1
0

26 Commits

Author SHA1 Message Date
Aiden
91b612785b Initial build 2026-06-10 10:19:03 +10:00
Verdi
3bd2c135a9 update demo page 2026-02-19 13:12:49 -06:00
Verdi
2194a4726e Force GitHub Pages rebuild 2026-02-19 13:09:41 -06:00
Verdi
858eb62947 Update CDN urls in readme 2026-02-19 12:32:47 -06:00
Michael Verdi
d52a722ce7 Merge pull request #5
Resolve image paths relative to script URL for CDN support
2026-02-19 12:17:20 -06:00
Verdi
40e3711925 Resolve image paths relative to script URL for CDN support 2026-02-19 12:15:36 -06:00
Michael Verdi
c41ad12b32 Update index.html
Updated to use jsdelivr URLs
2026-02-19 11:23:08 -06:00
Michael Verdi
dbe6e5b1d9 Update README.md
Added jsdelivr.net CDN links
2026-02-19 11:21:45 -06:00
Michael Verdi
626b7f451b Create .gitattributes 2026-02-19 11:13:56 -06:00
Michael Verdi
a56e36eaf6 Merge pull request #4 from Verdi/fix/quest-stereo-v2
Fix stereo eye detection with multiple fallback methods
2026-01-26 23:39:48 -06:00
Verdi
bebcb3d355 Fix stereo eye detection with multiple fallback methods
- Replace onBeforeRender stereo detection to use cascading fallbacks:
  1. Direct xrCamera.cameras[0]/[1] comparison
  2. View matrix matrixWorldInverse.elements[12] with 0.001 threshold
  3. Projection matrix elements[8] as last resort
- Add video texture sync in renderXR before render call

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-26 23:27:45 -06:00
Michael Verdi
f4fb9cf6bb Merge pull request #3 from Verdi/revert-1-fix/quest-stereo-rendering
Revert "Fix stereo rendering glitches on Meta Quest browsers"
2026-01-26 23:14:47 -06:00
Michael Verdi
38200c82f2 Revert "Fix stereo rendering glitches on Meta Quest browsers" 2026-01-26 23:12:43 -06:00
Michael Verdi
715e762fc9 Merge pull request #2 from Verdi/fix/quest-stereo-rendering
update video
2026-01-26 22:51:52 -06:00
Verdi
928fafa290 update video 2026-01-26 22:41:56 -06:00
Michael Verdi
065e8310e3 Merge pull request #1 from Verdi/fix/quest-stereo-rendering
Fix stereo rendering glitches on Meta Quest browsers
2026-01-26 18:23:51 -06:00
Verdi
4183ae2530 Fix stereo rendering glitches on Meta Quest browsers
Replace camera reference comparison with view matrix eye detection
for more reliable left/right eye identification. Recent Quest Browser
updates (Chromium 138/140, Horizon OS v83) changed WebXR multiview
behavior, causing the previous xrCamera.cameras[0]/[1] comparison
to fail intermittently on the left eye.

The new approach uses activeCamera.matrixWorldInverse.elements[12]
(the X translation in the view matrix) which reliably indicates:
- Negative value = left eye
- Positive value = right eye

This method is consistent across both Quest Browser and Safari/VisionOS.

Also adds explicit video texture synchronization in the render loop
to prevent timing-related glitches.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-26 18:20:13 -06:00
Michael Verdi
d869f75e1e Update vr180-player.js
Updated threejs CDN link with one that updates to latest version.
2026-01-26 11:07:07 -06:00
Michael Verdi
b559ea6ebf Merge remote changes with canvas positioning fix 2025-08-01 15:23:12 -05:00
Michael Verdi
85baf3cd79 Fix 2D canvas positioning bug
- Changed canvas positioning from absolute to relative in start2DMode()
- Resolves issue where content below video was hidden underneath canvas
- Fixes canvas disappearing during page resize and fullscreen operations
- Canvas now properly flows within document layout
2025-08-01 15:22:26 -05:00
Michael Verdi
0a8cb8196c Update README.md 2025-08-01 14:45:12 -05:00
Michael Verdi
5087c3cbb2 Merge remote changes with local updates 2025-08-01 14:40:20 -05:00
Michael Verdi
0ef4ca56a5 Update HTML, CSS, and video file
- Updated index.html with latest changes
- Updated vr180player/vr180-player.css with styling improvements
- Updated sbs-video.mp4 with new video content
2025-08-01 14:38:42 -05:00
Michael Verdi
ffb29bc4ec Update README.md 2025-08-01 12:43:41 -05:00
Michael Verdi
090ad5f315 Merge 2D branch: Fix canvas resizing bug in 2D mode 2025-08-01 12:37:36 -05:00
Michael Verdi
957f1af8b0 Update README.md 2025-08-01 10:31:52 -05:00
6 changed files with 332 additions and 208 deletions

4
.gitattributes vendored Normal file
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@@ -0,0 +1,4 @@
index.html export-ignore
README.md export-ignore
sbs-video.mp4 export-ignore
poster.jpg export-ignore

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@@ -1,43 +1,45 @@
# VR180 Web Player # VR Web Player
A web-based video player for 180 degree, 3D video. A CDN-friendly web player for side-by-side stereoscopic video.
Got an immersive video you want people to see with the Apple Vision Pro or Meta Quest headsets? You could build an app and deal with app stores. You could jump through some hoops to put it on YouTube but it will be limited to Meta headsets. Or you can use this web player and put it on your website. The player supports two projection modes:
- `vr180`: an immersive 180 degree stereoscopic hemisphere in WebXR, with a draggable rectilinear fallback on non-XR browsers.
- `plane`: a flat stereoscopic video plane in WebXR, with a normal flat left-eye fallback on non-XR browsers.
## How to use it ## How to use it
Add the player script `<script type="module" src="vr180-player.js"></script>` before the closing body tag and use this HTML snippet: Include the module script from your CDN. The script automatically loads its matching CSS file and image assets from the same folder.
