Font builder
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@@ -89,7 +89,7 @@ Intentionally not included yet:
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- additional input format conversion/scaling
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- temporal/history/feedback shader storage
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- texture/LUT asset upload
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- text-parameter rasterization
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- text-parameter rasterization and font atlas GL binding
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- runtime state
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- OSC control
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- persistent control/state writes
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@@ -141,6 +141,7 @@ This tracks parity with `apps/LoopThroughWithOpenGLCompositing`.
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- [ ] Feedback buffers
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- [ ] Texture asset loading and upload
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- [ ] LUT asset loading and upload
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- [x] CPU-side MSDF/MTSDF font atlas generation cache
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- [ ] Text parameter rasterization
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- [ ] Trigger history/event buffers for overlapping repeated trigger effects
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- [ ] Full runtime state store/read model
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@@ -352,6 +353,7 @@ Current runtime shader support is deliberately limited to stateless full-frame p
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- no temporal history
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- no feedback storage
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- no texture/LUT assets yet
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- font atlas generation is CPU-side only; text parameter atlas upload/binding is not render-ready yet
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- no text parameters yet
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- manifest defaults initialize parameters
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- HTTP controls can update runtime parameter values without rebuilding GL programs when the shader program is unchanged
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