Phase 3 refactor in progress
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@@ -4,9 +4,9 @@
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#include "OpenGLRenderPipeline.h"
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#include "OpenGLRenderer.h"
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#include "OpenGLShaderPrograms.h"
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#include "RenderStateComposer.h"
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#include "HealthTelemetry.h"
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#include "RuntimeCoordinator.h"
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#include "RuntimeLiveState.h"
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#include "RuntimeSnapshotProvider.h"
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#include <windows.h>
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@@ -133,8 +133,8 @@ private:
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HDC mHdc;
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HGLRC mHglrc;
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void ApplyOscOverlays(
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std::vector<RuntimeRenderState>& states,
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std::vector<RuntimeRenderState> ComposeRenderLayerStates(
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const std::vector<RuntimeRenderState>& baseStates,
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bool allowCommit,
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double smoothing,
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std::vector<OscOverlayCommitRequest>* commitRequests);
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@@ -145,5 +145,6 @@ private:
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unsigned mCachedRenderStateWidth = 0;
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unsigned mCachedRenderStateHeight = 0;
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std::chrono::steady_clock::time_point mLastPreviewPresentTime;
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RenderStateComposer mRenderStateComposer;
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RuntimeLiveState mRuntimeLiveState;
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};
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