```
<div id="vr-container"> ```html
<video id="vr180" poster="poster.jpg" title="Demo Video" crossOrigin="anonymous" playsinline> <div data-vr-web-player data-projection="vr180">
<video poster="poster.jpg" title="Demo Video" crossorigin="anonymous" playsinline preload="metadata">
<source src="sbs-video.mp4" type="video/mp4"> <source src="sbs-video.mp4" type="video/mp4">
</video> </video>
</div> </div>
<button id="playBtn">Play</button>
<script type="module" src="https://cdn.example.com/vr180player/vr180-player.js"></script>
``` ```
This creates a button on your page. When VR is available, the button will be active and clicking it will begin the immersive experience.
<img src="https://github.com/user-attachments/assets/05db6208-6d42-48fa-a0da-55de41f35e6d" width=50%> Use `data-projection="plane"` for flat 3D video on a rectangular plane:
*Example Button* ```html
<div data-vr-web-player data-projection="plane">
<video poster="poster.jpg" title="Demo Video" crossorigin="anonymous" playsinline preload="metadata">
<source src="sbs-video.mp4" type="video/mp4">
</video>
</div>
```
Once the video is playing, you can bring up video controls. When the video is over, you'll automatically exit the experience. Only one player is supported per page in this version. The player logs a clear console message and does not initialize if no `[data-vr-web-player]` container is found, if multiple containers are found, if the container has no video, or if `data-projection` is not `vr180` or `plane`.
![vr180-web-player](https://github.com/user-attachments/assets/ac86dba9-add9-462e-9590-26abc5f20912) ## Video format
This version supports 2:1 side-by-side video using H.264 or HEVC in an mp4 file. It does not support over-under, MV-HEVC, APMP, or `.aivu`.
## Video Format ## How it works
**The player only supports 2:1, side-by-side video using either H.264 or HEVC in an mp4 file.** It does not support over-under, MV-HEVC, or .aivu. When the page loads, the video is embedded normally with a play button over the poster frame. When the user clicks play, the player checks for `navigator.xr` and `immersive-vr` support.
## Features - In WebXR, `vr180` maps the left and right halves of the SBS video onto the matching eyes of a 180 degree sphere.
Tapping anywhere will bring up the controls. Without interaction they will go away in 10 seconds. Tapping outside of the controls will close them right away. - In WebXR, `plane` maps the left and right halves onto the matching eyes of a floating 16:9 video plane.
- Play/Pause - Outside WebXR, both modes render only the left half of the SBS video so viewers do not see the raw double image.
- Rewind 15 seconds
- Skip 15 seconds
- Mute/Unmute
- Seek
- Exit VR
## Future
I'm not a developer. I used AI to help create this and give me the ability to post immersive videos on my website. I'm unlikely to be able to help you if you run into problems, want to customize this, or add new features. I'm releasing this with the [unlicense](https://unlicense.org/) so you're free to do anything at all with it. That said, if you have ideas or want to contribute code, I'd love to [hear](mailto:hello@michaelverdi.com) from you.
## Demo ## Demo
**Test it out in a headset!** Open this repository's `index.html` through a local web server and switch `data-projection` between `vr180` and `plane` to test both modes.
Open [https://verdi.github.io/VR180-Web-Player/](https://verdi.github.io/VR180-Web-Player/) in a browser on your headset and then click the Enter VR button.

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@@ -3,36 +3,30 @@
<head> <head>
<meta charset="UTF-8"> <meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<title>VR180 Web Player</title> <title>VR Web Player</title>
<link rel="stylesheet" href="vr180player/vr180-player.css">
<style> <style>
body { body {
font-family: system-ui, "Segoe UI", Roboto, Helvetica, Arial, sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol"; font-family: system-ui, "Segoe UI", Roboto, Helvetica, Arial, sans-serif;
font-size: 1rem; font-size: 1rem;
font-weight: normal; font-weight: normal;
} }
main { main {
max-width: 750px; max-width: 750px;
margin: auto; margin: auto;
} }
video {
width: 100%;
height: auto;
aspect-ratio: 16/9;
}
</style> </style>
</head> </head>
<body> <body>
<main> <main>
<h1>VR180 Web Player</h1> <h1>VR Web Player</h1>
<p>This is a web-based player for 180° stereoscopic video.</p> <p>This is a web-based player for side-by-side stereoscopic video.</p>
<div id="vr-container"> <div data-vr-web-player data-projection="vr180">
<video id="vr180" poster="poster.jpg" title="Demo Video" crossOrigin="anonymous" playsinline> <video poster="poster.jpg" title="Demo Video" crossorigin="anonymous" playsinline preload="metadata">
<source src="sbs-video.mp4" type="video/mp4"> <source src="sbs-video.mp4" type="video/mp4">
</video> </video>
<!-- UI elements will be dynamically inserted here by JavaScript -->
</div> </div>
</main> </main>
<script type="module" src="vr180player/vr180-player.js"></script> <script type="module" src="./vr180player/vr180-player.js"></script>
</body> </body>
</html> </html>

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@@ -1,10 +1,17 @@
#vr-container { .vrwp {
position: relative; position: relative;
display: inline-block; display: inline-block;
width: 100%; width: 100%;
} }
#playBtn { .vrwp-video,
.vrwp canvas {
width: 100%;
height: auto;
aspect-ratio: 16 / 9;
}
.vrwp-play-button {
position: absolute; position: absolute;
top: 50%; top: 50%;
left: 50%; left: 50%;
@@ -19,41 +26,39 @@
z-index: 10; z-index: 10;
} }
#playBtn:hover { .vrwp-play-button:hover {
transform: translate(-50%, -50%) scale(1.1); transform: translate(-50%, -50%) scale(1.1);
