Phase 3 refactor in progress
This commit is contained in:
@@ -30,6 +30,35 @@ ShaderParameterDefinition FloatDefinition(const std::string& id, const std::stri
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return definition;
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}
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ShaderParameterDefinition Vec2Definition(const std::string& id, const std::string& label)
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{
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ShaderParameterDefinition definition;
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definition.id = id;
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definition.label = label;
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definition.type = ShaderParameterType::Vec2;
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definition.defaultNumbers = { 0.0, 0.0 };
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definition.minNumbers = { 0.0, 0.0 };
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definition.maxNumbers = { 1.0, 1.0 };
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return definition;
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}
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ShaderParameterDefinition TriggerDefinition(const std::string& id, const std::string& label)
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{
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ShaderParameterDefinition definition;
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definition.id = id;
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definition.label = label;
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definition.type = ShaderParameterType::Trigger;
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return definition;
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}
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JsonValue NumberArray(std::initializer_list<double> numbers)
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{
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JsonValue value = JsonValue::MakeArray();
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for (double number : numbers)
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value.pushBack(JsonValue(number));
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return value;
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}
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RuntimeRenderState MakeLayerState()
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{
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RuntimeRenderState state;
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@@ -43,6 +72,16 @@ RuntimeRenderState MakeLayerState()
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return state;
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}
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RuntimeRenderState MakeLayerStateWithDefinitions(const std::vector<ShaderParameterDefinition>& definitions)
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{
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RuntimeRenderState state;
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state.layerId = "layer-one";
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state.shaderId = "test-shader";
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state.shaderName = "Test Shader";
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state.parameterDefinitions = definitions;
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return state;
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}
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void TestRuntimeLiveStateAppliesLatestOscOverlay()
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{
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RuntimeLiveState liveState;
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@@ -71,6 +110,40 @@ void TestRuntimeLiveStateAppliesLatestOscOverlay()
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"overlay applies the latest target value");
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}
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void TestRuntimeLiveStateIgnoresStaleCommitCompletions()
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{
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RuntimeLiveState liveState;
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RuntimeLiveOscUpdate update;
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update.routeKey = "layer-one\namount";
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update.layerKey = "layer-one";
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update.parameterKey = "amount";
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update.targetValue = JsonValue(0.9);
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liveState.ApplyOscUpdates({ update });
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std::vector<RuntimeRenderState> states = { MakeLayerState() };
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std::vector<RuntimeLiveOscCommitRequest> commitRequests;
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RuntimeLiveStateApplyOptions options;
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options.allowCommit = true;
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options.smoothing = 0.0;
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options.commitDelay = std::chrono::milliseconds(0);
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options.now = std::chrono::steady_clock::now() + std::chrono::milliseconds(1);
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liveState.ApplyToLayerStates(states, options, &commitRequests);
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Expect(commitRequests.size() == 1, "initial commit request is queued");
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liveState.ApplyOscCommitCompletions({ { "other-route", commitRequests[0].generation } });
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Expect(liveState.OverlayCount() == 1, "completion for another route does not remove overlay");
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liveState.ApplyOscCommitCompletions({ { commitRequests[0].routeKey, commitRequests[0].generation + 1 } });
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Expect(liveState.OverlayCount() == 1, "completion for another generation does not remove overlay");
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RuntimeLiveOscUpdate newerUpdate = update;
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newerUpdate.targetValue = JsonValue(0.2);
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liveState.ApplyOscUpdates({ newerUpdate });
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liveState.ApplyOscCommitCompletions({ { commitRequests[0].routeKey, commitRequests[0].generation } });
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Expect(liveState.OverlayCount() == 1, "stale completion for previous generation is ignored after newer update");
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}
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void TestRuntimeLiveStateQueuesAndCompletesCommit()
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{
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RuntimeLiveState liveState;
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@@ -99,6 +172,183 @@ void TestRuntimeLiveStateQueuesAndCompletesCommit()
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Expect(liveState.OverlayCount() == 0, "matching commit completion removes settled overlay");
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}
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void TestRuntimeLiveStateQueuesOneCommitPerGeneration()
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{
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RuntimeLiveState liveState;
