restructure

This commit is contained in:
Aiden
2026-05-12 15:47:59 +10:00
parent 6a33bd02ab
commit 02b221f481
21 changed files with 40 additions and 33 deletions

View File

@@ -0,0 +1,51 @@
#pragma once
#include "GLExtensions.h"
#include "RuntimeShaderProgram.h"
#include "../../runtime/RuntimeShaderArtifact.h"
#include <cstdint>
#include <string>
#include <vector>
class RuntimeShaderRenderer
{
public:
RuntimeShaderRenderer() = default;
RuntimeShaderRenderer(const RuntimeShaderRenderer&) = delete;
RuntimeShaderRenderer& operator=(const RuntimeShaderRenderer&) = delete;
~RuntimeShaderRenderer();
bool CommitFragmentShader(const std::string& fragmentShaderSource, std::string& error);
bool CommitShaderArtifact(const RuntimeShaderArtifact& artifact, std::string& error);
bool CommitPreparedProgram(RuntimePreparedShaderProgram& preparedProgram, std::string& error);
bool HasProgram() const { return mProgram != 0; }
void RenderFrame(uint64_t frameIndex, unsigned width, unsigned height);
void ShutdownGl();
static bool BuildPreparedProgram(
const std::string& layerId,
const std::string& sourceFingerprint,
const RuntimeShaderArtifact& artifact,
RuntimePreparedShaderProgram& preparedProgram);
private:
bool EnsureStaticGlResources(std::string& error);
static bool CompileShader(GLenum shaderType, const char* source, GLuint& shader, std::string& error);
static bool BuildProgram(const std::string& fragmentShaderSource, GLuint& program, GLuint& vertexShader, GLuint& fragmentShader, std::string& error);
static void AssignSamplerUniforms(GLuint program);
void UpdateGlobalParams(uint64_t frameIndex, unsigned width, unsigned height);
void BindRuntimeTextures();
void DestroyProgram();
void DestroyStaticGlResources();
RuntimeShaderArtifact mArtifact;
GLuint mProgram = 0;
GLuint mVertexShader = 0;
GLuint mFragmentShader = 0;
GLuint mVertexArray = 0;
GLuint mGlobalParamsBuffer = 0;
GLsizeiptr mGlobalParamsBufferSize = 0;
GLuint mFallbackSourceTexture = 0;
std::vector<unsigned char> mGlobalParamsScratch;
};