} }
#playBtn:active { .vrwp-play-button:active {
transform: translate(-50%, -50%) scale(0.95); transform: translate(-50%, -50%) scale(0.95);
} }
#playBtn.hidden { .vrwp-play-button.hidden {
opacity: 0; opacity: 0;
pointer-events: none; pointer-events: none;
} }
#playBtn img { .vrwp-play-button img {
width: 100%; width: 100%;
height: 100%; height: 100%;
} }
/* Responsive sizing */
@media (max-width: 600px) { @media (max-width: 600px) {
#playBtn { .vrwp-play-button {
width: 60px; width: 60px;
height: 60px; height: 60px;
} }
} }
@media (min-width: 900px) { @media (min-width: 900px) {
#playBtn { .vrwp-play-button {
width: 100px; width: 100px;
height: 100px; height: 100px;
} }
} }
/* 2D Video Controls Panel */ .vrwp-panel {
#panel {
position: absolute; position: absolute;
bottom: 10%; bottom: 10%;
left: 50%; left: 50%;
@@ -63,7 +68,7 @@
border-radius: 30px; border-radius: 30px;
background: rgba(0, 0, 0, 0.70); background: rgba(0, 0, 0, 0.70);
color: #fff; color: #fff;
font-family: system-ui, "Segoe UI", Roboto, Helvetica, Arial, sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol"; font-family: system-ui, "Segoe UI", Roboto, Helvetica, Arial, sans-serif;
z-index: 100; z-index: 100;
opacity: 0; opacity: 0;
visibility: hidden; visibility: hidden;
@@ -71,38 +76,38 @@
pointer-events: none; pointer-events: none;
} }
#panel.visible { .vrwp-panel.visible {
opacity: 1; opacity: 1;
visibility: visible; visibility: visible;
pointer-events: auto; pointer-events: auto;
} }
#status { .vrwp-status {
margin: 0 12px 12px 12px; margin: 0 12px 12px 12px;
} }
#video-title { .vrwp-video-title {
text-align: center; text-align: center;
margin: 0 0 16px 0; margin: 0 0 16px 0;
font-size: 1rem; font-size: 1rem;
font-weight: 500; font-weight: 500;
} }
#current-time, .vrwp-current-time,
#total-time { .vrwp-total-time {
margin: 0; margin: 0;
font-size: 0.875rem; font-size: 0.875rem;
font-variant-numeric: tabular-nums; font-variant-numeric: tabular-nums;
} }
#progress { .vrwp-progress {
display: grid; display: grid;
grid-template-columns: min-content 1fr min-content; grid-template-columns: min-content 1fr min-content;
grid-gap: 8px; grid-gap: 8px;
align-items: center; align-items: center;
} }
#bar { .vrwp-bar {
width: 100%; width: 100%;
height: 4px; height: 4px;
border-radius: 2px; border-radius: 2px;
@@ -111,7 +116,7 @@
position: relative; position: relative;
} }
#played { .vrwp-played {
border-radius: 2px; border-radius: 2px;
background: #fff; background: #fff;
height: 4px; height: 4px;
@@ -119,20 +124,20 @@
transition: width 0.1s ease; transition: width 0.1s ease;
} }
#controls { .vrwp-controls {
display: grid; display: grid;
grid-template-areas: "full lflex nav rflex mute"; grid-template-areas: "full lflex nav rflex mute";
grid-template-columns: 44px 1fr 156px 1fr 44px; grid-template-columns: 44px 1fr 156px 1fr 44px;
height: 44px; height: 44px;
} }
#panel button { .vrwp-panel button {
cursor: pointer; cursor: pointer;
border: none; border: none;
background-color: transparent; background-color: transparent;
} }
#fullscreen { .vrwp-fullscreen {
grid-area: full; grid-area: full;
width: 44px; width: 44px;
height: 44px; height: 44px;
@@ -143,11 +148,11 @@
transition: background-image 0.15s ease-in-out; transition: background-image 0.15s ease-in-out;
} }
#fullscreen:hover { .vrwp-fullscreen:hover {
background-image: url(images/fullscreen-hover.png); background-image: url(images/fullscreen-hover.png);
} }
#mute { .vrwp-mute {
grid-area: mute; grid-area: mute;
width: 44px; width: 44px;
height: 44px; height: 44px;
@@ -158,27 +163,27 @@
transition: background-image 0.15s ease-in-out; transition: background-image 0.15s ease-in-out;
} }
#mute:hover { .vrwp-mute:hover {
background-image: url(images/mute-hover.png); background-image: url(images/mute-hover.png);
} }
#mute.muted { .vrwp-mute.muted {
background-image: url(images/mute.png); background-image: url(images/mute.png);
} }
#mute.muted:hover { .vrwp-mute.muted:hover {
background-image: url(images/mute-hover.png); background-image: url(images/mute-hover.png);
} }
#mute.unmuted { .vrwp-mute.unmuted {
background-image: url(images/unmute.png); background-image: url(images/unmute.png);
} }
#mute.unmuted:hover { .vrwp-mute.unmuted:hover {
background-image: url(images/unmute-hover.png); background-image: url(images/unmute-hover.png);
} }
#nav { .vrwp-nav {
grid-area: nav; grid-area: nav;
display: grid; display: grid;
grid-template-columns: 44px 44px 44px; grid-template-columns: 44px 44px 44px;
@@ -186,7 +191,7 @@
height: 44px; height: 44px;
} }
#back { .vrwp-back {
width: 44px; width: 44px;
height: 44px; height: 44px;
background-image: url(images/back.png); background-image: url(images/back.png);
@@ -196,11 +201,11 @@
transition: background-image 0.15s ease-in-out; transition: background-image 0.15s ease-in-out;
} }
#back:hover { .vrwp-back:hover {
background-image: url(images/back-hover.png); background-image: url(images/back-hover.png);
} }
#play2 { .vrwp-play-toggle {
width: 44px; width: 44px;
height: 44px; height: 44px;
background-image: url(images/play2.png); background-image: url(images/play2.png);
@@ -210,27 +215,27 @@
transition: background-image 0.15s ease-in-out; transition: background-image 0.15s ease-in-out;
} }
#play2:hover { .vrwp-play-toggle:hover {
background-image: url(images/play2-hover.png); background-image: url(images/play2-hover.png);
} }
#play2.paused { .vrwp-play-toggle.paused {
background-image: url(images/play2.png); background-image: url(images/play2.png);
} }
#play2.paused:hover { .vrwp-play-toggle.paused:hover {
background-image: url(images/play2-hover.png); background-image: url(images/play2-hover.png);
} }
#play2.playing { .vrwp-play-toggle.playing {
