HTTP boundry
All checks were successful
CI / React UI Build (push) Successful in 12s
CI / Native Windows Build And Tests (push) Successful in 2m22s
CI / Windows Release Package (push) Has been skipped

This commit is contained in:
Aiden
2026-05-30 20:34:52 +10:00
parent aa33d72b6e
commit 04e0802ef2
13 changed files with 247 additions and 165 deletions

View File

@@ -155,7 +155,7 @@ void HttpControlServer::WebSocketClientMain(UniqueSocket clientSocket)
std::string previousState;
while (mRunning.load(std::memory_order_acquire))
{
const std::string state = mCallbacks.getStateJson ? mCallbacks.getStateJson() : "{}";
const std::string state = mCallbacks.getWebSocketStateJson ? mCallbacks.getWebSocketStateJson() : "{}";
if (state != previousState)
{
if (!SendWebSocketText(clientSocket.get(), state))