Fixes
This commit is contained in:
127
src/render/thread/RenderThread.cpp
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127
src/render/thread/RenderThread.cpp
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#include "RenderThread.h"
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#include "../frames/InputFrameMailbox.h"
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#include "../frames/SystemFrameExchange.h"
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#include "../frames/SystemFrameTypes.h"
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#include "../logging/Logger.h"
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#include "../platform/HiddenGlWindow.h"
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#include "InputFrameTexture.h"
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#include "readback/Bgra8ReadbackPipeline.h"
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#include "GLExtensions.h"
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#include "RuntimeRenderScene.h"
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#include "SimpleMotionRenderer.h"
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#include <memory>
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#include <thread>
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void RenderThread::ThreadMain()
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{
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RenderCadenceCompositor::TryLog(RenderCadenceCompositor::LogLevel::Log, "render-thread", "Render thread starting.");
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HiddenGlWindow window;
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std::string error;
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if (!window.Create(mConfig.width, mConfig.height, error))
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{
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SignalStartupFailure(error.empty() ? "OpenGL context creation failed." : error);
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return;
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}
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std::unique_ptr<HiddenGlWindow> prepareWindow = std::make_unique<HiddenGlWindow>();
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if (!prepareWindow->CreateShared(mConfig.width, mConfig.height, window.DeviceContext(), window.Context(), error))
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{
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SignalStartupFailure(error.empty() ? "Runtime shader prepare shared context creation failed." : error);
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return;
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}
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if (!window.MakeCurrent())
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{
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SignalStartupFailure("OpenGL context creation failed.");
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return;
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}
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if (!ResolveGLExtensions())
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{
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SignalStartupFailure("OpenGL extension resolution failed.");
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return;
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}
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SimpleMotionRenderer renderer;
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RuntimeRenderScene runtimeRenderScene;
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Bgra8ReadbackPipeline readback;
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InputFrameTexture inputTexture;
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if (!runtimeRenderScene.StartPrepareWorker(std::move(prepareWindow), error))
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{
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SignalStartupFailure(error.empty() ? "Runtime shader prepare worker initialization failed." : error);
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return;
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}
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if (!renderer.InitializeGl(mConfig.width, mConfig.height) || !readback.Initialize(mConfig.width, mConfig.height, mConfig.pboDepth))
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{
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SignalStartupFailure("Render pipeline initialization failed.");
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return;
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}
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RenderCadenceClock clock(mConfig.frameDurationMilliseconds);
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uint64_t frameIndex = 0;
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mRunning.store(true, std::memory_order_release);
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SignalStarted();
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while (!mStopping.load(std::memory_order_acquire))
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{
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readback.ConsumeCompleted(
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[this](SystemFrame& frame) { return mFrameExchange.AcquireForRender(frame); },
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[this](const SystemFrame& frame) { return mFrameExchange.PublishCompleted(frame); },
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[this]() {
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CountAcquireMiss();
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},
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[this]() { CountCompleted(); });
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PublishReadbackMetrics(readback);
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const auto now = RenderCadenceClock::Clock::now();
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const RenderCadenceClock::Tick tick = clock.Poll(now);
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if (!tick.due)
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{
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if (tick.sleepFor > RenderCadenceClock::Duration::zero())
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std::this_thread::sleep_for(tick.sleepFor);
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continue;
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}
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TryCommitReadyRuntimeShader(runtimeRenderScene);
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const GLuint videoInputTexture = inputTexture.PollAndUpload(mInputMailbox);
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PublishInputMetrics(inputTexture);
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if (!readback.RenderAndQueue(frameIndex, [this, &renderer, &runtimeRenderScene, videoInputTexture](uint64_t index) {
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if (runtimeRenderScene.HasLayers())
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runtimeRenderScene.RenderFrame(index, mConfig.width, mConfig.height, videoInputTexture);
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else if (videoInputTexture != 0)
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renderer.RenderTexture(videoInputTexture);
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else
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renderer.RenderFrame(index);
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}))
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{
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mPboQueueMisses.fetch_add(1, std::memory_order_relaxed);
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}
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PublishReadbackMetrics(readback);
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CountRendered();
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++frameIndex;
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clock.MarkRendered(RenderCadenceClock::Clock::now());
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mClockOverruns.store(clock.OverrunCount(), std::memory_order_relaxed);
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mSkippedFrames.store(clock.SkippedFrameCount(), std::memory_order_relaxed);
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}
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for (std::size_t i = 0; i < mConfig.pboDepth * 2; ++i)
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{
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readback.ConsumeCompleted(
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[this](SystemFrame& frame) { return mFrameExchange.AcquireForRender(frame); },
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[this](const SystemFrame& frame) { return mFrameExchange.PublishCompleted(frame); },
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[this]() {
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CountAcquireMiss();
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},
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[this]() { CountCompleted(); });
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PublishReadbackMetrics(readback);
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}
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readback.Shutdown();
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inputTexture.ShutdownGl();
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runtimeRenderScene.ShutdownGl();
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renderer.ShutdownGl();
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window.ClearCurrent();
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mRunning.store(false, std::memory_order_release);
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RenderCadenceCompositor::TryLog(RenderCadenceCompositor::LogLevel::Log, "render-thread", "Render thread stopped.");
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}
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