GROUND WORK PHASE 3
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#pragma once
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#include "RuntimeJson.h"
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#include "ShaderTypes.h"
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#include <chrono>
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#include <cstdint>
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#include <map>
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#include <string>
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#include <vector>
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struct RuntimeLiveOscUpdate
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{
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std::string routeKey;
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std::string layerKey;
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std::string parameterKey;
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JsonValue targetValue;
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};
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struct RuntimeLiveOscCommitCompletion
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{
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std::string routeKey;
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uint64_t generation = 0;
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};
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struct RuntimeLiveOscCommitRequest
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{
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std::string routeKey;
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std::string layerKey;
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std::string parameterKey;
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JsonValue value;
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uint64_t generation = 0;
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};
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struct RuntimeLiveStateApplyOptions
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{
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bool allowCommit = false;
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double smoothing = 0.0;
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std::chrono::milliseconds commitDelay = std::chrono::milliseconds(150);
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std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now();
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};
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class RuntimeLiveState
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{
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public:
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void Clear();
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std::size_t OverlayCount() const;
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void ApplyOscUpdates(const std::vector<RuntimeLiveOscUpdate>& updates);
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void ApplyOscCommitCompletions(const std::vector<RuntimeLiveOscCommitCompletion>& completedCommits);
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void ApplyToLayerStates(
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std::vector<RuntimeRenderState>& states,
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const RuntimeLiveStateApplyOptions& options,
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std::vector<RuntimeLiveOscCommitRequest>* commitRequests);
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private:
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struct OscOverlayState
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{
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std::string layerKey;
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std::string parameterKey;
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JsonValue targetValue;
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ShaderParameterValue currentValue;
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bool hasCurrentValue = false;
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std::chrono::steady_clock::time_point lastUpdatedTime;
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std::chrono::steady_clock::time_point lastAppliedTime;
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uint64_t generation = 0;
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uint64_t pendingCommitGeneration = 0;
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bool commitQueued = false;
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};
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std::map<std::string, OscOverlayState> mOscOverlayStates;
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};
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