forked from EXT/VR180-Web-Player
removed hand specific tracking
This commit is contained in:
@@ -3,14 +3,13 @@ import assert from 'node:assert/strict';
|
||||
|
||||
import {
|
||||
getPointerInputMode,
|
||||
rememberPointerInputMode,
|
||||
shouldUseHandPointer
|
||||
rememberPointerInputMode
|
||||
} from '../vr180player/xr/input-mode.js';
|
||||
|
||||
test('getPointerInputMode detects WebXR hand sources', () => {
|
||||
assert.equal(getPointerInputMode({ hand: {} }), 'hand');
|
||||
assert.equal(getPointerInputMode({ profiles: ['generic-hand-tracking'] }), 'hand');
|
||||
assert.equal(getPointerInputMode({ profiles: ['Oculus-Hand'] }), 'hand');
|
||||
test('getPointerInputMode ignores WebXR hand sources', () => {
|
||||
assert.equal(getPointerInputMode({ hand: {} }), null);
|
||||
assert.equal(getPointerInputMode({ profiles: ['generic-hand-tracking'] }), null);
|
||||
assert.equal(getPointerInputMode({ profiles: ['Oculus-Hand'] }), null);
|
||||
});
|
||||
|
||||
test('getPointerInputMode detects controller sources', () => {
|
||||
@@ -27,20 +26,20 @@ test('getPointerInputMode returns null for unknown or gaze-like sources', () =>
|
||||
|
||||
test('rememberPointerInputMode reads input sources from supported event shapes', () => {
|
||||
const fromNestedInputSource = {};
|
||||
rememberPointerInputMode(fromNestedInputSource, { data: { inputSource: { hand: {} } } }, 'controller');
|
||||
assert.equal(fromNestedInputSource.pointerInputMode, 'hand');
|
||||
rememberPointerInputMode(fromNestedInputSource, { data: { inputSource: { gamepad: {} } } }, 'controller');
|
||||
assert.equal(fromNestedInputSource.pointerInputMode, 'controller');
|
||||
|
||||
const fromDirectInputSource = {};
|
||||
rememberPointerInputMode(fromDirectInputSource, { inputSource: { gamepad: {} } }, 'hand');
|
||||
rememberPointerInputMode(fromDirectInputSource, { inputSource: { gamepad: {} } }, 'controller');
|
||||
assert.equal(fromDirectInputSource.pointerInputMode, 'controller');
|
||||
|
||||
const fromDataSource = {};
|
||||
rememberPointerInputMode(fromDataSource, { data: { targetRayMode: 'tracked-pointer' } }, 'hand');
|
||||
rememberPointerInputMode(fromDataSource, { data: { targetRayMode: 'tracked-pointer' } }, 'controller');
|
||||
assert.equal(fromDataSource.pointerInputMode, 'controller');
|
||||
});
|
||||
|
||||
test('rememberPointerInputMode keeps fallback mode when the event is ambiguous', () => {
|
||||
const inputSource = { pointerInputMode: 'hand' };
|
||||
const inputSource = { pointerInputMode: 'controller' };
|
||||
|
||||
rememberPointerInputMode(inputSource, { data: { targetRayMode: 'gaze' } }, 'controller');
|
||||
|
||||
@@ -56,16 +55,9 @@ test('rememberPointerInputMode stores the input source on controller userData',
|
||||
}
|
||||
};
|
||||
|
||||
rememberPointerInputMode(inputSource, { data: { inputSource: { hand: {} } } }, 'controller');
|
||||
rememberPointerInputMode(inputSource, { data: { inputSource: { gamepad: {} } } }, 'controller');
|
||||
|
||||
assert.equal(inputSource.pointerInputMode, 'hand');
|
||||
assert.equal(inputSource.pointerInputMode, 'controller');
|
||||
assert.equal(inputSource.controller.userData.existing, true);
|
||||
assert.equal(inputSource.controller.userData.vrwpInputSource, inputSource);
|
||||
});
|
||||
|
||||
test('shouldUseHandPointer only enables the hand ray for remembered hand mode', () => {
|
||||
assert.equal(shouldUseHandPointer({ pointerInputMode: 'hand' }), true);
|
||||
assert.equal(shouldUseHandPointer({ pointerInputMode: 'controller' }), false);
|
||||
assert.equal(shouldUseHandPointer({}), false);
|
||||
assert.equal(shouldUseHandPointer(undefined), false);
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user