background-image: url(images/pause.png); background-image: url(images/pause.png);
} }
#play2.playing:hover { .vrwp-play-toggle.playing:hover {
background-image: url(images/pause-hover.png); background-image: url(images/pause-hover.png);
} }
#forward { .vrwp-forward {
width: 44px; width: 44px;
height: 44px; height: 44px;
background-image: url(images/forward.png); background-image: url(images/forward.png);
@@ -240,6 +245,6 @@
transition: background-image 0.15s ease-in-out; transition: background-image 0.15s ease-in-out;
} }
#forward:hover { .vrwp-forward:hover {
background-image: url(images/forward-hover.png); background-image: url(images/forward-hover.png);
} }

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@@ -1,7 +1,16 @@
import * as THREE from 'https://cdn.jsdelivr.net/npm/three@0.176.0/build/three.module.js'; import * as THREE from 'https://unpkg.com/three/build/three.module.js';
const _playerBase = new URL('.', import.meta.url).href;
const PLAYER_SELECTOR = '[data-vr-web-player]';
const VALID_PROJECTIONS = new Set(['vr180', 'plane']);
const PLANE_WIDTH = 3.2;
const PLANE_HEIGHT = PLANE_WIDTH * (9 / 16);
const PLANE_DISTANCE = 3;
const PLANE_2D_DISTANCE = 1.2;
let playerContainer, projectionMode = 'vr180';
let scene, camera, renderer, video, videoTexture, sphereMaterial; let scene, camera, renderer, video, videoTexture, sphereMaterial;
let vr180Mesh; let vr180Mesh, planeMesh, activeContentMesh;
let xrSession = null; let xrSession = null;
let controller1, raycaster, uiElements = []; let controller1, raycaster, uiElements = [];
const tempMatrix = new THREE.Matrix4(); const tempMatrix = new THREE.Matrix4();
@@ -105,13 +114,30 @@ const SOUND_MUTED_SVG_PATH = "M6.9082 2.8985C7.71639 2.45747 8.74994 3.03437 8.7
// Dynamic UI Creation Functions // Dynamic UI Creation Functions
function injectPlayerStyles() {
if (document.querySelector('link[data-vr-web-player-stylesheet]')) {
return;
}
const link = document.createElement('link');
link.rel = 'stylesheet';
link.href = _playerBase + 'vr180-player.css';
link.dataset.vrWebPlayerStylesheet = 'true';
if (document.head) {
document.head.appendChild(link);
} else {
document.addEventListener('DOMContentLoaded', () => document.head.appendChild(link), { once: true });
}
}
function createPlayButton() { function createPlayButton() {
const playButton = document.createElement('button'); const playButton = document.createElement('button');
playButton.id = 'playBtn'; playButton.type = 'button';
playButton.className = 'vrwp-play-button';
playButton.setAttribute('aria-label', 'Play video'); playButton.setAttribute('aria-label', 'Play video');
const playImg = document.createElement('img'); const playImg = document.createElement('img');
playImg.src = 'vr180player/images/play.png'; playImg.src = _playerBase + 'images/play.png';
playImg.alt = 'Play'; playImg.alt = 'Play';
playButton.appendChild(playImg); playButton.appendChild(playImg);
@@ -121,32 +147,32 @@ function createPlayButton() {
function create2DControlPanel() { function create2DControlPanel() {
const panel = document.createElement('div'); const panel = document.createElement('div');
panel.id = 'panel'; panel.className = 'vrwp-panel';
// Status section // Status section
const status = document.createElement('div'); const status = document.createElement('div');
status.id = 'status'; status.className = 'vrwp-status';
const videoTitle = document.createElement('p'); const videoTitle = document.createElement('p');
videoTitle.id = 'video-title'; videoTitle.className = 'vrwp-video-title';
videoTitle.textContent = 'Title'; videoTitle.textContent = 'Title';
const progress = document.createElement('div'); const progress = document.createElement('div');
progress.id = 'progress'; progress.className = 'vrwp-progress';
const currentTime = document.createElement('p'); const currentTime = document.createElement('p');
currentTime.id = 'current-time'; currentTime.className = 'vrwp-current-time';
currentTime.textContent = '00:00:00'; currentTime.textContent = '00:00:00';
const bar = document.createElement('div'); const bar = document.createElement('div');
bar.id = 'bar'; bar.className = 'vrwp-bar';
const played = document.createElement('div'); const played = document.createElement('div');
played.id = 'played'; played.className = 'vrwp-played';
bar.appendChild(played); bar.appendChild(played);
const totalTime = document.createElement('p'); const totalTime = document.createElement('p');
totalTime.id = 'total-time'; totalTime.className = 'vrwp-total-time';
totalTime.textContent = '00:00:00'; totalTime.textContent = '00:00:00';
progress.appendChild(currentTime); progress.appendChild(currentTime);
@@ -158,29 +184,39 @@ function create2DControlPanel() {
// Controls section // Controls section
const controls = document.createElement('div'); const controls = document.createElement('div');
controls.id = 'controls'; controls.className = 'vrwp-controls';
const fullscreenBtn = document.createElement('button'); const fullscreenBtn = document.createElement('button');
fullscreenBtn.id = 'fullscreen'; fullscreenBtn.type = 'button';
fullscreenBtn.className = 'vrwp-fullscreen';
fullscreenBtn.setAttribute('aria-label', 'Toggle fullscreen');
const nav = document.createElement('div'); const nav = document.createElement('div');
nav.id = 'nav'; nav.className = 'vrwp-nav';
const backBtn = document.createElement('button'); const backBtn = document.createElement('button');
backBtn.id = 'back'; backBtn.type = 'button';
backBtn.className = 'vrwp-back';
backBtn.setAttribute('aria-label', 'Back 15 seconds');
const play2Btn = document.createElement('button'); const play2Btn = document.createElement('button');
play2Btn.id = 'play2'; play2Btn.type = 'button';
