Fixes
This commit is contained in:
@@ -434,9 +434,14 @@ This app keeps the same core behavior but splits it into modules that can grow:
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- `frames/InputFrameMailbox`: non-blocking bounded FIFO CPU input handoff with contiguous-copy fast path for matching row strides
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- `render/InputFrameTexture`: render-thread-owned upload of the currently acquired CPU input frame into GL, including raw UYVY8 decode into the shader-visible input texture
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- `render/readback/`: PBO-backed BGRA8 readback and completed-frame publication
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- `render/thread/`: render thread lifecycle, GL startup/cadence loop, metrics, and runtime layer commit mailbox
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- `render/runtime/RuntimeRenderScene`: render-thread-owned GL scene for ready runtime shader layers
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- `render/runtime/RuntimeShaderPrepareWorker`: shared-context runtime shader program compile/link worker
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- `runtime/`: app-owned shader layer readiness model, runtime Slang build bridge, runtime-state persistence, and completed artifact handoff
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- `runtime/catalog/`: supported shader catalog and package filtering
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- `runtime/layers/`: app-owned shader layer readiness model, restore/reload reconciliation, and render snapshots
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- `runtime/shader/`: runtime Slang build bridge and completed artifact handoff
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- `runtime/state/`: runtime JSON helpers, parameter normalization, and debounced runtime-state persistence
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- `runtime/text/`: font atlas build and prepared text texture composition
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- `control/`: control action results and runtime-state JSON presentation
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- `control/http/`: local HTTP API, static UI serving, OpenAPI serving, and WebSocket updates
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- `json/`: compact JSON serialization helpers
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@@ -4,7 +4,7 @@
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#include "frames/InputFrameMailbox.h"
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#include "frames/SystemFrameExchange.h"
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#include "logging/Logger.h"
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#include "render/RenderThread.h"
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#include "render/thread/RenderThread.h"
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#include "video/DeckLinkInput.h"
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#include "video/DeckLinkInputThread.h"
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#include "DeckLinkDisplayMode.h"
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@@ -2,10 +2,10 @@
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#include "../control/ControlActionResult.h"
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#include "../control/RuntimeControlCommand.h"
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#include "../runtime/RuntimeLayerModel.h"
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#include "../runtime/RuntimeStatePersistence.h"
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#include "../runtime/RuntimeShaderBridge.h"
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#include "../runtime/SupportedShaderCatalog.h"
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#include "RuntimeLayerModel.h"
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#include "RuntimeStatePersistence.h"
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#include "RuntimeShaderBridge.h"
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#include "SupportedShaderCatalog.h"
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#include "../telemetry/CadenceTelemetry.h"
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#include <deque>
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@@ -3,8 +3,8 @@
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#include "../app/AppConfig.h"
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#include "../app/AppConfigProvider.h"
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#include "../json/JsonWriter.h"
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#include "../runtime/RuntimeLayerModel.h"
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#include "../runtime/SupportedShaderCatalog.h"
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#include "RuntimeLayerModel.h"
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#include "SupportedShaderCatalog.h"
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#include "../telemetry/CadenceTelemetryJson.h"
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#include <cstdint>
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@@ -1,6 +1,6 @@
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#pragma once
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#include "../runtime/RuntimeLayerModel.h"
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#include "RuntimeLayerModel.h"
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#include "RuntimeShaderPrepareWorker.h"
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#include "RuntimeShaderRenderer.h"
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@@ -1,6 +1,6 @@
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#pragma once
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#include "../runtime/RuntimeShaderArtifact.h"
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#include "RuntimeShaderArtifact.h"
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#include <cstdint>
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#include <vector>
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@@ -1,7 +1,7 @@
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#pragma once
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#include "RuntimeShaderProgram.h"
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#include "../../runtime/RuntimeLayerModel.h"
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#include "RuntimeLayerModel.h"
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#include <windows.h>
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@@ -1,7 +1,7 @@
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#pragma once
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#include "GLExtensions.h"
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#include "../../runtime/RuntimeShaderArtifact.h"
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#include "RuntimeShaderArtifact.h"
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#include <string>
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#include <vector>
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@@ -3,7 +3,7 @@
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#include "GLExtensions.h"
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#include "RuntimeShaderProgram.h"
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#include "RuntimeTextTextureCache.h"
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#include "../../runtime/RuntimeShaderArtifact.h"
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#include "RuntimeShaderArtifact.h"
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#include <cstdint>
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#include <string>
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@@ -1,7 +1,7 @@
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#pragma once
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#include "GLExtensions.h"
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#include "../../runtime/RuntimeShaderArtifact.h"
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#include "RuntimeShaderArtifact.h"
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#include <map>
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#include <string>
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@@ -8,7 +8,7 @@
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#include "InputFrameTexture.h"
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#include "readback/Bgra8ReadbackPipeline.h"
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#include "GLExtensions.h"
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#include "runtime/RuntimeRenderScene.h"
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#include "RuntimeRenderScene.h"
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#include "SimpleMotionRenderer.h"
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#include <memory>
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@@ -1,9 +1,9 @@
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#pragma once
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#include "RenderCadenceClock.h"
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#include "../runtime/RuntimeLayerModel.h"
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#include "../runtime/RuntimeShaderArtifact.h"
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#include "runtime/RuntimeRenderScene.h"
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#include "RuntimeLayerModel.h"
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#include "RuntimeShaderArtifact.h"
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#include "RuntimeRenderScene.h"
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#include <atomic>
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#include <condition_variable>
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@@ -2,10 +2,20 @@
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#include "NativeHandles.h"
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#include <string>
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#include <windows.h>
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namespace RenderCadenceCompositor
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{
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namespace
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{
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std::string LastWindowsErrorText()
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{
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const DWORD errorCode = GetLastError();
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return std::to_string(static_cast<unsigned long>(errorCode));
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}
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}
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bool FontAtlasBuilder::RunProcess(const std::string& commandLine, const std::filesystem::path& workingDirectory, std::string& error)
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{
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STARTUPINFOA startupInfo = {};
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@@ -17,7 +27,7 @@ bool FontAtlasBuilder::RunProcess(const std::string& commandLine, const std::fil
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if (!CreateProcessA(nullptr, mutableCommandLine.data(), nullptr, nullptr, FALSE, CREATE_NO_WINDOW, nullptr, workingDirectory.string().c_str(), &startupInfo, &processInfo))
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{
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error = "Failed to launch msdf-atlas-gen.exe.";
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error = "Failed to launch msdf-atlas-gen.exe. Windows error: " + LastWindowsErrorText() + ".";
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return false;
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}
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@@ -29,7 +39,7 @@ bool FontAtlasBuilder::RunProcess(const std::string& commandLine, const std::fil
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GetExitCodeProcess(processHandle.get(), &exitCode);
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if (exitCode != 0)
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{
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error = "msdf-atlas-gen.exe returned a non-zero exit code.";
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error = "msdf-atlas-gen.exe returned a non-zero exit code: " + std::to_string(static_cast<unsigned long>(exitCode)) + ".";
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return false;
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}
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