Fixes
This commit is contained in:
181
src/runtime/catalog/SupportedShaderCatalog.cpp
Normal file
181
src/runtime/catalog/SupportedShaderCatalog.cpp
Normal file
@@ -0,0 +1,181 @@
|
||||
#include "SupportedShaderCatalog.h"
|
||||
|
||||
#include "ShaderPackageRegistry.h"
|
||||
|
||||
#include <map>
|
||||
#include <sstream>
|
||||
#include <utility>
|
||||
|
||||
namespace RenderCadenceCompositor
|
||||
{
|
||||
ShaderSupportResult CheckStatelessSinglePassShaderSupport(const ShaderPackage& shaderPackage)
|
||||
{
|
||||
if (shaderPackage.passes.empty())
|
||||
return { false, "Shader package has no render passes." };
|
||||
|
||||
if (shaderPackage.temporal.enabled)
|
||||
return { false, "RenderCadenceCompositor currently supports only stateless shaders; temporal history is not enabled in this app." };
|
||||
|
||||
if (shaderPackage.feedback.enabled)
|
||||
return { false, "RenderCadenceCompositor currently supports only stateless shaders; feedback storage is not enabled in this app." };
|
||||
|
||||
if (!shaderPackage.textureAssets.empty())
|
||||
return { false, "RenderCadenceCompositor does not load shader texture assets yet; texture-backed shaders need a CPU-prepared asset handoff first." };
|
||||
|
||||
for (const ShaderParameterDefinition& parameter : shaderPackage.parameters)
|
||||
{
|
||||
if (parameter.type != ShaderParameterType::Text)
|
||||
continue;
|
||||
|
||||
if (parameter.fontId.empty())
|
||||
return { false, "Text parameter '" + parameter.id + "' must reference a declared font asset." };
|
||||
|
||||
bool hasFontAsset = false;
|
||||
for (const ShaderFontAsset& fontAsset : shaderPackage.fontAssets)
|
||||
{
|
||||
if (fontAsset.id == parameter.fontId)
|
||||
{
|
||||
hasFontAsset = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!hasFontAsset)
|
||||
return { false, "Text parameter '" + parameter.id + "' references unknown font asset '" + parameter.fontId + "'." };
|
||||
}
|
||||
|
||||
bool writesLayerOutput = false;
|
||||
for (const ShaderPassDefinition& pass : shaderPackage.passes)
|
||||
{
|
||||
if (pass.sourcePath.empty())
|
||||
{
|
||||
return { false, "Shader pass '" + pass.id + "' has no source." };
|
||||
}
|
||||
if (pass.outputName == "layerOutput")
|
||||
writesLayerOutput = true;
|
||||
for (const std::string& inputName : pass.inputNames)
|
||||
{
|
||||
if (inputName == "videoInput" || inputName == "layerInput")
|
||||
continue;
|
||||
bool matchesNamedOutput = false;
|
||||
for (const ShaderPassDefinition& outputPass : shaderPackage.passes)
|
||||
{
|
||||
if (outputPass.outputName == inputName)
|
||||
{
|
||||
matchesNamedOutput = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!matchesNamedOutput)
|
||||
return { false, "Shader pass '" + pass.id + "' references unknown input '" + inputName + "'." };
|
||||
}
|
||||
}
|
||||
if (!writesLayerOutput)
|
||||
return { false, "Shader package must write a pass output named 'layerOutput'." };
|
||||
|
||||
return { true, std::string() };
|
||||
}
|
||||
|
||||
std::string ShaderPackageFingerprint(const ShaderPackage& shaderPackage)
|
||||
{
|
||||
const auto fileTimeText = [](std::filesystem::file_time_type value) {
|
||||
return std::to_string(value.time_since_epoch().count());
|
||||
};
|
||||
|
||||
std::ostringstream source;
|
||||
source << shaderPackage.id << "\n"
|
||||
<< shaderPackage.displayName << "\n"
|
||||
<< shaderPackage.description << "\n"
|
||||
<< shaderPackage.category << "\n"
|
||||
<< shaderPackage.entryPoint << "\n"
|
||||
<< fileTimeText(shaderPackage.manifestWriteTime) << "\n"
|
||||
<< fileTimeText(shaderPackage.shaderWriteTime) << "\n";
|
||||
for (const ShaderPassDefinition& pass : shaderPackage.passes)
|
||||
{
|
||||
source << "pass:" << pass.id << ":" << pass.entryPoint << ":" << pass.outputName << ":"
