restructure

This commit is contained in:
Aiden
2026-05-12 15:47:59 +10:00
parent 6a33bd02ab
commit 02b221f481
21 changed files with 40 additions and 33 deletions

View File

@@ -310,9 +310,9 @@ set(RENDER_CADENCE_APP_SOURCES
"${RENDER_CADENCE_APP_DIR}/app/RuntimeLayerController.cpp"
"${RENDER_CADENCE_APP_DIR}/app/RuntimeLayerController.h"
"${RENDER_CADENCE_APP_DIR}/control/ControlActionResult.h"
"${RENDER_CADENCE_APP_DIR}/control/HttpControlServer.cpp"
"${RENDER_CADENCE_APP_DIR}/control/HttpControlServer.h"
"${RENDER_CADENCE_APP_DIR}/control/HttpControlServerWebSocket.cpp"
"${RENDER_CADENCE_APP_DIR}/control/http/HttpControlServer.cpp"
"${RENDER_CADENCE_APP_DIR}/control/http/HttpControlServer.h"
"${RENDER_CADENCE_APP_DIR}/control/http/HttpControlServerWebSocket.cpp"
"${RENDER_CADENCE_APP_DIR}/control/RuntimeStateJson.h"
"${RENDER_CADENCE_APP_DIR}/frames/SystemFrameExchange.cpp"
"${RENDER_CADENCE_APP_DIR}/frames/SystemFrameExchange.h"
@@ -323,23 +323,23 @@ set(RENDER_CADENCE_APP_SOURCES
"${RENDER_CADENCE_APP_DIR}/logging/Logger.h"
"${RENDER_CADENCE_APP_DIR}/platform/HiddenGlWindow.cpp"
"${RENDER_CADENCE_APP_DIR}/platform/HiddenGlWindow.h"
"${RENDER_CADENCE_APP_DIR}/render/Bgra8ReadbackPipeline.cpp"
"${RENDER_CADENCE_APP_DIR}/render/Bgra8ReadbackPipeline.h"
"${RENDER_CADENCE_APP_DIR}/render/PboReadbackRing.cpp"
"${RENDER_CADENCE_APP_DIR}/render/PboReadbackRing.h"
"${RENDER_CADENCE_APP_DIR}/render/readback/Bgra8ReadbackPipeline.cpp"
"${RENDER_CADENCE_APP_DIR}/render/readback/Bgra8ReadbackPipeline.h"
"${RENDER_CADENCE_APP_DIR}/render/readback/PboReadbackRing.cpp"
"${RENDER_CADENCE_APP_DIR}/render/readback/PboReadbackRing.h"
"${RENDER_CADENCE_APP_DIR}/render/RenderCadenceClock.cpp"
"${RENDER_CADENCE_APP_DIR}/render/RenderCadenceClock.h"
"${RENDER_CADENCE_APP_DIR}/render/RenderThread.cpp"
"${RENDER_CADENCE_APP_DIR}/render/RenderThread.h"
"${RENDER_CADENCE_APP_DIR}/render/RuntimeShaderRenderer.cpp"
"${RENDER_CADENCE_APP_DIR}/render/RuntimeShaderRenderer.h"
"${RENDER_CADENCE_APP_DIR}/render/RuntimeShaderParams.cpp"
"${RENDER_CADENCE_APP_DIR}/render/RuntimeShaderParams.h"
"${RENDER_CADENCE_APP_DIR}/render/RuntimeRenderScene.cpp"
"${RENDER_CADENCE_APP_DIR}/render/RuntimeRenderScene.h"
"${RENDER_CADENCE_APP_DIR}/render/RuntimeShaderPrepareWorker.cpp"
"${RENDER_CADENCE_APP_DIR}/render/RuntimeShaderPrepareWorker.h"
"${RENDER_CADENCE_APP_DIR}/render/RuntimeShaderProgram.h"
"${RENDER_CADENCE_APP_DIR}/render/runtime/RuntimeShaderRenderer.cpp"
"${RENDER_CADENCE_APP_DIR}/render/runtime/RuntimeShaderRenderer.h"
"${RENDER_CADENCE_APP_DIR}/render/runtime/RuntimeShaderParams.cpp"
"${RENDER_CADENCE_APP_DIR}/render/runtime/RuntimeShaderParams.h"
"${RENDER_CADENCE_APP_DIR}/render/runtime/RuntimeRenderScene.cpp"
