removed hard coded shader start up
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@@ -23,7 +23,6 @@ public:
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RuntimeSlangShaderCompiler& operator=(const RuntimeSlangShaderCompiler&) = delete;
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~RuntimeSlangShaderCompiler();
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void StartHappyAccidentBuild();
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void StartShaderBuild(const std::string& shaderId);
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void Stop();
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bool TryConsume(RuntimeSlangShaderBuild& build);
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