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RuntimeLiveOscUpdate update;
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update.routeKey = "layer-one\namount";
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update.layerKey = "layer-one";
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update.parameterKey = "amount";
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update.targetValue = JsonValue(0.8);
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liveState.ApplyOscUpdates({ update });
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RuntimeLiveStateApplyOptions options;
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options.allowCommit = true;
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options.smoothing = 0.0;
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options.commitDelay = std::chrono::milliseconds(0);
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options.now = std::chrono::steady_clock::now() + std::chrono::milliseconds(1);
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std::vector<RuntimeRenderState> states = { MakeLayerState() };
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std::vector<RuntimeLiveOscCommitRequest> commitRequests;
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liveState.ApplyToLayerStates(states, options, &commitRequests);
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Expect(commitRequests.size() == 1, "first apply queues one commit for generation");
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Expect(commitRequests[0].generation == 1, "first commit uses generation one");
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commitRequests.clear();
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options.now += std::chrono::milliseconds(1);
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liveState.ApplyToLayerStates(states, options, &commitRequests);
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Expect(commitRequests.empty(), "second apply does not duplicate commit for same generation");
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RuntimeLiveOscUpdate newerUpdate = update;
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newerUpdate.targetValue = JsonValue(0.4);
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liveState.ApplyOscUpdates({ newerUpdate });
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commitRequests.clear();
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options.now += std::chrono::milliseconds(1);
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liveState.ApplyToLayerStates(states, options, &commitRequests);
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Expect(commitRequests.size() == 1, "newer update allows a new commit request");
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Expect(commitRequests[0].generation == 2, "new commit uses newer generation");
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}
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void TestRuntimeLiveStateSmoothingZeroAppliesTargetImmediately()
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{
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RuntimeLiveState liveState;
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RuntimeLiveOscUpdate update;
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update.routeKey = "layer-one\namount";
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update.layerKey = "layer-one";
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update.parameterKey = "amount";
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update.targetValue = JsonValue(1.0);
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liveState.ApplyOscUpdates({ update });
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std::vector<RuntimeRenderState> states = { MakeLayerState() };
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RuntimeLiveStateApplyOptions options;
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options.smoothing = 0.0;
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liveState.ApplyToLayerStates(states, options, nullptr);
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const auto valueIt = states[0].parameterValues.find("amount");
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Expect(valueIt != states[0].parameterValues.end(), "smoothing zero writes amount");
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Expect(!valueIt->second.numberValues.empty() && std::fabs(valueIt->second.numberValues[0] - 1.0) < 0.0001,
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"smoothing zero applies target immediately");
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}
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void TestRuntimeLiveStateSmoothingOneConvergesImmediately()
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{
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RuntimeLiveState liveState;
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RuntimeLiveOscUpdate update;
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update.routeKey = "layer-one\namount";
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update.layerKey = "layer-one";
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update.parameterKey = "amount";
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update.targetValue = JsonValue(1.0);
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liveState.ApplyOscUpdates({ update });
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std::vector<RuntimeRenderState> states = { MakeLayerState() };
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RuntimeLiveStateApplyOptions options;
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options.smoothing = 1.0;
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options.now = std::chrono::steady_clock::now() + std::chrono::milliseconds(16);
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liveState.ApplyToLayerStates(states, options, nullptr);
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const auto valueIt = states[0].parameterValues.find("amount");
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Expect(valueIt != states[0].parameterValues.end(), "smoothing one writes amount");
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Expect(!valueIt->second.numberValues.empty() && std::fabs(valueIt->second.numberValues[0] - 1.0) < 0.0001,
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"smoothing one converges immediately");
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}
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void TestRuntimeLiveStateSmoothingPartiallyConverges()
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{
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RuntimeLiveState liveState;
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RuntimeLiveOscUpdate update;
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update.routeKey = "layer-one\namount";
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update.layerKey = "layer-one";
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update.parameterKey = "amount";
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update.targetValue = JsonValue(1.0);
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liveState.ApplyOscUpdates({ update });
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std::vector<RuntimeRenderState> states = { MakeLayerState() };
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ShaderParameterValue amount;
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amount.numberValues = { 0.0 };
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states[0].parameterValues["amount"] = amount;
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RuntimeLiveStateApplyOptions options;
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options.smoothing = 0.5;
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options.now = std::chrono::steady_clock::now() + std::chrono::milliseconds(16);
