#pragma once

#include "RenderFrameState.h"

#include <vector>

class RenderEngine;
class RuntimeServices;

class RuntimeServiceLiveBridge
{
public:
	static bool PrepareLiveRenderFrameState(
		RuntimeServices& runtimeServices,
		RenderEngine& renderEngine,
		const RenderFrameInput& input,
		RenderFrameState& frameState);
};
