Font builder
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@@ -113,7 +113,11 @@ GLuint RuntimeRenderScene::RenderLayer(
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{
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sourceTexture = videoInputTexture;
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}
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else if (inputName != "layerInput")
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else if (inputName == "layerInput")
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{
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sourceTexture = layerInputTexture;
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}
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else
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{
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// Named intermediate pass inputs currently use the gVideoInput binding slot as the
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// selected pass source. Layer stack shaders should use gLayerInput for previous-layer
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