play2Btn.className = 'vrwp-play-toggle';
play2Btn.setAttribute('aria-label', 'Play or pause');
const forwardBtn = document.createElement('button'); const forwardBtn = document.createElement('button');
forwardBtn.id = 'forward'; forwardBtn.type = 'button';
forwardBtn.className = 'vrwp-forward';
forwardBtn.setAttribute('aria-label', 'Forward 15 seconds');
nav.appendChild(backBtn); nav.appendChild(backBtn);
nav.appendChild(play2Btn); nav.appendChild(play2Btn);
nav.appendChild(forwardBtn); nav.appendChild(forwardBtn);
const muteBtn = document.createElement('button'); const muteBtn = document.createElement('button');
muteBtn.id = 'mute'; muteBtn.type = 'button';
muteBtn.className = 'vrwp-mute';
muteBtn.setAttribute('aria-label', 'Toggle mute');
controls.appendChild(fullscreenBtn); controls.appendChild(fullscreenBtn);
controls.appendChild(nav); controls.appendChild(nav);
@@ -193,28 +229,44 @@ function create2DControlPanel() {
return panel; return panel;
} }
injectPlayerStyles();
document.addEventListener('DOMContentLoaded', () => { document.addEventListener('DOMContentLoaded', () => {
videoElement = document.getElementById('vr180'); const containers = document.querySelectorAll(PLAYER_SELECTOR);
if (!videoElement) { if (containers.length === 0) {
console.error("CRITICAL_ERROR_DOM: Essential HTML element (video) not found."); console.error(`VR_WEB_PLAYER_DOM: Expected exactly one ${PLAYER_SELECTOR} container, found none.`);
return; return;
} }
// Create and insert UI elements dynamically if (containers.length > 1) {
const container = document.getElementById('vr-container'); console.warn(`VR_WEB_PLAYER_DOM: This version supports exactly one ${PLAYER_SELECTOR} container per page. Found ${containers.length}; no player was initialized.`);
if (!container) {
console.error("CRITICAL_ERROR_DOM: VR container not found.");
return; return;
} }
playerContainer = containers[0];
playerContainer.classList.add('vrwp');
projectionMode = (playerContainer.dataset.projection || 'vr180').trim().toLowerCase();
if (!VALID_PROJECTIONS.has(projectionMode)) {
console.error(`VR_WEB_PLAYER_CONFIG: Unsupported data-projection="${projectionMode}". Use "vr180" or "plane".`);
return;
}
videoElement = playerContainer.querySelector('video');
if (!videoElement) {
console.error(`VR_WEB_PLAYER_DOM: ${PLAYER_SELECTOR} must contain a video element.`);
return;
}
videoElement.classList.add('vrwp-video');
// Create and insert play button // Create and insert play button
playBtn = createPlayButton(); playBtn = createPlayButton();
container.appendChild(playBtn); playerContainer.appendChild(playBtn);
// Create and insert 2D control panel // Create and insert 2D control panel
const controlPanel = create2DControlPanel(); const controlPanel = create2DControlPanel();
container.appendChild(controlPanel); playerContainer.appendChild(controlPanel);
playBtn.disabled = true; playBtn.disabled = true;
@@ -333,6 +385,86 @@ function createButtonTexture(textOrPathData, textColor = 'white', backgroundColo
return texture; return texture;
} }
function isLeftEyeCamera(renderingRenderer, activeCamera) {
const xrCamera = renderingRenderer.xr.getCamera();
if (xrCamera && xrCamera.cameras && xrCamera.cameras.length >= 2) {
if (activeCamera === xrCamera.cameras[0]) {
return true;
}
if (activeCamera === xrCamera.cameras[1]) {
return false;
}
const viewMatrixX = activeCamera.matrixWorldInverse.elements[12];
const leftCamX = xrCamera.cameras[0].matrixWorldInverse.elements[12];
const rightCamX = xrCamera.cameras[1].matrixWorldInverse.elements[12];
const diffToLeft = Math.abs(viewMatrixX - leftCamX);
const diffToRight = Math.abs(viewMatrixX - rightCamX);
if (diffToLeft < 0.001 || diffToLeft < diffToRight) {
return true;
}
if (diffToRight < 0.001) {
return false;
}
}
return activeCamera.projectionMatrix.elements[8] <= 0;
}
function applySbsTextureWindow(renderingRenderer, activeCamera, material) {
if (!material.map) return;
const isPresentingXR = renderingRenderer.xr.isPresenting;
// Non-XR fallback always shows the left eye so users never see the raw SBS double image.
if (is2DMode && !isPresentingXR) {
material.map.offset.x = 0;
material.map.repeat.x = 0.5;
material.map.offset.y = 0;
material.map.repeat.y = 1;
return;
}
material.map.offset.x = 0;
material.map.repeat.x = 1;
material.map.offset.y = 0;
material.map.repeat.y = 1;
if (!isPresentingXR) {
return;
}
material.map.offset.x = isLeftEyeCamera(renderingRenderer, activeCamera) ? 0 : 0.5;
material.map.repeat.x = 0.5;
}
function hideContentMeshes() {
if (vr180Mesh) vr180Mesh.visible = false;
if (planeMesh) planeMesh.visible = false;
}
function showActiveContentMesh() {
hideContentMeshes();
if (activeContentMesh) {
activeContentMesh.visible = true;
}
}
function positionPlaneForPresentation(isFallback2D = false) {
if (!planeMesh) return;
const zPosition = isFallback2D && camera2D ? camera2D.position.z - PLANE_2D_DISTANCE : -PLANE_DISTANCE;
planeMesh.position.set(0, 1.6, zPosition);
}
function createVideoTexture() {
if (videoTexture) videoTexture.dispose();
videoTexture = new THREE.VideoTexture(video);
videoTexture.minFilter = THREE.LinearFilter;
videoTexture.magFilter = THREE.LinearFilter;
videoTexture.colorSpace = THREE.SRGBColorSpace;
return videoTexture;
}
function init() { function init() {
try { try {
@@ -348,7 +480,7 @@ function init() {
renderer.setSize(window.innerWidth, window.innerHeight); renderer.setSize(window.innerWidth, window.innerHeight);
renderer.xr.enabled = true; renderer.xr.enabled = true;
renderer.outputColorSpace = THREE.SRGBColorSpace; renderer.outputColorSpace = THREE.SRGBColorSpace;
document.getElementById('vr-container').appendChild(renderer.domElement); playerContainer.appendChild(renderer.domElement);