|
||||
<< fileTimeText(pass.sourceWriteTime) << "\n";
|
||||
for (const std::string& inputName : pass.inputNames)
|
||||
source << "input:" << inputName << "\n";
|
||||
}
|
||||
for (const ShaderFontAsset& font : shaderPackage.fontAssets)
|
||||
source << "font:" << font.id << ":" << font.path.string() << ":" << fileTimeText(font.writeTime) << "\n";
|
||||
for (const ShaderParameterDefinition& parameter : shaderPackage.parameters)
|
||||
{
|
||||
source << "param:" << parameter.id << ":" << static_cast<int>(parameter.type) << ":"
|
||||
<< parameter.label << ":" << parameter.description << ":" << parameter.fontId << ":"
|
||||
<< parameter.defaultTextValue << ":" << parameter.defaultBoolean << ":"
|
||||
<< parameter.defaultEnumValue << ":" << parameter.maxLength << "\n";
|
||||
for (double value : parameter.defaultNumbers)
|
||||
source << "default:" << value << "\n";
|
||||
for (double value : parameter.minNumbers)
|
||||
source << "min:" << value << "\n";
|
||||
for (double value : parameter.maxNumbers)
|
||||
source << "max:" << value << "\n";
|
||||
for (const ShaderParameterOption& option : parameter.enumOptions)
|
||||
source << "option:" << option.value << ":" << option.label << "\n";
|
||||
}
|
||||
|
||||
const std::string text = source.str();
|
||||
return std::to_string(text.size()) + ":" + std::to_string(std::hash<std::string>{}(text));
|
||||
}
|
||||
|
||||
bool SupportedShaderCatalog::Load(const std::filesystem::path& shaderRoot, unsigned maxTemporalHistoryFrames, std::string& error)
|
||||
{
|
||||
mShaders.clear();
|
||||
mPackagesById.clear();
|
||||
mFontAtlasesByShaderId.clear();
|
||||
|
||||
if (shaderRoot.empty())
|
||||
{
|
||||
error = "Shader library path is empty.";
|
||||
return false;
|
||||
}
|
||||
|
||||
ShaderPackageRegistry registry(maxTemporalHistoryFrames);
|
||||
std::map<std::string, ShaderPackage> packagesById;
|
||||
std::vector<std::string> packageOrder;
|
||||
std::vector<ShaderPackageStatus> packageStatuses;
|
||||
if (!registry.Scan(shaderRoot, packagesById, packageOrder, packageStatuses, error))
|
||||
return false;
|
||||
|
||||
FontAtlasBuildConfig fontConfig;
|
||||
fontConfig.repoRoot = shaderRoot.parent_path();
|
||||
FontAtlasBuilder fontAtlasBuilder(fontConfig);
|
||||
|
||||
for (const std::string& packageId : packageOrder)
|
||||
{
|
||||
const auto packageIt = packagesById.find(packageId);
|
||||
if (packageIt == packagesById.end())
|
||||
continue;
|
||||
|
||||
const ShaderPackage& shaderPackage = packageIt->second;
|
||||
if (!shaderPackage.fontAssets.empty())
|
||||
{
|
||||
std::vector<FontAtlasBuildOutput> fontAtlasOutputs;
|
||||
std::string fontAtlasError;
|
||||
if (fontAtlasBuilder.BuildPackageFontAtlases(shaderPackage, fontAtlasOutputs, fontAtlasError))
|
||||
mFontAtlasesByShaderId[shaderPackage.id] = std::move(fontAtlasOutputs);
|
||||
}
|
||||
|
||||
const ShaderSupportResult support = CheckStatelessSinglePassShaderSupport(shaderPackage);
|
||||
if (!support.supported)
|
||||
continue;
|
||||
|
||||
SupportedShaderSummary summary;
|
||||
summary.id = shaderPackage.id;
|
||||
summary.name = shaderPackage.displayName.empty() ? shaderPackage.id : shaderPackage.displayName;
|
||||
summary.description = shaderPackage.description;
|
||||
summary.category = shaderPackage.category;
|
||||
mShaders.push_back(std::move(summary));
|
||||
mPackagesById[shaderPackage.id] = shaderPackage;
|
||||
}
|
||||
|
||||
error.clear();
|
||||
return true;
|
||||
}
|
||||
|
||||
const ShaderPackage* SupportedShaderCatalog::FindPackage(const std::string& shaderId) const
|
||||
{
|
||||
const auto packageIt = mPackagesById.find(shaderId);
|
||||
return packageIt == mPackagesById.end() ? nullptr : &packageIt->second;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user