INput
This commit is contained in:
@@ -1,9 +1,11 @@
|
||||
#include "RenderThread.h"
|
||||
|
||||
#include "../frames/InputFrameMailbox.h"
|
||||
#include "../frames/SystemFrameExchange.h"
|
||||
#include "../frames/SystemFrameTypes.h"
|
||||
#include "../logging/Logger.h"
|
||||
#include "../platform/HiddenGlWindow.h"
|
||||
#include "InputFrameTexture.h"
|
||||
#include "readback/Bgra8ReadbackPipeline.h"
|
||||
#include "GLExtensions.h"
|
||||
#include "runtime/RuntimeRenderScene.h"
|
||||
@@ -20,6 +22,13 @@ RenderThread::RenderThread(SystemFrameExchange& frameExchange, Config config) :
|
||||
{
|
||||
}
|
||||
|
||||
RenderThread::RenderThread(SystemFrameExchange& frameExchange, InputFrameMailbox* inputMailbox, Config config) :
|
||||
mFrameExchange(frameExchange),
|
||||
mInputMailbox(inputMailbox),
|
||||
mConfig(config)
|
||||
{
|
||||
}
|
||||
|
||||
RenderThread::~RenderThread()
|
||||
{
|
||||
Stop();
|
||||
@@ -109,6 +118,7 @@ void RenderThread::ThreadMain()
|
||||
SimpleMotionRenderer renderer;
|
||||
RuntimeRenderScene runtimeRenderScene;
|
||||
Bgra8ReadbackPipeline readback;
|
||||
InputFrameTexture inputTexture;
|
||||
if (!runtimeRenderScene.StartPrepareWorker(std::move(prepareWindow), error))
|
||||
{
|
||||
SignalStartupFailure(error.empty() ? "Runtime shader prepare worker initialization failed." : error);
|
||||
@@ -145,9 +155,10 @@ void RenderThread::ThreadMain()
|
||||
}
|
||||
|
||||
TryCommitReadyRuntimeShader(runtimeRenderScene);
|
||||
if (!readback.RenderAndQueue(frameIndex, [this, &renderer, &runtimeRenderScene](uint64_t index) {
|
||||
const GLuint videoInputTexture = inputTexture.PollAndUpload(mInputMailbox);
|
||||
if (!readback.RenderAndQueue(frameIndex, [this, &renderer, &runtimeRenderScene, videoInputTexture](uint64_t index) {
|
||||
if (runtimeRenderScene.HasLayers())
|
||||
runtimeRenderScene.RenderFrame(index, mConfig.width, mConfig.height);
|
||||
runtimeRenderScene.RenderFrame(index, mConfig.width, mConfig.height, videoInputTexture);
|
||||
else
|
||||
renderer.RenderFrame(index);
|
||||
}))
|
||||
@@ -175,6 +186,7 @@ void RenderThread::ThreadMain()
|
||||
}
|
||||
|
||||
readback.Shutdown();
|
||||
inputTexture.ShutdownGl();
|
||||
runtimeRenderScene.ShutdownGl();
|
||||
renderer.ShutdownGl();
|
||||
window.ClearCurrent();
|
||||
|
||||
Reference in New Issue
Block a user