"${RENDER_CADENCE_APP_DIR}/render/runtime/RuntimeRenderScene.h"
"${RENDER_CADENCE_APP_DIR}/render/runtime/RuntimeShaderPrepareWorker.cpp"
"${RENDER_CADENCE_APP_DIR}/render/runtime/RuntimeShaderPrepareWorker.h"
"${RENDER_CADENCE_APP_DIR}/render/runtime/RuntimeShaderProgram.h"
"${RENDER_CADENCE_APP_DIR}/render/SimpleMotionRenderer.cpp"
"${RENDER_CADENCE_APP_DIR}/render/SimpleMotionRenderer.h"
"${RENDER_CADENCE_APP_DIR}/runtime/RuntimeLayerModel.cpp"
@@ -372,11 +372,14 @@ target_include_directories(RenderCadenceCompositor PRIVATE
"${RENDER_CADENCE_APP_DIR}"
"${RENDER_CADENCE_APP_DIR}/app"
"${RENDER_CADENCE_APP_DIR}/control"
"${RENDER_CADENCE_APP_DIR}/control/http"
"${RENDER_CADENCE_APP_DIR}/frames"
"${RENDER_CADENCE_APP_DIR}/json"
"${RENDER_CADENCE_APP_DIR}/logging"
"${RENDER_CADENCE_APP_DIR}/platform"
"${RENDER_CADENCE_APP_DIR}/render"
"${RENDER_CADENCE_APP_DIR}/render/readback"
"${RENDER_CADENCE_APP_DIR}/render/runtime"
"${RENDER_CADENCE_APP_DIR}/runtime"
"${RENDER_CADENCE_APP_DIR}/telemetry"
"${RENDER_CADENCE_APP_DIR}/video"
@@ -815,7 +818,7 @@ endif()
add_test(NAME RenderCadenceCompositorTelemetryTests COMMAND RenderCadenceCompositorTelemetryTests)
add_executable(RenderCadenceCompositorRuntimeShaderParamsTests
"${RENDER_CADENCE_APP_DIR}/render/RuntimeShaderParams.cpp"
"${RENDER_CADENCE_APP_DIR}/render/runtime/RuntimeShaderParams.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/RenderCadenceCompositorRuntimeShaderParamsTests.cpp"
)
@@ -823,6 +826,7 @@ target_include_directories(RenderCadenceCompositorRuntimeShaderParamsTests PRIVA
"${APP_DIR}/gl/shader"
"${APP_DIR}/shader"
"${RENDER_CADENCE_APP_DIR}/render"
"${RENDER_CADENCE_APP_DIR}/render/runtime"
"${RENDER_CADENCE_APP_DIR}/runtime"
)
@@ -936,8 +940,8 @@ endif()
add_test(NAME RenderCadenceCompositorRuntimeStateJsonTests COMMAND RenderCadenceCompositorRuntimeStateJsonTests)
add_executable(RenderCadenceCompositorHttpControlServerTests
"${RENDER_CADENCE_APP_DIR}/control/HttpControlServer.cpp"
"${RENDER_CADENCE_APP_DIR}/control/HttpControlServerWebSocket.cpp"
"${RENDER_CADENCE_APP_DIR}/control/http/HttpControlServer.cpp"
"${RENDER_CADENCE_APP_DIR}/control/http/HttpControlServerWebSocket.cpp"
"${RENDER_CADENCE_APP_DIR}/json/JsonWriter.cpp"
"${RENDER_CADENCE_APP_DIR}/logging/Logger.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/tests/RenderCadenceCompositorHttpControlServerTests.cpp"
@@ -945,6 +949,7 @@ add_executable(RenderCadenceCompositorHttpControlServerTests
target_include_directories(RenderCadenceCompositorHttpControlServerTests PRIVATE
"${RENDER_CADENCE_APP_DIR}/control"
"${RENDER_CADENCE_APP_DIR}/control/http"
"${RENDER_CADENCE_APP_DIR}/json"
"${RENDER_CADENCE_APP_DIR}/logging"
)

