Shader compile thread seperation
All checks were successful
CI / React UI Build (push) Successful in 11s
CI / Native Windows Build And Tests (push) Successful in 1m31s
CI / Windows Release Package (push) Successful in 2m6s

This commit is contained in:
2026-05-06 14:11:18 +10:00
parent 6502344d0a
commit 08e039aebe
14 changed files with 321 additions and 107 deletions

View File

@@ -198,6 +198,7 @@
<ClCompile Include="gl\OpenGLRenderPass.cpp" />
<ClCompile Include="gl\OpenGLRenderer.cpp" />
<ClCompile Include="gl\OpenGLShaderPrograms.cpp" />
<ClCompile Include="gl\ShaderBuildQueue.cpp" />
<ClCompile Include="gl\TemporalHistoryBuffers.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
@@ -218,6 +219,7 @@
<ClInclude Include="gl\OpenGLRenderPass.h" />
<ClInclude Include="gl\OpenGLRenderer.h" />
<ClInclude Include="gl\OpenGLShaderPrograms.h" />
<ClInclude Include="gl\ShaderBuildQueue.h" />
<ClInclude Include="gl\TemporalHistoryBuffers.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="stdafx.h" />