removed redundant code
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This commit is contained in:
2026-05-08 18:40:56 +10:00
parent d650cac857
commit 0af9a72937
8 changed files with 12 additions and 81 deletions

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@@ -116,7 +116,6 @@ private:
bool LoadPersistentState(std::string& error);
bool SavePersistentState(std::string& error) const;
bool ScanShaderPackages(std::string& error);
bool ParseShaderManifest(const std::filesystem::path& manifestPath, ShaderPackage& shaderPackage, std::string& error) const;
bool NormalizeAndValidateValue(const ShaderParameterDefinition& definition, const JsonValue& value, ShaderParameterValue& normalizedValue, std::string& error) const;
ShaderParameterValue DefaultValueForDefinition(const ShaderParameterDefinition& definition) const;
void EnsureLayerDefaultsLocked(LayerPersistentState& layerState, const ShaderPackage& shaderPackage) const;