refactor
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This commit is contained in:
2026-05-03 11:39:21 +10:00
parent 12dda9fc8c
commit 059032c234
11 changed files with 1163 additions and 209 deletions

View File

@@ -7,7 +7,7 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(APP_DIR "${CMAKE_CURRENT_SOURCE_DIR}/apps/LoopThroughWithOpenGLCompositing")
set(GPUDIRECT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/3rdParty/Blackmagic DeckLink SDK 16.0/Win/Samples/NVIDIA_GPUDirect")
set(GPUDIRECT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/3rdParty/Blackmagic DeckLink SDK 16.0/Win/Samples/NVIDIA_GPUDirect" CACHE PATH "Path to the NVIDIA_GPUDirect sample directory from the Blackmagic DeckLink SDK")
if(NOT EXISTS "${APP_DIR}/LoopThroughWithOpenGLCompositing.cpp")
message(FATAL_ERROR "Imported app sources were not found under ${APP_DIR}")
@@ -35,8 +35,12 @@ set(APP_SOURCES
"${APP_DIR}/RuntimeHost.h"
"${APP_DIR}/RuntimeJson.cpp"
"${APP_DIR}/RuntimeJson.h"
"${APP_DIR}/RuntimeParameterUtils.cpp"
"${APP_DIR}/RuntimeParameterUtils.h"
"${APP_DIR}/ShaderCompiler.cpp"
"${APP_DIR}/ShaderCompiler.h"
"${APP_DIR}/ShaderPackageRegistry.cpp"
"${APP_DIR}/ShaderPackageRegistry.h"
"${APP_DIR}/ShaderTypes.h"
"${APP_DIR}/stdafx.cpp"
"${APP_DIR}/stdafx.h"
@@ -90,6 +94,38 @@ endif()
enable_testing()
add_test(NAME RuntimeJsonTests COMMAND RuntimeJsonTests)
add_executable(RuntimeParameterUtilsTests
"${APP_DIR}/RuntimeJson.cpp"
"${APP_DIR}/RuntimeParameterUtils.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/RuntimeParameterUtilsTests.cpp"
)
target_include_directories(RuntimeParameterUtilsTests PRIVATE
"${APP_DIR}"
)
if(MSVC)
target_compile_options(RuntimeParameterUtilsTests PRIVATE /W3)
endif()
add_test(NAME RuntimeParameterUtilsTests COMMAND RuntimeParameterUtilsTests)
add_executable(ShaderPackageRegistryTests
"${APP_DIR}/RuntimeJson.cpp"
"${APP_DIR}/ShaderPackageRegistry.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/ShaderPackageRegistryTests.cpp"
)
target_include_directories(ShaderPackageRegistryTests PRIVATE
"${APP_DIR}"
)
if(MSVC)
target_compile_options(ShaderPackageRegistryTests PRIVATE /W3)
endif()
add_test(NAME ShaderPackageRegistryTests COMMAND ShaderPackageRegistryTests)
add_custom_command(TARGET LoopThroughWithOpenGLCompositing POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${GPUDIRECT_DIR}/bin/x64/dvp.dll"