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removed hand specific tracking
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This commit is contained in:
Aiden
2026-06-11 16:51:42 +10:00
parent a4bbd71b31
commit fbfdc1c575
13 changed files with 43 additions and 771 deletions

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@@ -1,101 +0,0 @@
import test from 'node:test';
import assert from 'node:assert/strict';
import {
beginPalmAimSelection,
computePalmAimRay,
createPalmAimLatch,
endPalmAimSelection,
getPalmAimSelectionRay,
recordStablePalmAimRay
} from '../vr180player/xr/hand-aim.js';
const wrist = { x: 0, y: 0, z: 0 };
const middleMetacarpal = { x: 0, y: 0.1, z: 0 };
const ringMetacarpal = { x: 0.025, y: 0.1, z: 0 };
const straightAheadRay = {
direction: { x: 0, y: 0, z: -1 },
origin: { x: 0, y: 1.4, z: -0.04 }
};
const pinchedRay = {
direction: { x: 0.4, y: -0.2, z: -0.8 },
origin: { x: 0.04, y: 1.32, z: -0.03 }
};
test('computePalmAimRay tilts a right palm ray toward the finger-forward axis', () => {
const ray = computePalmAimRay({
handedness: 'right',
indexMetacarpal: { x: -0.045, y: 0.1, z: 0 },
middleMetacarpal: { x: -0.015, y: 0.1, z: 0 },
pinkyMetacarpal: { x: 0.045, y: 0.1, z: 0 },
ringMetacarpal: { x: 0.015, y: 0.1, z: 0 },
wrist
});
assert.ok(ray);
assert.equal(Math.round(ray.direction.x * 1000) / 1000, 0);
assert.equal(Math.round(ray.direction.y * 1000) / 1000, 0.643);
assert.equal(Math.round(ray.direction.z * 1000) / 1000, -0.766);
assert.equal(Math.round(ray.origin.y * 1000) / 1000, 0.084);
assert.equal(Math.round(ray.origin.z * 1000) / 1000, -0.027);
});
test('computePalmAimRay flips the palm normal for a left hand while keeping forward tilt', () => {
const ray = computePalmAimRay({
handedness: 'left',
indexMetacarpal: { x: 0.045, y: 0.1, z: 0 },
middleMetacarpal: { x: 0.015, y: 0.1, z: 0 },
pinkyMetacarpal: { x: -0.045, y: 0.1, z: 0 },
ringMetacarpal: { x: -0.015, y: 0.1, z: 0 },
wrist
});
assert.ok(ray);
assert.equal(Math.round(ray.direction.y * 1000) / 1000, 0.643);
assert.equal(Math.round(ray.direction.z * 1000) / 1000, -0.766);
});
test('computePalmAimRay returns null when palm joints cannot define a stable ray', () => {
assert.equal(computePalmAimRay({ handedness: 'right', wrist }), null);
assert.equal(computePalmAimRay({
handedness: 'right',
indexMetacarpal: { x: 0, y: 0.1, z: 0 },
pinkyMetacarpal: { x: 0, y: 0.1, z: 0 },
wrist
}), null);
});
test('palm aim latch returns the latest fresh stable ray', () => {
const latch = createPalmAimLatch();
recordStablePalmAimRay(latch, straightAheadRay, 100);
assert.deepEqual(getPalmAimSelectionRay(latch, 120), straightAheadRay);
assert.equal(getPalmAimSelectionRay(latch, 500), null);
});
test('palm aim latch freezes the pre-selection ray while selecting', () => {
const latch = createPalmAimLatch();
recordStablePalmAimRay(latch, straightAheadRay, 100);
assert.deepEqual(beginPalmAimSelection(latch, 120), straightAheadRay);
recordStablePalmAimRay(latch, pinchedRay, 130);
assert.deepEqual(getPalmAimSelectionRay(latch, 140), straightAheadRay);
assert.deepEqual(getPalmAimSelectionRay(latch, 1000), straightAheadRay);
endPalmAimSelection(latch);
recordStablePalmAimRay(latch, pinchedRay, 150);
assert.deepEqual(getPalmAimSelectionRay(latch, 160), pinchedRay);
});
test('palm aim latch ignores stale rays when selection starts too late', () => {
