restructure
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@@ -264,11 +264,13 @@ This app keeps the same core behavior but splits it into modules that can grow:
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- `frames/`: system-memory handoff
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- `platform/`: COM/Win32/hidden GL context support
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- `render/`: cadence, simple rendering, PBO readback
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- `render/RuntimeRenderScene`: render-thread-owned GL scene for ready runtime shader layers
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- `render/RuntimeShaderPrepareWorker`: shared-context runtime shader program compile/link worker
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- `render/`: cadence thread, clock, and simple renderer
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- `render/readback/`: PBO-backed BGRA8 readback and completed-frame publication
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- `render/runtime/RuntimeRenderScene`: render-thread-owned GL scene for ready runtime shader layers
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- `render/runtime/RuntimeShaderPrepareWorker`: shared-context runtime shader program compile/link worker
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- `runtime/`: app-owned shader layer readiness model, runtime Slang build bridge, and completed artifact handoff
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- `control/`: local HTTP API edge and runtime-state JSON presentation
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- `control/`: control action results and runtime-state JSON presentation
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- `control/http/`: local HTTP API, static UI serving, OpenAPI serving, and WebSocket updates
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- `json/`: compact JSON serialization helpers
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- `video/`: DeckLink output wrapper and scheduling thread
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- `telemetry/`: cadence telemetry
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@@ -1,6 +1,6 @@
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#pragma once
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#include "../control/HttpControlServer.h"
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#include "../control/http/HttpControlServer.h"
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#include "../logging/Logger.h"
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#include "../telemetry/TelemetryHealthMonitor.h"
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#include "../video/DeckLinkOutput.h"
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@@ -4,10 +4,10 @@
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#include "../frames/SystemFrameTypes.h"
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#include "../logging/Logger.h"
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#include "../platform/HiddenGlWindow.h"
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#include "Bgra8ReadbackPipeline.h"
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#include "readback/Bgra8ReadbackPipeline.h"
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#include "GLExtensions.h"
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#include "RuntimeRenderScene.h"
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#include "RuntimeShaderRenderer.h"
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#include "runtime/RuntimeRenderScene.h"
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#include "runtime/RuntimeShaderRenderer.h"
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#include "SimpleMotionRenderer.h"
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#include <algorithm>
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@@ -3,7 +3,7 @@
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#include "RenderCadenceClock.h"
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#include "../runtime/RuntimeLayerModel.h"
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#include "../runtime/RuntimeShaderArtifact.h"
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#include "RuntimeRenderScene.h"
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#include "runtime/RuntimeRenderScene.h"
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#include <atomic>
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#include <condition_variable>
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@@ -1,6 +1,6 @@
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#include "RuntimeRenderScene.h"
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#include "../platform/HiddenGlWindow.h"
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#include "../../platform/HiddenGlWindow.h"
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#include <algorithm>
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#include <functional>
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@@ -1,6 +1,6 @@
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#include "RuntimeShaderPrepareWorker.h"
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#include "../platform/HiddenGlWindow.h"
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#include "../../platform/HiddenGlWindow.h"
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#include "RuntimeShaderRenderer.h"
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#include <algorithm>
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@@ -1,7 +1,7 @@
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#pragma once
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#include "RuntimeShaderProgram.h"
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#include "../runtime/RuntimeLayerModel.h"
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#include "../../runtime/RuntimeLayerModel.h"
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#include <windows.h>
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@@ -1,7 +1,7 @@
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#pragma once
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#include "GLExtensions.h"
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#include "../runtime/RuntimeShaderArtifact.h"
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#include "../../runtime/RuntimeShaderArtifact.h"
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#include <string>
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@@ -2,7 +2,7 @@
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#include "GLExtensions.h"
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#include "RuntimeShaderProgram.h"
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#include "../runtime/RuntimeShaderArtifact.h"
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#include "../../runtime/RuntimeShaderArtifact.h"
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#include <cstdint>
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#include <string>
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