if (renderer.domElement) { if (renderer.domElement) {
renderer.domElement.style.display = 'none'; renderer.domElement.style.display = 'none';
@@ -372,11 +504,8 @@ function init() {
}, false); }, false);
gl.canvas.addEventListener('webglcontextrestored', (event) => { gl.canvas.addEventListener('webglcontextrestored', (event) => {
console.log("CONTEXT_EVENT: WebGL Context Restored."); console.log("CONTEXT_EVENT: WebGL Context Restored.");
if (video && sphereMaterial && vr180Mesh && vr180Mesh.visible && renderer.xr.isPresenting && xrSession) { if (video && sphereMaterial && activeContentMesh && activeContentMesh.visible && renderer.xr.isPresenting && xrSession) {
if (videoTexture) videoTexture.dispose(); videoTexture = createVideoTexture();
videoTexture = new THREE.VideoTexture(video);
videoTexture.minFilter = THREE.LinearFilter; videoTexture.magFilter = THREE.LinearFilter;
videoTexture.colorSpace = THREE.SRGBColorSpace;
sphereMaterial.map = videoTexture; sphereMaterial.map = videoTexture;
sphereMaterial.needsUpdate = true; sphereMaterial.needsUpdate = true;
updateVRPlayPauseButtonIcon(); updateVRPlayPauseButtonIcon();
@@ -402,56 +531,31 @@ function init() {
sphereMaterial = new THREE.MeshBasicMaterial({ map: null }); sphereMaterial = new THREE.MeshBasicMaterial({ map: null });
vr180Mesh = new THREE.Mesh(sphereGeometry, sphereMaterial); vr180Mesh = new THREE.Mesh(sphereGeometry, sphereMaterial);
vr180Mesh.name = "vr180Mesh"; vr180Mesh.name = "vr180Mesh";
uiElements.push(vr180Mesh);
vr180Mesh.rotation.y = Math.PI / 2; vr180Mesh.rotation.y = Math.PI / 2;
scene.add(vr180Mesh); scene.add(vr180Mesh);
vr180Mesh.visible = false; vr180Mesh.visible = false;
vr180Mesh.onBeforeRender = function (renderer, scene, activeCamera, geometry, material, group) { vr180Mesh.onBeforeRender = function (renderer, scene, activeCamera, geometry, material, group) {
if (!material.map) return; applySbsTextureWindow(renderer, activeCamera, material);
const isPresentingXR = renderer.xr.isPresenting;
// Handle 2D mode - show only left eye view
if (is2DMode && !isPresentingXR) {
material.map.offset.x = 0;
material.map.repeat.x = 0.5;
material.map.offset.y = 0;
material.map.repeat.y = 1;
return;
}
// Default to full texture for non-VR, non-2D mode
material.map.offset.x = 0; material.map.repeat.x = 1;
material.map.offset.y = 0; material.map.repeat.y = 1;
if (!isPresentingXR) {
return;
}
const xrCamera = renderer.xr.getCamera();
if (xrCamera && xrCamera.cameras && xrCamera.cameras.length >= 2) {
if (activeCamera === xrCamera.cameras[0]) {
material.map.offset.x = 0;
} else if (activeCamera === xrCamera.cameras[1]) {
material.map.offset.x = 0.5;
} else {
material.map.offset.x = 0;
}
material.map.repeat.x = 0.5;
} else {
const projMatrixEl8 = activeCamera.projectionMatrix.elements[8];
if (projMatrixEl8 < -0.0001) {
material.map.offset.x = 0; material.map.repeat.x = 0.5;
} else if (projMatrixEl8 > 0.0001) {
material.map.offset.x = 0.5; material.map.repeat.x = 0.5;
}
}
}; };
const planeGeometry = new THREE.PlaneGeometry(PLANE_WIDTH, PLANE_HEIGHT);
planeMesh = new THREE.Mesh(planeGeometry, sphereMaterial);
planeMesh.name = "vrSbsPlaneMesh";
planeMesh.position.set(0, 1.6, -PLANE_DISTANCE);
planeMesh.onBeforeRender = function (renderer, scene, activeCamera, geometry, material, group) {
applySbsTextureWindow(renderer, activeCamera, material);
};
scene.add(planeMesh);
planeMesh.visible = false;
activeContentMesh = projectionMode === 'plane' ? planeMesh : vr180Mesh;
uiElements.push(activeContentMesh);
// Initialize 2D camera // Initialize 2D camera
camera2D = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); camera2D = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera2D.position.set(0, 0, 0); camera2D.position.set(0, 1.6, 0.1);
camera2D.rotation.set(0, 0, 0); camera2D.rotation.set(0, 0, 0);
} catch (e) { } catch (e) {
console.error("INIT_ERROR (Phase 1 - Core Setup):", e); console.error("INIT_ERROR (Phase 1 - Core Setup):", e);
@@ -833,7 +937,7 @@ function onWindowResize() {
if (is2DMode) { if (is2DMode) {
// In 2D mode, calculate canvas size based on container dimensions // In 2D mode, calculate canvas size based on container dimensions
const container = document.getElementById('vr-container'); const container = playerContainer;
if (container) { if (container) {
const containerRect = container.getBoundingClientRect(); const containerRect = container.getBoundingClientRect();
const containerWidth = containerRect.width; const containerWidth = containerRect.width;
@@ -984,7 +1088,11 @@ function onTouchEnd(event) {
function render2D() { function render2D() {
if (!is2DMode) return; if (!is2DMode) return;
updateCameraRotation(); if (projectionMode === 'vr180') {
updateCameraRotation();
} else if (camera2D) {
camera2D.rotation.set(0, 0, 0);
}
if (renderer && camera2D && scene) { if (renderer && camera2D && scene) {
renderer.render(scene, camera2D); renderer.render(scene, camera2D);
@@ -996,17 +1104,17 @@ function render2D() {
// 2D Control Panel Functions // 2D Control Panel Functions
function init2DControlPanel() { function init2DControlPanel() {
// Get references to 2D control elements // Get references to 2D control elements
controlPanel = document.getElementById('panel'); controlPanel = playerContainer.querySelector('.vrwp-panel');
videoTitle = document.getElementById('video-title'); videoTitle = playerContainer.querySelector('.vrwp-video-title');
currentTimeDisplay = document.getElementById('current-time'); currentTimeDisplay = playerContainer.querySelector('.vrwp-current-time');
totalTimeDisplay = document.getElementById('total-time'); totalTimeDisplay = playerContainer.querySelector('.vrwp-total-time');