View File

@@ -264,11 +264,13 @@ This app keeps the same core behavior but splits it into modules that can grow:
- `frames/`: system-memory handoff
- `platform/`: COM/Win32/hidden GL context support
- `render/`: cadence, simple rendering, PBO readback
- `render/RuntimeRenderScene`: render-thread-owned GL scene for ready runtime shader layers
- `render/RuntimeShaderPrepareWorker`: shared-context runtime shader program compile/link worker
- `render/`: cadence thread, clock, and simple renderer
- `render/readback/`: PBO-backed BGRA8 readback and completed-frame publication
- `render/runtime/RuntimeRenderScene`: render-thread-owned GL scene for ready runtime shader layers
- `render/runtime/RuntimeShaderPrepareWorker`: shared-context runtime shader program compile/link worker
- `runtime/`: app-owned shader layer readiness model, runtime Slang build bridge, and completed artifact handoff
- `control/`: local HTTP API edge and runtime-state JSON presentation
- `control/`: control action results and runtime-state JSON presentation
- `control/http/`: local HTTP API, static UI serving, OpenAPI serving, and WebSocket updates
- `json/`: compact JSON serialization helpers
- `video/`: DeckLink output wrapper and scheduling thread
- `telemetry/`: cadence telemetry

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@@ -1,6 +1,6 @@
#pragma once
#include "../control/HttpControlServer.h"
#include "../control/http/HttpControlServer.h"
#include "../logging/Logger.h"
#include "../telemetry/TelemetryHealthMonitor.h"
#include "../video/DeckLinkOutput.h"

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@@ -4,10 +4,10 @@
#include "../frames/SystemFrameTypes.h"
#include "../logging/Logger.h"
#include "../platform/HiddenGlWindow.h"
#include "Bgra8ReadbackPipeline.h"
#include "readback/Bgra8ReadbackPipeline.h"
#include "GLExtensions.h"
#include "RuntimeRenderScene.h"
#include "RuntimeShaderRenderer.h"
#include "runtime/RuntimeRenderScene.h"
#include "runtime/RuntimeShaderRenderer.h"
#include "SimpleMotionRenderer.h"
#include <algorithm>

View File

@@ -3,7 +3,7 @@
#include "RenderCadenceClock.h"
#include "../runtime/RuntimeLayerModel.h"
#include "../runtime/RuntimeShaderArtifact.h"
#include "RuntimeRenderScene.h"
#include "runtime/RuntimeRenderScene.h"
#include <atomic>
#include <condition_variable>

View File

@@ -1,6 +1,6 @@
#include "RuntimeRenderScene.h"
#include "../platform/HiddenGlWindow.h"
#include "../../platform/HiddenGlWindow.h"
#include <algorithm>
#include <functional>

View File

@@ -1,6 +1,6 @@
#include "RuntimeShaderPrepareWorker.h"
#include "../platform/HiddenGlWindow.h"
#include "../../platform/HiddenGlWindow.h"
#include "RuntimeShaderRenderer.h"
#include <algorithm>

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@@ -1,7 +1,7 @@
#pragma once
#include "RuntimeShaderProgram.h"
#include "../runtime/RuntimeLayerModel.h"
#include "../../runtime/RuntimeLayerModel.h"
#include <windows.h>

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@@ -1,7 +1,7 @@
#pragma once
#include "GLExtensions.h"
#include "../runtime/RuntimeShaderArtifact.h"
#include "../../runtime/RuntimeShaderArtifact.h"
#include <string>

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@@ -2,7 +2,7 @@
#include "GLExtensions.h"
#include "RuntimeShaderProgram.h"
#include "../runtime/RuntimeShaderArtifact.h"
#include "../../runtime/RuntimeShaderArtifact.h"
#include <cstdint>
#include <string>