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liveState.ApplyToLayerStates(states, options, nullptr);
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const auto valueIt = states[0].parameterValues.find("amount");
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Expect(valueIt != states[0].parameterValues.end(), "partial smoothing writes amount");
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Expect(!valueIt->second.numberValues.empty() &&
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valueIt->second.numberValues[0] > 0.0 &&
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valueIt->second.numberValues[0] < 1.0,
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"partial smoothing advances toward target without snapping");
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}
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void TestRuntimeLiveStateSmoothingVectorSizeMismatchUsesTargetShape()
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{
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RuntimeLiveState liveState;
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RuntimeLiveOscUpdate update;
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update.routeKey = "layer-one\noffset";
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update.layerKey = "layer-one";
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update.parameterKey = "offset";
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update.targetValue = NumberArray({ 0.25, 0.75 });
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liveState.ApplyOscUpdates({ update });
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std::vector<RuntimeRenderState> states = { MakeLayerStateWithDefinitions({ Vec2Definition("offset", "Offset") }) };
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ShaderParameterValue malformedOffset;
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malformedOffset.numberValues = { 0.1 };
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states[0].parameterValues["offset"] = malformedOffset;
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RuntimeLiveStateApplyOptions options;
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options.smoothing = 0.5;
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options.now = std::chrono::steady_clock::now() + std::chrono::milliseconds(16);
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liveState.ApplyToLayerStates(states, options, nullptr);
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const auto valueIt = states[0].parameterValues.find("offset");
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Expect(valueIt != states[0].parameterValues.end(), "vector mismatch writes offset");
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Expect(valueIt->second.numberValues.size() == 2, "vector mismatch restores target vector size");
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Expect(valueIt->second.numberValues.size() == 2 &&
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std::fabs(valueIt->second.numberValues[0] - 0.25) < 0.0001 &&
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std::fabs(valueIt->second.numberValues[1] - 0.75) < 0.0001,
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"vector mismatch snaps to validated target shape");
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}
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void TestRuntimeLiveStateTriggerOverlayIncrementsAndClears()
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{
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RuntimeLiveState liveState;
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RuntimeLiveOscUpdate update;
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update.routeKey = "layer-one\npulse";
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update.layerKey = "layer-one";
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update.parameterKey = "pulse";
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update.targetValue = JsonValue(true);
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liveState.ApplyOscUpdates({ update });
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std::vector<RuntimeRenderState> states = { MakeLayerStateWithDefinitions({ TriggerDefinition("pulse", "Pulse") }) };
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states[0].timeSeconds = 42.0;
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ShaderParameterValue pulse;
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pulse.numberValues = { 2.0, 10.0 };
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states[0].parameterValues["pulse"] = pulse;
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std::vector<RuntimeLiveOscCommitRequest> commitRequests;
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RuntimeLiveStateApplyOptions options;
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options.allowCommit = true;
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options.smoothing = 0.0;
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options.commitDelay = std::chrono::milliseconds(0);
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liveState.ApplyToLayerStates(states, options, &commitRequests);
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const auto valueIt = states[0].parameterValues.find("pulse");
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Expect(valueIt != states[0].parameterValues.end(), "trigger overlay writes pulse");
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Expect(valueIt->second.numberValues.size() == 2 &&
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std::fabs(valueIt->second.numberValues[0] - 3.0) < 0.0001 &&
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std::fabs(valueIt->second.numberValues[1] - 42.0) < 0.0001,
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"trigger overlay increments count and stamps layer time");
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Expect(commitRequests.empty(), "trigger overlay does not queue commit");
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Expect(liveState.OverlayCount() == 0, "trigger overlay clears after apply");
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}
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void TestRenderStateComposerBuildsFrameState()
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{
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RuntimeLiveState liveState;
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@@ -110,27 +360,102 @@ void TestRenderStateComposerBuildsFrameState()
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liveState.ApplyOscUpdates({ update });
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RenderStateCompositionInput input;
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input.baseLayerStates = { MakeLayerState() };
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std::vector<RuntimeRenderState> baseLayerStates = { MakeLayerState() };
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input.baseLayerStates = &baseLayerStates;
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input.liveState = &liveState;
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input.liveStateOptions.allowCommit = false;
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input.liveStateOptions.smoothing = 0.0;
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input.allowLiveCommits = false;
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input.liveSmoothing = 0.0;
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RenderStateComposer composer;
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RenderStateCompositionResult result = composer.BuildFrameState(input);
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Expect(result.hasLayerStates, "composer reports that it composed base layer states");
