Shader compile thread seperation
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This commit is contained in:
2026-05-06 14:11:18 +10:00
parent 6502344d0a
commit 08e039aebe
14 changed files with 321 additions and 107 deletions

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@@ -36,6 +36,9 @@
<ClCompile Include="gl\OpenGLShaderPrograms.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="gl\ShaderBuildQueue.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="gl\TemporalHistoryBuffers.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@@ -77,6 +80,9 @@
<ClInclude Include="gl\OpenGLShaderPrograms.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="gl\ShaderBuildQueue.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="gl\TemporalHistoryBuffers.h">
<Filter>Header Files</Filter>
</ClInclude>