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This commit is contained in:
2026-05-08 16:46:03 +10:00
parent 53b980913b
commit 07a5c91427
4 changed files with 142 additions and 1 deletions

View File

@@ -59,7 +59,7 @@ jobs:
shell: powershell
run: cmake --build --preset build-debug
- name: Run Native Tests
- name: Run Native Tests And Shader Validation
shell: powershell
run: cmake --build --preset build-debug --target RUN_TESTS

View File

@@ -235,6 +235,29 @@ endif()
add_test(NAME ShaderPackageRegistryTests COMMAND ShaderPackageRegistryTests)
add_executable(ShaderSlangValidationTests
"${APP_DIR}/runtime/RuntimeJson.cpp"
"${APP_DIR}/shader/ShaderCompiler.cpp"
"${APP_DIR}/shader/ShaderPackageRegistry.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/ShaderSlangValidationTests.cpp"
)
target_include_directories(ShaderSlangValidationTests PRIVATE
"${APP_DIR}"
"${APP_DIR}/platform"
"${APP_DIR}/runtime"
"${APP_DIR}/shader"
)
if(MSVC)
target_compile_options(ShaderSlangValidationTests PRIVATE /W3)
endif()
add_test(NAME ShaderSlangValidationTests COMMAND ShaderSlangValidationTests)
set_tests_properties(ShaderSlangValidationTests PROPERTIES
ENVIRONMENT "SLANG_ROOT=${SLANG_ROOT}"
)
add_executable(OscServerTests
"${APP_DIR}/control/OscServer.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/OscServerTests.cpp"

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@@ -190,6 +190,18 @@ bool ShaderCompiler::BuildWrapperSlangSource(const ShaderPackage& shaderPackage,
bool ShaderCompiler::FindSlangCompiler(std::filesystem::path& compilerPath, std::string& error) const
{
char slangRootBuffer[MAX_PATH] = {};
const DWORD slangRootLength = GetEnvironmentVariableA("SLANG_ROOT", slangRootBuffer, static_cast<DWORD>(sizeof(slangRootBuffer)));
if (slangRootLength > 0 && slangRootLength < sizeof(slangRootBuffer))
{
std::filesystem::path candidate = std::filesystem::path(slangRootBuffer) / "bin" / "slangc.exe";
if (std::filesystem::exists(candidate))
{
compilerPath = candidate;
return true;
}
}
std::filesystem::path thirdPartyRoot = mRepoRoot / "3rdParty";
if (!std::filesystem::exists(thirdPartyRoot))
{

View File

@@ -0,0 +1,106 @@
#include "ShaderCompiler.h"
#include "ShaderPackageRegistry.h"
#include <filesystem>
#include <iostream>
#include <map>
#include <string>
#include <vector>
namespace
{
int gFailures = 0;
void Fail(const std::string& message)
{
std::cerr << "FAIL: " << message << "\n";
++gFailures;
}
std::filesystem::path FindRepoRoot()
{
std::filesystem::path current = std::filesystem::current_path();
for (;;)
{
if (std::filesystem::exists(current / "shaders") &&
std::filesystem::exists(current / "runtime" / "templates" / "shader_wrapper.slang.in"))
{
return current;
}
if (!current.has_parent_path() || current.parent_path() == current)
return std::filesystem::path();
current = current.parent_path();
}
}
bool IsExpectedInvalidPackage(const ShaderPackageStatus& status)
{
return status.id.find("broken-shader-example") != std::string::npos &&
status.error.find("Unsupported parameter type") != std::string::npos;
}
}
int main()
{
const std::filesystem::path repoRoot = FindRepoRoot();
if (repoRoot.empty())
{
Fail("Could not locate repository root from current working directory.");
return 1;
}
std::map<std::string, ShaderPackage> packagesById;
std::vector<std::string> packageOrder;
std::vector<ShaderPackageStatus> packageStatuses;
std::string error;
ShaderPackageRegistry registry(12);
if (!registry.Scan(repoRoot / "shaders", packagesById, packageOrder, packageStatuses, error))
{
Fail("Shader package scan failed: " + error);
return 1;
}
for (const ShaderPackageStatus& status : packageStatuses)
{
if (status.available || IsExpectedInvalidPackage(status))
continue;
Fail("Unexpected invalid shader package '" + status.id + "': " + status.error);
}
const std::filesystem::path validationRoot = repoRoot / "runtime" / "shader_validation";
const std::filesystem::path wrapperPath = validationRoot / "validation_shader_wrapper.slang";
const std::filesystem::path generatedGlslPath = validationRoot / "validation_shader.raw.frag";
const std::filesystem::path patchedGlslPath = validationRoot / "validation_shader.frag";
ShaderCompiler compiler(repoRoot, wrapperPath, generatedGlslPath, patchedGlslPath, 12);
for (const std::string& packageId : packageOrder)
{
auto packageIt = packagesById.find(packageId);
if (packageIt == packagesById.end())
continue;
std::string fragmentShaderSource;
std::string compileError;
if (!compiler.BuildLayerFragmentShaderSource(packageIt->second, fragmentShaderSource, compileError))
{
Fail("Shader package '" + packageId + "' failed Slang validation: " + compileError);
continue;
}
if (fragmentShaderSource.find("#version 430 core") == std::string::npos)
Fail("Shader package '" + packageId + "' generated GLSL without the expected patched GLSL version header.");
}
std::error_code removeError;
std::filesystem::remove_all(validationRoot, removeError);
if (gFailures != 0)
{
std::cerr << gFailures << " shader Slang validation failure(s).\n";
return 1;
}
std::cout << "Validated " << packagesById.size() << " shader package(s) through Slang.\n";
return 0;
}