Blackmagic DeckLink SDK 16.0\Win\Samples\NVIDIA_GPUDirect\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>.;control;decklink;gl;..\..\3rdParty\Blackmagic DeckLink SDK 16.0\Win\Samples\NVIDIA_GPUDirect\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
@@ -139,7 +139,7 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\..\3rdParty\Blackmagic DeckLink SDK 16.0\Win\Samples\NVIDIA_GPUDirect\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>.;control;decklink;gl;..\..\3rdParty\Blackmagic DeckLink SDK 16.0\Win\Samples\NVIDIA_GPUDirect\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
@@ -169,7 +169,7 @@
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\..\3rdParty\Blackmagic DeckLink SDK 16.0\Win\Samples\NVIDIA_GPUDirect\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>.;control;decklink;gl;..\..\3rdParty\Blackmagic DeckLink SDK 16.0\Win\Samples\NVIDIA_GPUDirect\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
@@ -192,26 +192,26 @@
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="GLExtensions.cpp" />
<ClCompile Include="gl\GLExtensions.cpp" />
<ClCompile Include="LoopThroughWithOpenGLCompositing.cpp" />
<ClCompile Include="OpenGLComposite.cpp" />
<ClCompile Include="gl\OpenGLComposite.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="VideoFrameTransfer.cpp" />
<ClCompile Include="gl\VideoFrameTransfer.cpp" />
<ClCompile Include="DeckLinkAPI_i.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="GLExtensions.h" />
<ClInclude Include="gl\GLExtensions.h" />
<ClInclude Include="LoopThroughWithOpenGLCompositing.h" />
<ClInclude Include="OpenGLComposite.h" />
<ClInclude Include="gl\OpenGLComposite.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
<ClInclude Include="VideoFrameTransfer.h" />
<ClInclude Include="gl\VideoFrameTransfer.h" />
</ItemGroup>
<ItemGroup>
<Image Include="LoopThroughWithOpenGLCompositing.ico" />