Shader compile thread seperation
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@@ -198,6 +198,7 @@
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<ClCompile Include="gl\OpenGLRenderPass.cpp" />
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<ClCompile Include="gl\OpenGLRenderer.cpp" />
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<ClCompile Include="gl\OpenGLShaderPrograms.cpp" />
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<ClCompile Include="gl\ShaderBuildQueue.cpp" />
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<ClCompile Include="gl\TemporalHistoryBuffers.cpp" />
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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@@ -218,6 +219,7 @@
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<ClInclude Include="gl\OpenGLRenderPass.h" />
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<ClInclude Include="gl\OpenGLRenderer.h" />
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<ClInclude Include="gl\OpenGLShaderPrograms.h" />
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<ClInclude Include="gl\ShaderBuildQueue.h" />
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<ClInclude Include="gl\TemporalHistoryBuffers.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="stdafx.h" />
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