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Expect(result.layerStates.size() == 1, "composer returns composed layer state");
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const auto valueIt = result.layerStates[0].parameterValues.find("amount");
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Expect(valueIt != result.layerStates[0].parameterValues.end(), "composer applies live overlay through live state");
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Expect(!valueIt->second.numberValues.empty() && std::fabs(valueIt->second.numberValues[0] - 0.6) < 0.0001,
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"composer uses OSC key matching against shader names and labels");
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const auto baseValueIt = baseLayerStates[0].parameterValues.find("amount");
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Expect(baseValueIt != baseLayerStates[0].parameterValues.end() &&
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!baseValueIt->second.numberValues.empty() &&
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std::fabs(baseValueIt->second.numberValues[0] - 0.25) < 0.0001,
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"composer leaves base layer states unchanged");
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}
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void TestRenderStateComposerQueuesCommitRequestsWhenEnabled()
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{
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RuntimeLiveState liveState;
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RuntimeLiveOscUpdate update;
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update.routeKey = "layer-one\namount";
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update.layerKey = "layer-one";
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update.parameterKey = "amount";
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update.targetValue = JsonValue(0.8);
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liveState.ApplyOscUpdates({ update });
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std::vector<RuntimeRenderState> baseLayerStates = { MakeLayerState() };
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RenderStateCompositionInput input;
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input.baseLayerStates = &baseLayerStates;
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input.liveState = &liveState;
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input.allowLiveCommits = true;
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input.collectLiveCommitRequests = true;
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input.liveSmoothing = 0.0;
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input.liveCommitDelay = std::chrono::milliseconds(0);
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input.now = std::chrono::steady_clock::now() + std::chrono::milliseconds(1);
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RenderStateComposer composer;
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RenderStateCompositionResult result = composer.BuildFrameState(input);
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Expect(result.commitRequests.size() == 1, "composer returns live commit requests when collection is enabled");
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Expect(result.commitRequests[0].routeKey == "layer-one\namount", "composer commit request preserves route");
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Expect(result.commitRequests[0].generation == 1, "composer commit request preserves generation");
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}
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void TestRenderStateComposerSuppressesCommitCollection()
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{
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RuntimeLiveState liveState;
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RuntimeLiveOscUpdate update;
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update.routeKey = "layer-one\namount";
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update.layerKey = "layer-one";
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update.parameterKey = "amount";
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update.targetValue = JsonValue(0.7);
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liveState.ApplyOscUpdates({ update });
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std::vector<RuntimeRenderState> baseLayerStates = { MakeLayerState() };
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RenderStateCompositionInput input;
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input.baseLayerStates = &baseLayerStates;
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input.liveState = &liveState;
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input.allowLiveCommits = true;
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input.collectLiveCommitRequests = false;
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input.liveSmoothing = 0.0;
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input.liveCommitDelay = std::chrono::milliseconds(0);
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input.now = std::chrono::steady_clock::now() + std::chrono::milliseconds(1);
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RenderStateComposer composer;
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RenderStateCompositionResult result = composer.BuildFrameState(input);
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Expect(result.commitRequests.empty(), "composer can apply overlays without collecting commit requests");
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const auto valueIt = result.layerStates[0].parameterValues.find("amount");
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Expect(valueIt != result.layerStates[0].parameterValues.end() &&
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!valueIt->second.numberValues.empty() &&
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std::fabs(valueIt->second.numberValues[0] - 0.7) < 0.0001,
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"composer still applies overlays when commit collection is disabled");
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}
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}
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int main()
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{
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TestRuntimeLiveStateAppliesLatestOscOverlay();
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TestRuntimeLiveStateIgnoresStaleCommitCompletions();
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TestRuntimeLiveStateQueuesAndCompletesCommit();
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TestRuntimeLiveStateQueuesOneCommitPerGeneration();
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TestRuntimeLiveStateSmoothingZeroAppliesTargetImmediately();
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TestRuntimeLiveStateSmoothingOneConvergesImmediately();
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TestRuntimeLiveStateSmoothingPartiallyConverges();
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TestRuntimeLiveStateSmoothingVectorSizeMismatchUsesTargetShape();
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TestRuntimeLiveStateTriggerOverlayIncrementsAndClears();
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TestRenderStateComposerBuildsFrameState();
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TestRenderStateComposerQueuesCommitRequestsWhenEnabled();
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TestRenderStateComposerSuppressesCommitCollection();
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if (gFailures != 0)
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{
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Block a user