GROUND WORK PHASE 3
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#pragma once
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#include "RuntimeLiveState.h"
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#include <vector>
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struct RenderStateCompositionInput
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{
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std::vector<RuntimeRenderState> baseLayerStates;
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RuntimeLiveState* liveState = nullptr;
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RuntimeLiveStateApplyOptions liveStateOptions;
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};
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struct RenderStateCompositionResult
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{
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std::vector<RuntimeRenderState> layerStates;
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std::vector<RuntimeLiveOscCommitRequest> commitRequests;
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};
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class RenderStateComposer
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{
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public:
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RenderStateCompositionResult BuildFrameState(const RenderStateCompositionInput& input) const;
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};
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