progressBar = document.getElementById('bar'); progressBar = playerContainer.querySelector('.vrwp-bar');
playedBar = document.getElementById('played'); playedBar = playerContainer.querySelector('.vrwp-played');
fullscreenBtn = document.getElementById('fullscreen'); fullscreenBtn = playerContainer.querySelector('.vrwp-fullscreen');
backBtn = document.getElementById('back'); backBtn = playerContainer.querySelector('.vrwp-back');
play2Btn = document.getElementById('play2'); play2Btn = playerContainer.querySelector('.vrwp-play-toggle');
forwardBtn = document.getElementById('forward'); forwardBtn = playerContainer.querySelector('.vrwp-forward');
muteBtn = document.getElementById('mute'); muteBtn = playerContainer.querySelector('.vrwp-mute');
if (!controlPanel) { if (!controlPanel) {
console.error("2D Control panel not found"); console.error("2D Control panel not found");
@@ -1071,9 +1179,6 @@ function init2DControlPanel() {
show2DControlPanel(); show2DControlPanel();
}); });
} }
// Mouse movement listener will be added to canvas in start2DMode
document.addEventListener('touchstart', on2DTouchStart);
} }
function show2DControlPanel() { function show2DControlPanel() {
@@ -1100,6 +1205,12 @@ function onCanvasMouseMove() {
} }
} }
function onCanvasTouchStart() {
if (is2DMode) {
show2DControlPanel();
}
}
function on2DMouseMove() { function on2DMouseMove() {
if (is2DMode) { if (is2DMode) {
show2DControlPanel(); show2DControlPanel();
@@ -1160,7 +1271,7 @@ function update2DMuteButton() {
function toggle2DFullscreen() { function toggle2DFullscreen() {
if (!document.fullscreenElement) { if (!document.fullscreenElement) {
// Enter fullscreen // Enter fullscreen
const container = document.getElementById('vr-container'); const container = playerContainer;
if (container && container.requestFullscreen) { if (container && container.requestFullscreen) {
container.requestFullscreen().catch(err => { container.requestFullscreen().catch(err => {
console.error('Error attempting to enable fullscreen:', err); console.error('Error attempting to enable fullscreen:', err);
@@ -1200,7 +1311,7 @@ function position2DControlPanel() {
// Get the canvas dimensions and position // Get the canvas dimensions and position
const canvas = renderer.domElement; const canvas = renderer.domElement;
const canvasRect = canvas.getBoundingClientRect(); const canvasRect = canvas.getBoundingClientRect();
const containerRect = document.getElementById('vr-container').getBoundingClientRect(); const containerRect = playerContainer.getBoundingClientRect();
// Calculate 10% from the bottom of the canvas // Calculate 10% from the bottom of the canvas
const bottomOffset = canvasRect.height * 0.1; const bottomOffset = canvasRect.height * 0.1;
@@ -1301,6 +1412,7 @@ function resetToOriginalState() {
cameraRotation = { yaw: 0, pitch: 0 }; cameraRotation = { yaw: 0, pitch: 0 };
cameraVelocity = { yaw: 0, pitch: 0 }; cameraVelocity = { yaw: 0, pitch: 0 };
isDragging = false; isDragging = false;
positionPlaneForPresentation(false);
// Hide WebGL canvas and show video element // Hide WebGL canvas and show video element
if (renderer && renderer.domElement) { if (renderer && renderer.domElement) {
@@ -1374,7 +1486,7 @@ function onSelectStartVR(event) {
const newTime = Math.max(0, Math.min(1, normalizedPosition)) * video.duration; const newTime = Math.max(0, Math.min(1, normalizedPosition)) * video.duration;
video.currentTime = newTime; video.currentTime = newTime;
updateSeekBarAppearance(); updateSeekBarAppearance();
} else if (firstIntersected.name === "vrControlPanelBackground" || firstIntersected.name === "vr180Mesh") { } else if (firstIntersected.name === "vrControlPanelBackground" || firstIntersected === activeContentMesh) {
if (vrControlPanel && vrControlPanel.visible && panelOpacity > 0.01) hidePanel(); else showPanel(); if (vrControlPanel && vrControlPanel.visible && panelOpacity > 0.01) hidePanel(); else showPanel();
} else { } else {
if (vrControlPanel && vrControlPanel.visible && panelOpacity > 0.01) hidePanel(); else showPanel(); if (vrControlPanel && vrControlPanel.visible && panelOpacity > 0.01) hidePanel(); else showPanel();
@@ -1413,7 +1525,7 @@ function start2DMode() {
is2DMode = true; is2DMode = true;
// Calculate canvas size based on container dimensions (same logic as onWindowResize) // Calculate canvas size based on container dimensions (same logic as onWindowResize)
const container = document.getElementById('vr-container'); const container = playerContainer;
if (container) { if (container) {
const containerRect = container.getBoundingClientRect(); const containerRect = container.getBoundingClientRect();
const containerWidth = containerRect.width; const containerWidth = containerRect.width;
@@ -1436,9 +1548,7 @@ function start2DMode() {
// Position the canvas to match the video element // Position the canvas to match the video element
const canvas = renderer.domElement; const canvas = renderer.domElement;
canvas.style.position = 'absolute'; canvas.style.position = 'relative';
canvas.style.top = '0';
canvas.style.left = '0';
canvas.style.width = '100%'; canvas.style.width = '100%';
canvas.style.height = 'auto'; canvas.style.height = 'auto';
canvas.style.aspectRatio = '16/9'; canvas.style.aspectRatio = '16/9';
@@ -1448,17 +1558,14 @@ function start2DMode() {
canvas.style.display = ''; canvas.style.display = '';
// Create video texture if not exists // Create video texture if not exists
if (videoTexture) videoTexture.dispose(); videoTexture = createVideoTexture();
videoTexture = new THREE.VideoTexture(video); positionPlaneForPresentation(projectionMode === 'plane');
videoTexture.minFilter = THREE.LinearFilter;
videoTexture.magFilter = THREE.LinearFilter;
