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This commit is contained in:
2026-05-20 15:49:29 +10:00
parent f589b1e1fe
commit 081364e764
13 changed files with 476 additions and 33 deletions

View File

@@ -113,7 +113,11 @@ GLuint RuntimeRenderScene::RenderLayer(
{
sourceTexture = videoInputTexture;
}
else if (inputName != "layerInput")
else if (inputName == "layerInput")
{
sourceTexture = layerInputTexture;
}
else
{
// Named intermediate pass inputs currently use the gVideoInput binding slot as the
// selected pass source. Layer stack shaders should use gLayerInput for previous-layer