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transform values

This commit is contained in:
2026-05-19 17:18:25 +10:00
parent 8b08d9571e
commit 5cf4ac4d2e
14 changed files with 1529 additions and 144 deletions

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@@ -40,6 +40,10 @@ Details payloads are cached in browser `localStorage` for five minutes per objec
Asset-looking property values also request `/remote/object/thumbnail` and cache thumbnail data in `localStorage`, so mesh/material fields can render closer to Unreal's Details panel.
Common Details values are editable from the web UI. The app writes via `/remote/object/property` using `WRITE_TRANSACTION_ACCESS`, applies optimistic row updates, then refreshes from Unreal. Selected-object properties poll roughly once per second when no edit is dirty, and the Outliner refreshes in the background to catch actor changes.
The Details panel also has a pinned Transform section. It reads and writes Location, Rotation, and Scale through common actor/component Remote Control function calls, falling back across actor and scene-component variants when available.
## Run
Start Unreal Editor, enable the Remote Control API, and make sure it is listening on `127.0.0.1:30010`.