videoTexture.colorSpace = THREE.SRGBColorSpace;
// Apply texture to sphere material and make mesh visible // Apply texture to the selected projection mesh and make it visible
if (sphereMaterial && vr180Mesh) { if (sphereMaterial && activeContentMesh) {
sphereMaterial.map = videoTexture; sphereMaterial.map = videoTexture;
sphereMaterial.needsUpdate = true; sphereMaterial.needsUpdate = true;
vr180Mesh.visible = true; showActiveContentMesh();
} }
// Start video playback // Start video playback
@@ -1484,21 +1591,29 @@ function start2DMode() {
} }
function add2DEventListeners() { function add2DEventListeners() {
// Mouse events
renderer.domElement.addEventListener('mousedown', onMouseDown);
renderer.domElement.addEventListener('mousemove', onMouseMove);
renderer.domElement.addEventListener('mouseup', onMouseUp);
// Canvas-specific mouse movement for showing controls // Canvas-specific mouse movement for showing controls
renderer.domElement.addEventListener('mousemove', onCanvasMouseMove); renderer.domElement.addEventListener('mousemove', onCanvasMouseMove);
// Touch events if (projectionMode === 'vr180') {
renderer.domElement.addEventListener('touchstart', onTouchStart, { passive: false }); // Mouse events
renderer.domElement.addEventListener('touchmove', onTouchMove, { passive: false }); renderer.domElement.addEventListener('mousedown', onMouseDown);
renderer.domElement.addEventListener('touchend', onTouchEnd, { passive: false }); renderer.domElement.addEventListener('mousemove', onMouseMove);
renderer.domElement.addEventListener('mouseup', onMouseUp);
// Touch events
renderer.domElement.addEventListener('touchstart', onTouchStart, { passive: false });
renderer.domElement.addEventListener('touchmove', onTouchMove, { passive: false });
renderer.domElement.addEventListener('touchend', onTouchEnd, { passive: false });
} else {
renderer.domElement.addEventListener('touchstart', onCanvasTouchStart, { passive: true });
}
} }
function remove2DEventListeners() { function remove2DEventListeners() {
if (!renderer || !renderer.domElement) return;
renderer.domElement.removeEventListener('mousemove', onCanvasMouseMove);
// Mouse events // Mouse events
renderer.domElement.removeEventListener('mousedown', onMouseDown); renderer.domElement.removeEventListener('mousedown', onMouseDown);
renderer.domElement.removeEventListener('mousemove', onMouseMove); renderer.domElement.removeEventListener('mousemove', onMouseMove);
@@ -1508,6 +1623,7 @@ function remove2DEventListeners() {
renderer.domElement.removeEventListener('touchstart', onTouchStart); renderer.domElement.removeEventListener('touchstart', onTouchStart);
renderer.domElement.removeEventListener('touchmove', onTouchMove); renderer.domElement.removeEventListener('touchmove', onTouchMove);
renderer.domElement.removeEventListener('touchend', onTouchEnd); renderer.domElement.removeEventListener('touchend', onTouchEnd);
renderer.domElement.removeEventListener('touchstart', onCanvasTouchStart);
// Fullscreen events // Fullscreen events
document.removeEventListener('fullscreenchange', onFullscreenChange); document.removeEventListener('fullscreenchange', onFullscreenChange);
@@ -1576,16 +1692,15 @@ async function actualSessionToggle() {
} }
if (camera) camera.updateProjectionMatrix(); if (camera) camera.updateProjectionMatrix();
positionPlaneForPresentation(false);
if (videoTexture) { videoTexture.dispose(); videoTexture = null; } if (videoTexture) { videoTexture.dispose(); videoTexture = null; }
if (video) { if (video) {
videoTexture = new THREE.VideoTexture(video); videoTexture = createVideoTexture();
videoTexture.minFilter = THREE.LinearFilter; videoTexture.magFilter = THREE.LinearFilter; if (activeContentMesh && sphereMaterial) {
videoTexture.colorSpace = THREE.SRGBColorSpace;
if (vr180Mesh && sphereMaterial) {
sphereMaterial.map = videoTexture; sphereMaterial.map = videoTexture;
sphereMaterial.needsUpdate = true; sphereMaterial.needsUpdate = true;
vr180Mesh.visible = true; showActiveContentMesh();
} else { throw new Error("VR mesh components not ready for texture."); } } else { throw new Error("VR mesh components not ready for texture."); }
} else { } else {
throw new Error("Video element not available for creating texture."); throw new Error("Video element not available for creating texture.");
@@ -1615,7 +1730,7 @@ async function actualSessionToggle() {
console.error(sessionStartError, err); console.error(sessionStartError, err);
isXrLoopActive = false; isXrLoopActive = false;
if (vr180Mesh) vr180Mesh.visible = false; hideContentMeshes();
if (sphereMaterial) { sphereMaterial.map = null; sphereMaterial.needsUpdate = true; } if (sphereMaterial) { sphereMaterial.map = null; sphereMaterial.needsUpdate = true; }
if (videoTexture) { videoTexture.dispose(); videoTexture = null; } if (videoTexture) { videoTexture.dispose(); videoTexture = null; }
if (vrControlPanel) { if (vrControlPanel) {
@@ -1666,7 +1781,7 @@ function onVRSessionEnd(event) {
if (videoTexture) { if (videoTexture) {
videoTexture.dispose(); videoTexture = null; videoTexture.dispose(); videoTexture = null;
} }
if (vr180Mesh) vr180Mesh.visible = false; hideContentMeshes();
if (vrControlPanel) { if (vrControlPanel) {
clearTimeout(panelHideTimeout); clearTimeout(panelHideTimeout);
isPanelFading = false; isPanelFading = false;
@@ -1733,6 +1848,10 @@ function renderXR(timestamp, frame) {
} }
} }
try { try {
// Sync video texture before render to ensure frame consistency
if (videoTexture && video && !video.paused && !video.ended) {
videoTexture.needsUpdate = true;
}
handleControllerInteractions(); handleControllerInteractions();
renderer.render(scene, camera); renderer.render(scene, camera);
} catch (error) { } catch (error) {