const latch = createPalmAimLatch();
recordStablePalmAimRay(latch, straightAheadRay, 100);
assert.equal(beginPalmAimSelection(latch, 450), null);
assert.equal(getPalmAimSelectionRay(latch, 450), null);
});

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@@ -3,14 +3,13 @@ import assert from 'node:assert/strict';
import {
getPointerInputMode,
rememberPointerInputMode,
shouldUseHandPointer
rememberPointerInputMode
} from '../vr180player/xr/input-mode.js';
test('getPointerInputMode detects WebXR hand sources', () => {
assert.equal(getPointerInputMode({ hand: {} }), 'hand');
assert.equal(getPointerInputMode({ profiles: ['generic-hand-tracking'] }), 'hand');
assert.equal(getPointerInputMode({ profiles: ['Oculus-Hand'] }), 'hand');
test('getPointerInputMode ignores WebXR hand sources', () => {
assert.equal(getPointerInputMode({ hand: {} }), null);
assert.equal(getPointerInputMode({ profiles: ['generic-hand-tracking'] }), null);
assert.equal(getPointerInputMode({ profiles: ['Oculus-Hand'] }), null);
});
test('getPointerInputMode detects controller sources', () => {
@@ -27,20 +26,20 @@ test('getPointerInputMode returns null for unknown or gaze-like sources', () =>
test('rememberPointerInputMode reads input sources from supported event shapes', () => {
const fromNestedInputSource = {};
rememberPointerInputMode(fromNestedInputSource, { data: { inputSource: { hand: {} } } }, 'controller');
assert.equal(fromNestedInputSource.pointerInputMode, 'hand');
rememberPointerInputMode(fromNestedInputSource, { data: { inputSource: { gamepad: {} } } }, 'controller');
assert.equal(fromNestedInputSource.pointerInputMode, 'controller');
const fromDirectInputSource = {};
rememberPointerInputMode(fromDirectInputSource, { inputSource: { gamepad: {} } }, 'hand');
rememberPointerInputMode(fromDirectInputSource, { inputSource: { gamepad: {} } }, 'controller');
assert.equal(fromDirectInputSource.pointerInputMode, 'controller');
const fromDataSource = {};
rememberPointerInputMode(fromDataSource, { data: { targetRayMode: 'tracked-pointer' } }, 'hand');
rememberPointerInputMode(fromDataSource, { data: { targetRayMode: 'tracked-pointer' } }, 'controller');
assert.equal(fromDataSource.pointerInputMode, 'controller');
});
test('rememberPointerInputMode keeps fallback mode when the event is ambiguous', () => {
const inputSource = { pointerInputMode: 'hand' };
const inputSource = { pointerInputMode: 'controller' };
rememberPointerInputMode(inputSource, { data: { targetRayMode: 'gaze' } }, 'controller');
@@ -56,16 +55,9 @@ test('rememberPointerInputMode stores the input source on controller userData',
}
};
rememberPointerInputMode(inputSource, { data: { inputSource: { hand: {} } } }, 'controller');
rememberPointerInputMode(inputSource, { data: { inputSource: { gamepad: {} } } }, 'controller');
assert.equal(inputSource.pointerInputMode, 'hand');
assert.equal(inputSource.pointerInputMode, 'controller');
assert.equal(inputSource.controller.userData.existing, true);
assert.equal(inputSource.controller.userData.vrwpInputSource, inputSource);
});
test('shouldUseHandPointer only enables the hand ray for remembered hand mode', () => {
assert.equal(shouldUseHandPointer({ pointerInputMode: 'hand' }), true);
assert.equal(shouldUseHandPointer({ pointerInputMode: 'controller' }), false);
assert.equal(shouldUseHandPointer({}), false);
assert.equal(shouldUseHandPointer(undefined), false);
});