HTTP boundry
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@@ -21,7 +21,8 @@ These parts are the useful base for the fork:
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- `src/render/readback`: BGRA8/UYVY8 PBO readback and completed-frame publication.
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- `src/platform`: hidden GL window/context support.
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- `src/app`: startup, config, video backend factory, runtime layer orchestration, preview, telemetry, and HTTP server hookup.
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- `src/control`, `src/telemetry`, `src/logging`, and `ui`: useful if the new repo still wants a local control surface.
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- `src/control/http`, `src/telemetry`, `src/logging`, and `ui`: useful if the new repo still wants a local control surface.
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- `src/app/RenderCadenceHttpRoutes.*`: useful only if the new repo keeps this app's current `/api/...` control surface.
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## Replace Or Rework
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@@ -32,10 +33,13 @@ These are most likely to change when the fork renders something other than shade
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- `src/shader`: shader package manifest parsing and Slang wrapper generation, unless the new renderer keeps the same shader package contract.
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- `shaders/`: bundled shader package library.
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- `runtime/templates/shader_wrapper.slang.in`: only needed for the current Slang package pipeline.
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- `src/app/RenderCadenceHttpRoutes.*`: replace this with a fork-owned route module if the new renderer has different controls, while keeping `src/control/http/HttpControlServer.*` as the socket/static/WebSocket shell.
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- Shader-specific UI affordances in `ui`, if the new renderer has a different control model.
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The first fork step is now in place: `RenderThread` preserves the cadence/readback shell and calls a narrow render-content interface behind the draw call. A new repo can swap that implementation without touching video I/O scheduling.
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The HTTP control boundary is also split now. `HttpControlServer` owns transport, static-file helpers, OpenAPI helper serving, and WebSocket state transport; `RenderCadenceHttpRoutes` owns this app's REST endpoint map. A fork that wants the same browser/server plumbing can provide its own route callback and leave the Render Cadence-specific endpoints behind.
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## Current Swap Point
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The render cadence loop now calls `IRenderContent` inside the readback queue call in `src/render/thread/RenderThread.cpp`:
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