Shader compile thread seperation
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@@ -36,6 +36,9 @@
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<ClCompile Include="gl\OpenGLShaderPrograms.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="gl\ShaderBuildQueue.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="gl\TemporalHistoryBuffers.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@@ -77,6 +80,9 @@
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<ClInclude Include="gl\OpenGLShaderPrograms.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="gl\ShaderBuildQueue.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="gl\TemporalHistoryBuffers.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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